Charis
Realms Beyond
850 AD (0) - The people cry out for colonization! Entertainment in
the capitol while working on a wonder?? That's either great confidence
or sheer folly, says the advisor. We're running +6 gpt and 0% lux.
We rearrange some citizen workers and go 10% lux to hasten SunTzu
and Sistine a bit. China has some wines, nothing to offer that we
would want to give him. I consider Communications with Romans and
about 120 gold, but then notice we're the ONLY contact for Rome.
This is due to the Great Lighthouse and will last for some time,
so we pass this time. I look for the settler built for that nice little
Iron island. There are no settlers, and none in progress.
There's also that small but very nicely located horse-whale island.
In fact there's not a single unit in production. We need 4 settlers
by my count, and this becomes the goal of the new administration.
New Castle, granary to settler. Oxford off aqeuduct. Reading off
Harbor. Happy Warwick off Cathedral. That's four. We have the "map"
lead due to the Lighthouse, let's use it!
Ah the ships were sleeping, get into position men!
860 AD (1) - Hasting finishes Cathedral, starts a Pike to escort.
Warwick goes back to Marketplace (instead of Cathedral). Oxford
goes to Aqueduct (Library thought next). First settler ready to
launch. Strategy for the colonization of the Falklands Islands
(heretofore referred to as SFCoFI) is drawn up. What a long journey!
We push Navigation to it's very limits, burning the treasury in
the process
(Darn, I'm getting a reputation for this, but it
will have at least 3 turns off settling the Islands.
870 AD (2) - Babylon wants to extend the peace treaty? Sure
(That reminds me, I need to do some testing how to get cash or some
compensation to have peace treaty going when we're stronger than another
country.) Need to micromanage a few gold pieces to stay positive at
end of 4 turns when Navigation arrives.
880 AD (3) - Bloody Babylonians don't want to extend our spice deal. They
eek out a better one. Their spices for our ivory, incense, territory
map (**NOT** World map) and 44 gold. Losing the spice would mean 24 gpt,
far worse. Hmm, everyone wants our ear this round. China wants a world
map trade. No way in heck I'm giving up our world map until all the secret
islands are founded with no land left!! He gets our territory map for
his world and some gold. Then Gandhi wants to trade his Engineering for
our Theology. Not while we're building Sistine's, thank you! Hmm... we
would however like Iron instead. In fact, so much he'll give not only
Engineering but World Map, his treasury and 15 gpt! Iron to them for 20 turns
is not a big concern, so Major Charis ok's the deal. Uh, Gandhi, do you
think you could make that 20 pts instead of 15? You can??? Wow, cool!
If for some reason he gets out of line later we'll take Hyderabad and
Reading complete Settler, starts Harbor. London finishes Sun Tzu next turn
and lends Canterbury a mined hill square for a turn. Leeds and Dublin
experience growing pains. They turn on the TV and feel better. Actually,
Dublin needs it Temple bought early for 24 gold to manage the sadness.
890 AD (4) - Sun Tzu completed in London, we start Copernicus and feel good
about chances. Well, until they announce France is now building Sistine
and Copernicus. One a cascade probably 8-\ At this point we're due for
Coper in 19 and Sistene in 22. (If switched would be Cop6, Sis28)
900 AD (5) - Hastings starts marketplace. Advisor things Dover a good spot
for the Forbidden Palace. Where ARE we going to build it anyway? Dover
Island? Ireland? Falklands? Home around York?
910 AD (6) - We're Infantry oriented, so for next research I go down Invention
line and leave Music Theory to the flute players. BTW, I got scared
when Civolopedia said "Caravels" could safely cross ocean squares with
Navigation. Turns out Galleys (what we got) can too! I upgrade two.
For extra upgrade cash, with Sun Tzu in hand, I sell the five Barracks on
the same continent (for 25gp total). (Magellan is a new Wonder available
now, btw, and Leo once we get Invention.) Waterford could REALLY use its
temple asap to actually watch whale. If you come up with about 130 gold,
consider buying it off. Oh, and every single tile on our main continent
now has a road on it.
920 AD (7) - Major Charis sees counting is not his strong suit. We need
four settlers for the Falklands, and one for Jamaica. That's five. Oxford
is interrupted and rush for a settler. Now that it's a caravel in dock,
there's room for one more
930 AD (8) - Joan appears, giving up on her dyes for our ivory trade. Can
we persuade her to continue? She won't take gpt, and we get "close" but
no cigar. Gah!! Leeds and Dublin expand, and happily so does Ivory Coast.
Hmm... loss of dyes not a big impact. Panama City is founded on site "A".
940 AD (9) - Jamaica, home of horses and whales, is founded. An island
unto themselves.
950 AD (10) - French are building Leo (and Sistine, and Copernicus, ow)
Final action is appropriate for the turn, Falkland West is founded. (B)
Note to next great leader:
... Caravel in west en route to C for whale/game/hill spot.
... Caravel in east en route to D for iron/fish/close borders spot.
... Galleys are en route to harbors to be upgraded, and to ferry over
some more troops. Would recommend bringing about 3 idle workers down
to work the land then join cites.
... Inventory is discovered next turn.
... On THIS turn, it's an option to switch Sistine to Copernicus, MAKING it
right then in Canterbury, 0 shield loss. OR Magellan's voyage. London
would switch to Sistine (due in 22) or Leo. This would make sense probably
only if you thought France would complete BOTH Sistine and Copernicus
in less than 16 turns. Input from others on our wonder goals would be
good
... Ireland is in need of some attention as well.
... New Norwich grows next turn, not sure they'll be happy without help.
... Several marketplaces are in production. We need more income.
... If you want luxuries and knock down the lux back to zero, talk to Joan.
See if she'll trade her dyes for our ivory with only cash. (Would still
avoid World Map giveaway for a few turns, but maybe I'm just paranoid,
or maybe they already know the location of the Falklands and can't get
across the ocean yet.) Or maybe Roman silks for outdated tech?
... When other folks get Navigation, shortly after sell contact to the Romans
to everyone. (and hope they dont mid-turn screw us) It should fetch a
high price.
Good luck, (Jaffa, then Carbon)
Charis
Below is the image, next post has save file.
the capitol while working on a wonder?? That's either great confidence
or sheer folly, says the advisor. We're running +6 gpt and 0% lux.
We rearrange some citizen workers and go 10% lux to hasten SunTzu
and Sistine a bit. China has some wines, nothing to offer that we
would want to give him. I consider Communications with Romans and
about 120 gold, but then notice we're the ONLY contact for Rome.
This is due to the Great Lighthouse and will last for some time,
so we pass this time. I look for the settler built for that nice little
Iron island. There are no settlers, and none in progress.

There's also that small but very nicely located horse-whale island.
In fact there's not a single unit in production. We need 4 settlers
by my count, and this becomes the goal of the new administration.
New Castle, granary to settler. Oxford off aqeuduct. Reading off
Harbor. Happy Warwick off Cathedral. That's four. We have the "map"
lead due to the Lighthouse, let's use it!

Ah the ships were sleeping, get into position men!
860 AD (1) - Hasting finishes Cathedral, starts a Pike to escort.
Warwick goes back to Marketplace (instead of Cathedral). Oxford
goes to Aqueduct (Library thought next). First settler ready to
launch. Strategy for the colonization of the Falklands Islands
(heretofore referred to as SFCoFI) is drawn up. What a long journey!
We push Navigation to it's very limits, burning the treasury in
the process

will have at least 3 turns off settling the Islands.
870 AD (2) - Babylon wants to extend the peace treaty? Sure

(That reminds me, I need to do some testing how to get cash or some
compensation to have peace treaty going when we're stronger than another
country.) Need to micromanage a few gold pieces to stay positive at
end of 4 turns when Navigation arrives.
880 AD (3) - Bloody Babylonians don't want to extend our spice deal. They
eek out a better one. Their spices for our ivory, incense, territory
map (**NOT** World map) and 44 gold. Losing the spice would mean 24 gpt,
far worse. Hmm, everyone wants our ear this round. China wants a world
map trade. No way in heck I'm giving up our world map until all the secret
islands are founded with no land left!! He gets our territory map for
his world and some gold. Then Gandhi wants to trade his Engineering for
our Theology. Not while we're building Sistine's, thank you! Hmm... we
would however like Iron instead. In fact, so much he'll give not only
Engineering but World Map, his treasury and 15 gpt! Iron to them for 20 turns
is not a big concern, so Major Charis ok's the deal. Uh, Gandhi, do you
think you could make that 20 pts instead of 15? You can??? Wow, cool!
If for some reason he gets out of line later we'll take Hyderabad and
Reading complete Settler, starts Harbor. London finishes Sun Tzu next turn
and lends Canterbury a mined hill square for a turn. Leeds and Dublin
experience growing pains. They turn on the TV and feel better. Actually,
Dublin needs it Temple bought early for 24 gold to manage the sadness.
890 AD (4) - Sun Tzu completed in London, we start Copernicus and feel good
about chances. Well, until they announce France is now building Sistine
and Copernicus. One a cascade probably 8-\ At this point we're due for
Coper in 19 and Sistene in 22. (If switched would be Cop6, Sis28)
900 AD (5) - Hastings starts marketplace. Advisor things Dover a good spot
for the Forbidden Palace. Where ARE we going to build it anyway? Dover
Island? Ireland? Falklands? Home around York?
910 AD (6) - We're Infantry oriented, so for next research I go down Invention
line and leave Music Theory to the flute players. BTW, I got scared
when Civolopedia said "Caravels" could safely cross ocean squares with
Navigation. Turns out Galleys (what we got) can too! I upgrade two.
For extra upgrade cash, with Sun Tzu in hand, I sell the five Barracks on
the same continent (for 25gp total). (Magellan is a new Wonder available
now, btw, and Leo once we get Invention.) Waterford could REALLY use its
temple asap to actually watch whale. If you come up with about 130 gold,
consider buying it off. Oh, and every single tile on our main continent
now has a road on it.
920 AD (7) - Major Charis sees counting is not his strong suit. We need
four settlers for the Falklands, and one for Jamaica. That's five. Oxford
is interrupted and rush for a settler. Now that it's a caravel in dock,
there's room for one more

930 AD (8) - Joan appears, giving up on her dyes for our ivory trade. Can
we persuade her to continue? She won't take gpt, and we get "close" but
no cigar. Gah!! Leeds and Dublin expand, and happily so does Ivory Coast.
Hmm... loss of dyes not a big impact. Panama City is founded on site "A".
940 AD (9) - Jamaica, home of horses and whales, is founded. An island
unto themselves.
950 AD (10) - French are building Leo (and Sistine, and Copernicus, ow)
Final action is appropriate for the turn, Falkland West is founded. (B)
Note to next great leader:
... Caravel in west en route to C for whale/game/hill spot.
... Caravel in east en route to D for iron/fish/close borders spot.
... Galleys are en route to harbors to be upgraded, and to ferry over
some more troops. Would recommend bringing about 3 idle workers down
to work the land then join cites.
... Inventory is discovered next turn.
... On THIS turn, it's an option to switch Sistine to Copernicus, MAKING it
right then in Canterbury, 0 shield loss. OR Magellan's voyage. London
would switch to Sistine (due in 22) or Leo. This would make sense probably
only if you thought France would complete BOTH Sistine and Copernicus
in less than 16 turns. Input from others on our wonder goals would be
good

... Ireland is in need of some attention as well.
... New Norwich grows next turn, not sure they'll be happy without help.
... Several marketplaces are in production. We need more income.
... If you want luxuries and knock down the lux back to zero, talk to Joan.
See if she'll trade her dyes for our ivory with only cash. (Would still
avoid World Map giveaway for a few turns, but maybe I'm just paranoid,
or maybe they already know the location of the Falklands and can't get
across the ocean yet.) Or maybe Roman silks for outdated tech?
... When other folks get Navigation, shortly after sell contact to the Romans
to everyone. (and hope they dont mid-turn screw us) It should fetch a
high price.
Good luck, (Jaffa, then Carbon)
Charis
Below is the image, next post has save file.