Sitting Bull "strategy"

takusan

Chieftain
Joined
Dec 10, 2008
Messages
3
This really isnt a strategy and it probably is know to most players.

Leader:Sitting bull
Difficulty: Prince on Epic speed
Map: Large Continents

I realize this wont work in higher levels. First build order is barracks while teching mining and bronze working. Grow population as much as possible (Size 3 or 4) and while hopefully finishing barracks same turn as BW. Revolt to slavery. Whip Dog soldier (never with no hammers already invested) - I whipped two. The first was sent to holy roman and the next to the dutch who my warrior had scouted out.

The promo is important because it pratically guarantees victory over multiple warriors. Razed both in ~2700 BC and escorted two workers back. Capital was already building its own worker because cant gurantee worker being captured. Next tech is masonry for great wall or animal husbandry first if no agricuture food sources.

GW is built with whipping and chopping. I though I had the continent to myself until warrior discovers lincoln. What the heck - after the GW i chop/whip out 10+ dog soldiers anticipating archers.

March them over to lincoln and the fool still had only one city with hindusim and stonehenge w/ warriors!! Raze the city since its too far and march more workers back. Big continent to myself. In the same game I got a message in the early AD's that the persian empire had been destroyed.

Got bored so I quit the game but tried it again and it worked like a charm.

I know its cheap but felt like sharing.
 
Better to capture than to raze...

At prince and below warrior rushes work just as fine as dog soldier rush...
 
Agreed why wait for dog soldiers. This is why higher levels start with archers as defenders.
 
Dog soldiers are probably a tad more efficient since they absolutely wreck barbs too, and as NA starts with fishing/AG there's a good chance of knowing food techs already anyway. Just get pottery reasonably soon after dogs and you're set.
 
I see nothing wrong with a Dog Warrior rush on Prince or lower. At higher levels, the AI starts with archers, which will absolutely spank them. Ironically, once your target hooks up a nearby source of metal, your DWs have much better odds, as the AI will start building swords and axes and spears.

Sitting Bull is probably one of the stronger defensive leaders. I have enjoyed playing an aggressive expansion game, confident that the DWs and super-archers can withstand anything the AI civs or barbarians bring. As long as you can afford your expansion, there's really not much the AI can do about it -- you're very hard to dislodge, and not even dependent on ANY strategic military resource.
 
Theres no reason why you cant rush with dog soldiers on higher levels. You just need a few more dog soldiers and you need to start earlier.

When Ai defends with axe/archers dog soldiers become strong attacking units.

The question on lower levels is whether a warrior rush is quicker and earlier.

My preferred strat for SB was the xbowmen rush. :lol:
 
That's a cool strategy. I think I'll try it for an early conquest victory.

The beauty of waiting for BW and dog soldiers is that it gives you some time to build up some infrastructure in your first city before you start pumping out the conquering units. The beauty of razing every city is that it focuses your attention and your economy on a single purpose - conquest. The beauty of having a unit that's more powerful than it absolutely needs to be (against the AI) is that it has a better chance of surviving so that the army can march forward and conquer more.

I've been playing around with the strategy of a single early army razing every city. It's just the sort of refreshing idea that you don't see much of on these threads.;)
 
That's a cool strategy. I think I'll try it for an early conquest victory.

The beauty of waiting for BW and dog soldiers is that it gives you some time to build up some infrastructure in your first city before you start pumping out the conquering units. The beauty of razing every city is that it focuses your attention and your economy on a single purpose - conquest. The beauty of having a unit that's more powerful than it absolutely needs to be (against the AI) is that it has a better chance of surviving so that the army can march forward and conquer more.

I've been playing around with the strategy of a single early army razing every city. It's just the sort of refreshing idea that you don't see much of on these threads.;)

Not sure about that strategy. On a large continent the Ai will respawn cities. The far off Ai will expand into unused terrain. Meanwhile you are not expanding because you are razing every city.

I would normally try and keep AI capitals. Razing has the advantage that you feed your economy gold to keep it going.
 
I agree with keeping the AI Capitols even on small and tiny maps. My system doesn't do well on standard and larger so I have no experience at all there. But it would still seem viable to create a powerful enough army and system of roads (using captured workers) to keep it rolling forward. Those little cities that pop up inbetween are neither well defended nor much of a threat in the early game. The strategy is to take the capitols first as they're the most difficult. Then concentrate on the second, third etc. tier cities. You're also producing some fine GG's which are more effective as warlords (in an early conquest).

I like doing this sort of thing with a feudalism slingshot on marathon. Then beeline to construction.
 
Dog Warriors make excellent rushers up to emperor level. SB starts with agriculture and fishing thus he can feed his people from the start. Tech mining and BW, get a worker out, build a barracks and you can rush any leader with CR promoted dogs.
 
The tip is on a all out war game to reach currency and codes of law.

I am currently playing Cyrus. (posted on another post on strategy section).

I used Oracle for codes of law. pyramids for science and specialists. I have just teched currency too. I have so far taken out 4 Ai's and its not even 1ad yet. I kept four of the AI capitals. I whipped courthouses. I razed a lot of the none capital cities.

I am currently managing 50-70 science beakers a turn. I have around 11 cities.

The major issue is connecting them all by road on a large map.

My score of 904 is almost tripple that of closest AI. It is a strange game.

War economies can work but you need to reach certain key techs. You also need to cripple the biggest threats to you.

Funniest thing about my game is no one has Alphabet and its almost 1ad. This is monarchy settings right?
 
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