Aussie's got a question? You've got to be kidding me. I've never seen that happen before.
Aussie_Lurker said:
Ummm, can you define 'fewer' Sirian?
Yes. In Civ3, once any two civs (one of them an AI) declares war, any and all of the other AIs can be bought in by either side on the extreme cheap.
This often has a cascading effect leading to extreme dogpiling. Civ A attacks Civ Z. Civ A buys in Civ B as an ally. Civ B uses the cash he got from Civ A to buy in CivC. CivC uses the cash he got from B to buy in D. D buys in E, E buys in F. Now there are SIX CIVS fighting poor little Civ Z, all bought in to the war by passing the same cash from one party to the next.
By the time Civ Z gets Civ A to make peace, Civ E or F may buy Civ A right back in to the war!
If you want to try an experiment, play (Civ3) without allowing yourself to buy any allies. Go to war with a civ, any civ, somewhere in the middle ages or industrial period, and see how long it takes the AIs to cascade through the dogpiling until they have all declared on you! You can do the same back to them, but you pretty much HAVE TO, because this process is completely inexorably inevitable!
Can you say, "Yuck"?
Go to the Civ3 SG forum and track down Sid Vicious and the Magnificent Seven. I was working on Civ4 when we played that game. It was an interesting reminder of many of the shortcomings of the previous AI.
Civ3 Deity/Sid is usually a case of Tortoise and the Hare. The AIs get HUGE bonuses, but they race out and squander them in near-endless wars. If the player can keep his head down, get in and out of wars of his own choice on his own timing, and buy the right allies as needed, he can play the AIs one against and other all game long. The Hares won the race long ago, but they are off napping beside the road, and here comes the Tortoise, the player, crawling across the finish line first.
Civ3 AIs all would attack. They were all warmongers! :shakehead
Civ4 has some builder AIs who tend not to attack much at all, and some warmonger AIs who are usually smart enough not to suicide against a much stronger opponent. Some games, if the peaceniks are stronger militarily, won't see much action. Other games, wars may start early and occur often, but the World War I style "everybody is fighting" wars are more rare.
A lot of Civ3 players used to ridicule the AI for its tendency to suicide itself when had ZERO chance of winning. Now it won't tend to do that, and it won't sell itself like a cheap whore to the first party to ask, so the way that wars play out now is quite different. (Not sure it's perfect, but it has rhyme and reason now).
Does that answer your question?
- Sirian