NegativeZero
Warlord
- Joined
- Mar 29, 2017
- Messages
- 260
I've wanted a classical/medieval recon unit since the first looks from R&F in order to make better use their promotion tree.
In Civ 6's upcoming expansion (Gathering Storm), the medieval era looks to host a recon upgrade to skirmisher. The stats are pull from here but they could change before release.
Stats
Skirmisher: 3 movement, 20 melee/ 30 ranged str., 1 range, 120 production, 3 gold maint., and unlocks at Machinery.
Based upon what I've seen, their base stats are very similar to archers with less range which is bad for a medieval era unit that doesn't upgrade till the industrial era. I feel three gold per turn (maint.) is asking a bit too much for essentially a gambit unit seeking to leverage the recon promotion path.
The 120 production is the lowest of all medieval units, but that is still substantially higher than classical swordsmen (90 prod.) and horsemen (80 prod.) which I think are straight up better. Yes skirmishers don't require strategic resources (and those do), but they don't even compare well to previous era units.
Machinery is also an odd choice for skirmishers as civs teching there would already unlocked better unit paths (H. Cav and Swords), want Crossbows, or just be weird and want early Printing.
Promotions
The Tier 2 Guerrilla (can move after attacking) and Tier 3 Ambush (+20 combat str. in all situations) promotions seem to be the skirmisher's only saving grace which could make them relevant in combat.
These promotions would allow Skirmishers to Shoot&Move with a (potentially) larger combat str. than Crossbows, but nearly any other unit with 3 promotions can be a monster in combat.
The only way I see players pulling off skirmisher is with a rush that would involve producing scouts just before Machinery for 1 turn production each, upgrade (as needed) w/ professional army (50% discount), and funneling them toward the target. With survey's double exp, they could get Guerrilla in four-five combats and Ambush in two-three more.
I could see Poundmaker (Okihtcitaw & +1 free Promotion) and Robert the Bruce (Skirmishers -> Highlanders) considering that option, but I feel many other civs would just use Archers/L.Cav/Knights as normal.
Summary
Skirmishers feel like a gamble that few civs would consider over other unit progression paths. They don't benefit from a production policy, come at an odd tech, start below the power curve, and rely on Civ specific abilities and flanking for additional combat strength.
Putting all that aside, I am still going to try them when GS releases but I already worry about their medieval viability outside having a sparse few.
I'm posting this now in hope that they could receive some love before GS's release to be somewhat competitive with the rest of the field. If your wondering, I did post something similar on reddit (here) to gauge the community's thoughts on the matter.
In Civ 6's upcoming expansion (Gathering Storm), the medieval era looks to host a recon upgrade to skirmisher. The stats are pull from here but they could change before release.
Stats
Skirmisher: 3 movement, 20 melee/ 30 ranged str., 1 range, 120 production, 3 gold maint., and unlocks at Machinery.
Based upon what I've seen, their base stats are very similar to archers with less range which is bad for a medieval era unit that doesn't upgrade till the industrial era. I feel three gold per turn (maint.) is asking a bit too much for essentially a gambit unit seeking to leverage the recon promotion path.
The 120 production is the lowest of all medieval units, but that is still substantially higher than classical swordsmen (90 prod.) and horsemen (80 prod.) which I think are straight up better. Yes skirmishers don't require strategic resources (and those do), but they don't even compare well to previous era units.
Machinery is also an odd choice for skirmishers as civs teching there would already unlocked better unit paths (H. Cav and Swords), want Crossbows, or just be weird and want early Printing.
Promotions
The Tier 2 Guerrilla (can move after attacking) and Tier 3 Ambush (+20 combat str. in all situations) promotions seem to be the skirmisher's only saving grace which could make them relevant in combat.
These promotions would allow Skirmishers to Shoot&Move with a (potentially) larger combat str. than Crossbows, but nearly any other unit with 3 promotions can be a monster in combat.
The only way I see players pulling off skirmisher is with a rush that would involve producing scouts just before Machinery for 1 turn production each, upgrade (as needed) w/ professional army (50% discount), and funneling them toward the target. With survey's double exp, they could get Guerrilla in four-five combats and Ambush in two-three more.
I could see Poundmaker (Okihtcitaw & +1 free Promotion) and Robert the Bruce (Skirmishers -> Highlanders) considering that option, but I feel many other civs would just use Archers/L.Cav/Knights as normal.
Summary
Skirmishers feel like a gamble that few civs would consider over other unit progression paths. They don't benefit from a production policy, come at an odd tech, start below the power curve, and rely on Civ specific abilities and flanking for additional combat strength.
Putting all that aside, I am still going to try them when GS releases but I already worry about their medieval viability outside having a sparse few.
I'm posting this now in hope that they could receive some love before GS's release to be somewhat competitive with the rest of the field. If your wondering, I did post something similar on reddit (here) to gauge the community's thoughts on the matter.
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