It is now most likely the current game mechanic of civ 5 allows one unit of every class on a single hex.
We only know of a few unit classes for certain because these have been quoted in magazines, I believe these are military, civilian and air. I thought I read somewhere that naval combat is also being improved, with naval bombardment on land and the need to escort land unit transports in intercontinental invasions.
I am however concerned with the way a navy would carry air units in order to achieve air superiority. I am certain aircraft carriers are in because of their extreme importance in modern navies, but I am unsure how a single aircraft carrier being able to carry a single squad of jet fighters/bombers would allow for air superiority in an invasion.
The enemy civilization which is the target for the invasion would have a significant advantage in terms of air superiority over the attacker because of the sheer amount of space available for air units to be stationed, even assuming air units are only capable to be stationed in cities and forts like in civ 4. The attacking player would have to bring at least the same amount of carriers (staffed with single fighters and bombers) as there are cities and fortresses on the enemy continent. Not to mention the huge navy one would need to adequately protect and support the vast amount of carriers.
Another point which came to mind is the way submarines can carry nukes and cruise missiles to perform sneak attacks. If a single submarine can only carry a single missile unit, this kind of tactic is almost not worth the effort.
I know much of the game mechanics are still unknown to us, and I am sure these issues would probably be addressed before the game launches. But all I am saying is that there should probably be some flexibility in the single unit/hex rule in order to enable some of the tactics that we have come to know in the previous civ games.
We only know of a few unit classes for certain because these have been quoted in magazines, I believe these are military, civilian and air. I thought I read somewhere that naval combat is also being improved, with naval bombardment on land and the need to escort land unit transports in intercontinental invasions.
I am however concerned with the way a navy would carry air units in order to achieve air superiority. I am certain aircraft carriers are in because of their extreme importance in modern navies, but I am unsure how a single aircraft carrier being able to carry a single squad of jet fighters/bombers would allow for air superiority in an invasion.
The enemy civilization which is the target for the invasion would have a significant advantage in terms of air superiority over the attacker because of the sheer amount of space available for air units to be stationed, even assuming air units are only capable to be stationed in cities and forts like in civ 4. The attacking player would have to bring at least the same amount of carriers (staffed with single fighters and bombers) as there are cities and fortresses on the enemy continent. Not to mention the huge navy one would need to adequately protect and support the vast amount of carriers.
Another point which came to mind is the way submarines can carry nukes and cruise missiles to perform sneak attacks. If a single submarine can only carry a single missile unit, this kind of tactic is almost not worth the effort.
I know much of the game mechanics are still unknown to us, and I am sure these issues would probably be addressed before the game launches. But all I am saying is that there should probably be some flexibility in the single unit/hex rule in order to enable some of the tactics that we have come to know in the previous civ games.