Since Fall patch - huge lag on unit selection

warmonger

Conservative Greenie
Joined
Aug 15, 2002
Messages
756
Location
Europe
I've only played 2 games since the fall patch came out. The first was a immortal, huge, marathon, Pangaea and I noticed that there was a considerable delay in the move from one active unit to the next. I put this down to the normal issues of playing a huge map and struggled on.

My current game is a immortal standard marathon Pangaea and the lag in switching to the next unit has become ridiculous. So I did some timing. It's about mid game and I had 9 units to move or shoot at barbs. Here are the number of seconds it took for the game to move to the next unit:

55
13
19
27
72 :eek:
21
53
50

average time ~43 seconds.

I quit the game and checked my video card drivers and noticed there had been a recent release. Installed the new drivers, loaded up the game and went to the next turn. Still 9 things to do:

15
3
70
136 :mad:
56
5
5
72
32

average time ~44 seconds - no change but much greater variability.

Prior to the patch the switch to the next unit was almost instantaneous.

Playing on dx11 - all video options on high since the day ciV was released.

Anybody else having this problem? Anybody got any suggestions on how to speed things up? The game is unplayable with this sort of lag.
 
I have a dual core processor. Don't I want both cores to be operational?

edit: Making the .ini change has fixed the problem - is this a permanent thing or just a work around until Firaxis fixes things once again? Thanks for your help.
 
I have a dual core processor. Don't I want both cores to be operational?

Theoretically yes, but it seems that Firaxis' implementation of the threading just doesn't work everywhere as intended :dunno:.

edit: Making the .ini change has fixed the problem - is this a permanent thing or just a work around until Firaxis fixes things once again? Thanks for your help.

Since not many people seem to have still this problem, I'd guess that it's permanent, but you never know if they might not still work on the game's performance :dunno:.
 
I have a dual core processor. Don't I want both cores to be operational?

edit: Making the .ini change has fixed the problem - is this a permanent thing or just a work around until Firaxis fixes things once again? Thanks for your help.

I just did this fix myself and as far as I can tell the game is still using multiple cores
I have a quad and I see all 4 cores consistently over 50% while the game is running and in task manager the civ5 exe is using over 50% total cpu. In fact overall core and cpu usage appears unchanged but a couple of the slowness and hanging issues I was seeing seem to be gone, but I've only been playing for a short time since making the ini file change
 
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