skirmish 1v1 duel BUILD ORDERS - NO VIDEO LINKS PLZ

dasnowflake

Chieftain
Joined
Sep 27, 2012
Messages
29
I want some basic build orders to do a rushdown play on my friend who is quite better than me mid-late/game since he's played a lot more.

There's some videos and stuff, but I think it would be alot easier just to see a build order typed out.

Like:
scout/monument/settler x 3 / spam jaguars and GO!

he is good at defending, he will have a few archers + good position around his initial city, can be hard to penetrate in, my amateur jaguar rushes keep failing.

HELP
 
monument
scout
worker
pyramids
settler
settler
settler
settler
granny
wonders

go lib tree to settler 1.

free settler ll come at about when pyras finish
now u have 3 workers and can massexpand

settle close to or on lux and work tiles

get like 8 archers in noncap ciites (after monuments)

upgrade them to composite bow with gold from ga from lib tree

--> win
 
Seems like a slow rush Tommy. How can you build a wonder when it's time to rush??? What turn are you talking about? From my experience, a 5-6 CBs rush by turn 40-45 is at least good against anyone else.
 
Seems like a slow rush Tommy. How can you build a wonder when it's time to rush??? What turn are you talking about? From my experience, a 5-6 CBs rush by turn 40-45 is at least good against anyone else.

build order? optimal civ to use?
 
monument
scout
worker
pyramids
settler
settler
settler
settler
granny
wonders

go lib tree to settler 1.

free settler ll come at about when pyras finish
now u have 3 workers and can massexpand

settle close to or on lux and work tiles

get like 8 archers in noncap ciites (after monuments)

upgrade them to composite bow with gold from ga from lib tree

--> win

so this is 5 cities total or 7?
how am i going to have gold to upgrade them all even going ga from lib tree?
what's the optimal civ for this?
why build extra wonders when im trying to rush him?
 
this is 6 cities total - but just get anythign between 5-8 depending on land ..
edit: if u think u can kill off NOW - just do it and get units only after the upgrading - but depends on game situation -

Seems like a slow rush Tommy. How can you build a wonder when it's time to rush??? What turn are you talking about? From my experience, a 5-6 CBs rush by turn 40-45 is at least good against anyone else
.

8 CB will kill all noncap cities of any not total pro opponent - building more units from cap d just be a drain to gold and d mean loosing the game if military fails.

This isnt a real pure rush - rushing means loosing if fails - this is failproof - u build up your civ and pressure same time.

Turn1 roads and a happy and big and strong civlilisation leave room for whatever afterwards

get any civ for this, I d suggest egypt, france or some religios civ ethopia f.e. -

this with maya works great too with some small changes - u get both munuments and shrines before the archers - so the CB get deylayed a bit more but therefore the archers are a bit cheaper and u got stronger science and a religion fast and strong
 
this is 6 cities total - but just get anythign between 5-8 depending on land ..
edit: if u think u can kill off NOW - just do it and get units only after the upgrading - but depends on game situation -

.

8 CB will kill all noncap cities of any not total pro opponent - building more units from cap d just be a drain to gold and d mean loosing the game if military fails.

This isnt a real pure rush - rushing means loosing if fails - this is failproof - u build up your civ and pressure same time.

Turn1 roads and a happy and big and strong civlilisation leave room for whatever afterwards

get any civ for this, I d suggest egypt, france or some religios civ ethopia f.e. -

this with maya works great too with some small changes - u get both munuments and shrines before the archers - so the CB get deylayed a bit more but therefore the archers are a bit cheaper and u got stronger science and a religion fast and strong

yea i really like this build with maya. but the composite bows are never enough to kill a human opponent. my friend is good @ defense!@

what are some good midgame offensive options that work vs a HUMAN?

i find mid-lategame the wide strat is losing to tall..
 
well if u cant kill some1 with double units as he has got u should not ask about bo,

there is no secret in killing some1 - its basiclly have more archers as he has got and surprise if possible (thats why u upgrade all archers just before attacking so your military looks worse in demo stats), obviously use land and ...

if you loose sciencewise with multiple cities vs fewer you suck at keeping them happy, so go for religion and happy faces boni
 
Here are some video links:
http://forums.civfanatics.com/showthread.php?t=450339
BuilderFTW has a number of duel videos and has a grasp of all the basic concepts. The basics from vanilla are still applicable in G&K so don't ignore his older vids.
There are many aspects to CIV that can not be conveyed in build orders.
Watch the videos, and whenever something is done that you don't understand read up on it or ask as needed.
Wide does not lose to tall in a duel.
 
If he has archers quickly, you can go for quick composite bows. Build your own archers before you get to construction then upgrade 4-5 of them and kill of his now obsolete archers. Sometimes it can be tough to take a capital city, so if he normally stays back in his capital, just build cities so you can get more production long term- then go for a medieval military unit like crossbows, and longswords and beat him with your superior production.

You can go with this order
*Scout
Monument
worker
(hit 3 population)
settler X 2
(get free settler from liberty)
Shrine-you can get this earlier if you can get a big bonus from a pantheon- e.g. lots of river city spots, lots of deer/trapping resources etc.
Worker
Army

*If ancient ruins are disabled open with monument-scout

-get around one worker for every city
-keep track of how large his army is in Demographics (if yours is way larger, attack, if his is way larger, build defense)
-try to have about as many cities as unique luxuries (once you get happiness from religion, you can have more cities)



Tech order: Animal husbandry-Luxury technology, pottery
(if you want to try a rush) get construction and upgrade 4-5 archers to composite bows
(if you want to rush medieval) keep picking up luxury techs, get writing, then get construction, philosophy, horseback riding, machinery
(if you want to get long term technology) luxury techs, writting, philosophy, construction, civil service, education, machinery

PLEASE tell me how it went!! :D
 
If he has archers quickly, you can go for quick composite bows. Build your own archers before you get to construction then upgrade 4-5 of them and kill of his now obsolete archers. Sometimes it can be tough to take a capital city, so if he normally stays back in his capital, just build cities so you can get more production long term- then go for a medieval military unit like crossbows, and longswords and beat him with your superior production.

You can go with this order
*Scout
Monument
worker
(hit 3 population)
settler X 2
(get free settler from liberty)
Shrine-you can get this earlier if you can get a big bonus from a pantheon- e.g. lots of river city spots, lots of deer/trapping resources etc.
Worker
Army

*If ancient ruins are disabled open with monument-scout

-get around one worker for every city
-keep track of how large his army is in Demographics (if yours is way larger, attack, if his is way larger, build defense)
-try to have about as many cities as unique luxuries (once you get happiness from religion, you can have more cities)



Tech order: Animal husbandry-Luxury technology, pottery
(if you want to try a rush) get construction and upgrade 4-5 archers to composite bows
(if you want to rush medieval) keep picking up luxury techs, get writing, then get construction, philosophy, horseback riding, machinery
(if you want to get long term technology) luxury techs, writting, philosophy, construction, civil service, education, machinery

PLEASE tell me how it went!! :D

thanks for replying!
i beat him today with CB pressure into crossbowmen+ musket men finish!

QUESTION:
why build settlers before "liberty"? it gives 50% reduction in build time.. i always feel so wasteful building them when I know it's coming soon.. anyway with mayans can build the 'pyramid' first which is "ok", usually i do that or go for the pyramid wonder, but i'd rather be building settlers
 
thanks for replying!
i beat him today with CB pressure into crossbowmen+ musket men finish!

QUESTION:
why build settlers before "liberty"? it gives 50% reduction in build time.. i always feel so wasteful building them when I know it's coming soon.. anyway with mayans can build the 'pyramid' first which is "ok", usually i do that or go for the pyramid wonder, but i'd rather be building settlers

I am glad it worked :P. Part of the reason is that this build is left over from the pre G&K strategy where you would have the free settler before you even started building the settler. I have not optimized the build too much since I have not played much G&K, it might be better to build something else while you wait for the +50% settler bonus (extra scout, warrior, shrine).
 
uploading atm a pretty decent very action packed duel where these standard bo clash hard against each other.

should be a pretty good learning video even when I myself didnt play perfect at all - but then - who does? and recovering from mistakes is part of this game
 
uploading atm a pretty decent very action packed duel where these standard bo clash hard against each other.

should be a pretty good learning video even when I myself didnt play perfect at all - but then - who does? and recovering from mistakes is part of this game
Can't wait to see it :)
 
uploading atm a pretty decent very action packed duel where these standard bo clash hard against each other.

should be a pretty good learning video even when I myself didnt play perfect at all - but then - who does? and recovering from mistakes is part of this game

PLEASE UPLOAD THE REPLAY!
rushing pyramids is often not viable on its own, at the small maps i play
the 3 workers are so hard to defend vs barbs/your opponent! you need atlatl's or something on the home front. if the map is medium sized it's definitely good, but if you spawn really close, it's a big gamble.

just won again, very close spawns, atlatl pressure into cb pressure into long stalemate then i got 2 great generals, a few crossbows+many cbs and won... hard to have gold to upgrade the cbs into crossbows when you have such a big army all game, but it worked real well!
also was using a few horsemen, kind of suck but they're good for pressuring cb stalemates, and scouting / harassing "behind the lines"

last: shift moving is really important vs a human, if ur gonna move in do it with shift queueing at end of turn, then u r fresh before he can respond.
 
thx for uploading those games. Especially the second one was very interesting (who won in the end?).
 
who won in the end?

Spoiler :
My attack at left city failed (he also countered with a cita there) and other one was untakeable with 2 citadels.
And some more fights everywhere :)


In end I had way more faith with henge the faith per wonder bnus and the faith hill and spread my religion with 3 missionaries, took over all cities and my economy (gold!) stabalized.

Spoiler :
Then impoved it and took this strength bonus near opp cities with the reli which made attack a bit easier.

I could even build gl and get xbows pretty soon.

But before I countered the 2 citas at left city with a 3rd (fast moved close to them) and could take city - then came xbow and it was gg
 
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