RRRaskolnikov
Goldfish
Except for mining. Rome without mining would be like a tiger without teeth! No mining, no ironworking; no ironworking, no Praetorians!
Rome does start with mining

Cheers
Except for mining. Rome without mining would be like a tiger without teeth! No mining, no ironworking; no ironworking, no Praetorians!
Skipping mining would mean that the most powerful unit a civ would be able to build for the entire game would be longbows, and galleys for the navy. However I think you can build catapults so warfare wouldn't be too bad early on. The biggest handicap though would be not being able to improve forested terrain.
Actually, you could still build Grenadiers and Cuirassiers
cuir's don't need engineering. You just need nationalism + music, neither of which come from the mining tree (interestingly enough).
Actually, you could still build Grenadiers and Cuirassiers, although you would want to play on Pangaea. You could also build Muskets, Elephants, Trebs and Cats.
Skipping mining would mean that the most powerful unit a civ would be able to build for the entire game would be longbows, and galleys for the navy. However I think you can build catapults so warfare wouldn't be too bad early on. The biggest handicap though would be not being able to improve forested terrain.
That's why no mining + no early victory conditions (ie AP) is going to be a fun game to play. Beeline to longbow and land grab all game long. Build def units and hopefully win peaceful way, until can out-tech AI and hold military advantage.
Playing a game with the intention of skipping agriculture is not wise, what if you have lots of farm resources in your area? It's pretty much a given that at some point you'll need agriculture or animal husbandry, because farm / animal resources will exist in your area. The need for these depends on the map.
That being said, if I don't start with mysticism, I've played games where I don't research it for a long time, like until 1 AD. That seems to be the only one you could optionally skip. Maybe fishing too, if it's a pangaea map. But then again, calendar resources often abound, so fishing eventually becomes necessary.
What did hunting lead to? Archery? Not much else.
What did hunting lead to? Archery? Not much else.
A little of topic, but doesn't anybody wonder why you can always skip flight and still be able to build a space ship???? It would be far more logical to make it prerequisite to rocketry.
I have read that hunter-gatherers only need spend a few hours a day getting food. Agriculture supported much larger populations but required far more work.If we relied on killing things, we'd be constantly moving and tracking our next meal that there would be little time to dwell on the things that have so far improved our life.