Slavery

It may require a lot of code and a little thicker chapter in the game manual but I think if we include an easily understandable interface to allow us to choose how much we "burden" our slaves, for example, do we give them breaks, and do we give them a decent living (pay some of our money to buy them new clothes and such) then, I believe, it would be possible to make our slavery "historically accurate" and "scalable" to whatever our views on the meaning of those mean.

Also, please tell me what you think of my ideas on slavery I posted in the Suggestions and Ideas forum before I knew about this thread.

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I think having slaves in the game is a good idea. It is historically acurate, and would only add intriguing dimensions to the game.
CTP 1&2 did a great job of incorporating a realistic way to include it, and allowed the player the option to do it, or not to do it.
I should think that everyone is mature enough and knowledgable enough to understand that slavery is wrong, has never been right, but has been a part of history forever, and thus there should be no moral problem with including it. IMHO
 
Although I am not in favor of adding slavery
to the game, if they did it should have the
following effects: Increased resource production in agricultural and mining, and
also in building infrastructure such as roads, city walls, temples and Wonders. Following the classic colonialist result from a superior culture trying to assimilate an inferior culture as a slave class, the corruption level should continually go up until it cancels out any gains made by cheap slave labor. Then the game should force a revolt on the civilization in question ( once you choose slavery, you can't back out ) with two possible results: either the revolt is put down and the slave class is ejected from the civilization ( at great economic and military cost; many infrastructure elements being destroyed in the process ), or the slave revolt succeeds, and the civilization either splits into two ( half original civ and half barbarian ), or all barbarian and your civ dies.
In the case of the revolting slave army, they
could be given an appropriate leader such
as Spartacus so that they would be more disciplined than barbarian hordes.
Originally posted by stormerne:
I agree with Loaf Warden on two counts. I believe it has a place in the game and should not be excluded just because of political correctness or (more likely) personal squeamishness. And like him I have tried to think of a good way of incorporating it, so far without success. (Doesn't mean I've given up though.)


 
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