Slavery

It was idea based only on my very limited knowledge of history, but little reading of Wiki and technology/process can be called "Devshirmeh" and units can have "Kapikulu" promotion, if we want to stay in Turk terms.
Yes, in history it was Roman and Turks, but i was thinking about it more like something to do with slaves.
Many civilizations/nations where slave-heavy, but use for slaves is dictated by needs of civilization, so if civ needed labor/population or army or entertainment it used slaves in such roles and game should reflex it.
And adding Slaves to city population? If not like specialists (like someone wrote), than like normal citizen but with Slave/Barbarian culture (for checkings for unhappiness, revolts, diplomacy drawbacks and so on).
 
And adding Slaves to city population? If not like specialists (like someone wrote), than like normal citizen but with Slave/Barbarian culture (for checkings for unhappiness, revolts, diplomacy drawbacks and so on).

I'dd like that idea.
Maby this person would look like this
2:hammers: -1:gold: -1:yuck:
Numbers limited to one, and two whit slave-market.
Avalible whit barbarian and slave-civ. Barbarian civ can only have one, because they can't build slave-market.
 
You are writing about Xenofungus idea. I like it too, but if team finds it difficult to implement, i was writing about something like:
You have city with size 3 and fully yours (100% Zulu). You will take slave unit and add it into population, making it size 4, but culture will be: 75% Zulu (and 25% Slave)
 
You are writing about Xenofungus idea. I like it too, but if team finds it difficult to implement, i was writing about something like:
You have city with size 3 and fully yours (100% Zulu). You will take slave unit and add it into population, making it size 4, but culture will be: 75% Zulu (and 25% Slave)


That idea sounds good too :goodjob: :goodjob:
 
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