Since patch, game is much harder.

What i've noticed is that the game is different. I'm not sure if that means it's harder. It does mean I need to rethink the way I was playing.

Admittedly I play immortal and occasionally step up to Deity - but I'm not trying to be a snob about this, just some of the effects I notice may only be aspects of the harder difficulties. And I've only had time to play a couple of games, and I still haven't finished a Deity game post-patch.

That said, the AI builds more units - true, added difficulty - but once you know this is the way its going to work, you can adjust your play to accomodate this. MOre militarised doesn't necessarily mean, more aggressive. Play diplomatically, and try and keep the peace - it's still possible - think about the decisions you make and their knock on effect - ie if you settle close to that civ- they won't be happy, it will cause a diplo hit. IF you DOF with that civ, your neighbour hates him, and it could also lead to a diplo hit, that might give you a hostile neighbour. Do you want that neighbour hostile? IS the DOF worth it? Or you can build units yourself, take Holy Warrior, and take out the AI, concentrate on teching to get an offensive advantage. There are many strategies to deal with a more militarised AI especially at lower levels.

The AI seems a little more prickly diplomactically, which seems to be making DOF's and RA's harder to set up - and thus slows down teching, especially at higher difficulties. I'm still not sure where I stand on this, whether it's good or bad. I liked the initial diplo game after G and K, where I was able to play peaceful all game. Not sure how this one turns out in the long run. But TBH, this has only effected my deity game. At immortal it's still possible to be technologically out of sight of the AI by turn 120.

Countering the added difficulty of militarised AI's, I've noticed that now the AI doesn't have all that much cash to spend on CS's. You're not playing CS merry-go-round as much anymore. Which makes the game easier. This was brought home to me after I loaded up an old Deity save of a game which I started pre-patch and have not finished. In that game the AI has buckets of money still (left over from the pre-patch mechanics) and my CS's are changing alliances every turn. It's really annoying. i compare that with my first fulll game after the patch, immortal, where many, many CS's remained unallied right up until the end game. And my particular allies weren't robbed from me by AI cash, but by the AI using spies and rigging elections. It made the game much more interesting and rewarding and makes me actually consider playing for a diplomatic victory at some point soon. It also gives the player a significant option to helping counter the AI militarily.

So, yes, the AI is more militarised. but I think the tools are there to deal with it. It requires rethinking a little - ally with a military CS on your hostile neighbour's border, etc. BUild an army earlier. Don't antagonise the AI if you aren't wanting a war. If you're not sure how, then I'd advise looking at the strategy forum or following some of the let's play games. Some of those games blow my head away. Strategies that never occured to me suddenyl seem so blindingly obvious and make perfect sense.

definitely ally with CS's, do their quests, it's so much easier to hold on to them than it ever was before.
 
Your not the only one having troubles with the patch lol

Most would say the AI was easy before the fall patch, and wanted it harder. Now we get it and cry about it? rofl

That being said I was a deity player, no I struggle to win on emperor. :blush:
 
Hi all.

Someone above said that the AI plays on Warlord, that's not the case, it plays on chieftain and it cannot be modded out of that level... I tried. It requires dll changes.

Also the Leaders are more war prone. Attitudes have been changed in the game.

Like Xiamen says we wanted a harder game now we've got it now we cry? Just go down a level or two and enjoy. By the way you do need to have a strong militant arm. They tend to leave you alone if you're at par with them!!

Oh one other, when denounced, denounce back and build a military unit it usually results in no following War Declaration even though the Leader is nearly apoplectic :mad: like this. :lol:
 
Hi all.

Someone above said that the AI plays on Warlord, that's not the case, it plays on chieftain and it cannot be modded out of that level... I tried. It requires dll changes.

Not true. The change requires only one line change in GlobalAIDefines.xml:

Code:
<PostDefines>
		<Row Name="AI_HANDICAP">
			<Key>HANDICAP_CHIEFTAIN</Key>
			<Table>HandicapInfos</Table>
		</Row>
	</PostDefines>

Change it to HANDICAP_WARLORD or HANDICAP_PRINCE or whatever you want...
 
Really noticed these two, seems they never have any money to buy my spares they bully every city state mercilessly build an army they cant afford then run at -30gpt income with no penalty.

There's a penalty for running income deficit. Negative gold per turn is deducted from science income after cash reserves are depleted. This can be devastating early-on.
 
I'm glad someone posted this. I've dropped from Emperor to King to Prince!! Jeezus!! Glad it not just me! :nuke::crazyeye:

I can't get anywhere anymore....just played on Emperor, reloaded and reloaded, and couldn't keep my Capital less than 100 turns into the game! (Epic pace setting)

PS: I'm a pretty laid back player...I automate most workers, etc...I like to finish a game in an evening (long) on Epic.
 
Not true. The change requires only one line change in GlobalAIDefines.xml:

Code:
<PostDefines>
		<Row Name="AI_HANDICAP">
			<Key>HANDICAP_CHIEFTAIN</Key>
			<Table>HandicapInfos</Table>
		</Row>
	</PostDefines>

Change it to HANDICAP_WARLORD or HANDICAP_PRINCE or whatever you want...

Have made this adjustment as suggested,should even things out somewhat(changed to Warlord), otherwise AI has too much of an advantage.Playing at normal level should
really be the same for both human and AI player.
 
Have made this adjustment as suggested,should even things out somewhat(changed to Warlord), otherwise AI has too much of an advantage.Playing at normal level should
really be the same for both human and AI player.

Yes, but remember that in the end you are just shifting bonuses towards the higher levels. So, more or less playing in Immortal becomes playing Emperor, and so on... it's a matter of preference.

When geniuses like the BetterAI team for BTS start cranking out better .dll versions for this AI, we can start changing that parameter towards PRINCE... before that, I am not sure.
 
I can dominate on Emperor, but get my butt handed to me on immortal. I find immortal to be way harder then before.
Same here. I won my first post-fall-patch Emperor game. But, I can't make it on Immortal, while I won constantly before fall-patch. Cool!
 
Same here. I won my first post-fall-patch Emperor game. But, I can't make it on Immortal, while I won constantly before fall-patch. Cool!

So, instead of being able to move up to the next difficulty level, you're going to have to learn how to win again at a level you'd already mastered. Cool?? Seemed more like a kick in the nuts.
 
Well, ignore my post at the top of the page. I've had a little bit more time to play and I realise everything I wrote up there is pants.

Pre-patch I've won at Deity occasionally. Post patch I have absolutely no chance. AI is hitting the Rennaissance by turn 90 (used to be between turn 110 and 120). I manange to get two cities built before I'm surrounded by a swamp of AI cities and armies - seriously large carpets of doom by turn 80. Ouch.

Not sure what I'm going to do now :( Pre-patch I won without a problem at immortal. And my first game post -patch at immortal wasn't anymore difficult than before (maybe I got lucky). But the step up to deity seems unattainable. I need an inbetween difficulty - something like the old Deity, which I had a chance at winning every fourth or fifth game.

Soooooo,when's the next re-balancing patch coming out????:p
 
I dropped from King to prince too and the AI has still managed to beat me, but it feels fairer... I actually feel I have a chance now.
 
Well, ignore my post at the top of the page. I've had a little bit more time to play and I realise everything I wrote up there is pants.

Pre-patch I've won at Deity occasionally. Post patch I have absolutely no chance. AI is hitting the Rennaissance by turn 90 (used to be between turn 110 and 120). I manange to get two cities built before I'm surrounded by a swamp of AI cities and armies - seriously large carpets of doom by turn 80. Ouch.

Not sure what I'm going to do now :( Pre-patch I won without a problem at immortal. And my first game post -patch at immortal wasn't anymore difficult than before (maybe I got lucky). But the step up to deity seems unattainable. I need an inbetween difficulty - something like the old Deity, which I had a chance at winning every fourth or fifth game.

Soooooo,when's the next re-balancing patch coming out????:p

By all means have a better AI but Firaxis have gone too far without telling anybody.
There needs to be a patch soon to peg this back a little,just a minor adjustment to reduce the difficulty slightly.
 
By all means have a better AI but Firaxis have gone too far without telling anybody.
There needs to be a patch soon to peg this back a little,just a minor adjustment to reduce the difficulty slightly.

I disagree with this. Game started providing good challenge now.
 
PS: I'm a pretty laid back player...I automate most workers, etc...I like to finish a game in an evening (long) on Epic.

Wow, I'm amazed you were able to win at all on Emperor with worker automation, and I can't play a whole game in a single evening on flipping Standard speed lol!

There needs to be a patch soon to peg this back a little,just a minor adjustment to reduce the difficulty slightly.

I guess I'll never, ever be able to understand the premise underlying this comment. You adjust the difficulty when you start the game, and you have like eight settings to choose from. I'm not getting it.
 
I guess I'll never, ever be able to understand the premise underlying this comment. You adjust the difficulty when you start the game, and you have like eight settings to choose from. I'm not getting it.

Well, I play and win Immortal fairly easily (this isn't to brag, just answering your question). So, I get bored playing IMmortal. Pre patch G and K I could play Deity and occasionally win, with the wind blowing in the right direction. (albeit, so far it was always a turtling science vic-my goal was to be able to break out and get DEity via domination)

Then the patch came along and even a turtling science victory at Deity seems to be out of reach. So I'm stuck. Play at a difficulty which doesn't really challenge. Or play at a difficulty where I get owned by turn 100? Not sure what's not to understand there?

I'm happy to go back to school and relearn my methods and try new strats....I was trying to go domination on Deity before the patch. I doubt that new strats are really going to help me. It's not an ego thing, I''d be happy to drop down a level if immortal was more challenging for me...alas, it's not.

I need a difficulty between the two - just about where the old Deity used to be...that would be ideal. By all means keep the super deity setting as is, just give me something that used to be DEity.
 
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