Slavery

It must be a bug. Slaves are not supposed to spawn on occupied tiles. Go post in the bug reports section about it and it is sure to be fixed.

WarKirby
 
Oh, something you might've overlooked:

If your worker was controlled by the AI, I've seen the AI interrupt a build to move away from hostile units... if your worker was automated, that's probably what happened. I'm not sure if building places them under AI control while they're building, but I wouldn't be surprised if that's the case. I'm pretty sure that's the case.

The barbs spawned, the worker under AI control goes 'OMGZ!' and tries to move away... moves it's square to "get away" and thus leaves it's protection. If this case is true, then it sounds to me like the worker is not checking to see if it has protection or not before it moves.
 
storm6436 said:
Oh, something you might've overlooked:

If your worker was controlled by the AI, I've seen the AI interrupt a build to move away from hostile units... if your worker was automated, that's probably what happened. I'm not sure if building places them under AI control while they're building, but I wouldn't be surprised if that's the case. I'm pretty sure that's the case.

The barbs spawned, the worker under AI control goes 'OMGZ!' and tries to move away... moves it's square to "get away" and thus leaves it's protection. If this case is true, then it sounds to me like the worker is not checking to see if it has protection or not before it moves.

By the way I did submit a bug report and sent auto save file.

I moved the Cataphract to the square then moved the worker there and built a road. When finished 2 circle tiles lite up and I automated the worker thinking he would go there however he stayed in the tile and started a cottage. Mt to the north, Japan to the west and SW and South. My land to the East and SE. Water to the NE and unoccupied land to the NW.

The barbarians spawned between the Worker/Cataphract and Warwick tile East of them and to the West of Warwick. In the AI turn Warwick grew and the worker then stepped in the South tile that was Japan but was now mine and was still next to the Barbarian. So in fact the worker was in a much worse position than if he stayed with the protection.

Sorry for the ramble but this really has me puzzled. In Civ2 and 3 I could alway protect them and with the little time playing CivIV vanilla I could protect them.
 
Yeah, that's kinda weird. I've had a worker building a mine with 3 turns left, barbs spawn, and I moved the worker into the city... when I splatted the barbs, I moved the worker back to the mine and still had 3 turns left. *shrug*

I've noticed other little things that didn't look right, like being able to build buildings that require 4/8 or 8/8 other buildings (like Cathedrals requiring a ton of temples) when I only had 3 temples already built. *shrug* Figured there was something going on that I didn't know.
 
Just a little idea to add to Slavery:
It is possible that perhaps, instead of instant production be given, slave units could be made into conscripts of sorts (thinking of Auxiliary soldiers slightly) who, being given poorer training or weapons, would suffer a strength penalty perhaps or they could be added to cities as labourers of sorts; being able to work the land or, alternatively, being able to become the 'Citizen' specialist. Their treatment would cause a point or two (even more once other civs have Emancipation) of unhappiness and unhealthiness but, otherwise, they could act like a normal citizen of sorts; though only being given one food instead of two. Cities with slaves in like this would be more prone to nearby Slave Revolts and Riots (if the city goes into unrest, they'd disappear; being freed by abolitionist/freedom fighters or being able to escape during the commotion - unless the riot is caused by goverment change where Slavery is still enforced). This 'slave labourer' would not count towards population in the Domination victory, would add a percentage of foreign influence to a town (and potentially the 'yearn to join the motherland' unhappiness) and may just be a temporary thing; lasting a set number of turns. In the Warlords version, perhaps some Slave Revolts could come with Great Generals to lead them.
 
Hian the Frog said:
WarKirby,

I'm a retired soldier. I can tell you that it cost awesome amouts of money to have a well equiped soldier. And you can't imagine how high is the cost of a war or the cost of " a peace force" (as the European one in Lebanon today).
The smallest air to air missile cost at least 1 millions euros/dollars...at least... My Tank Ammos (i was Tank Leader) cost from 6,000 to 15,000 euros/dollars (it depends on the ammo type: Smoke, HEAT, Uranium,...).

In the past, it was different. If you speak about the Greek or Republican Roman times, each soldier had to buy his own weapons, sfield, helmet,.... Because he was a free man (so with civilian rights such as owning slaves, being elected to what you want, owning lands, being a priest,...) he must go to war if drafted. This is very important to understand that point. Greeks and Roman were often the strongest because their armies were made of free men.

About Slaves: I really think that their cost is too high. They work twice slower but they cost the same price as a worker, even if they can be destroy for shields. I don't know what is the good solution in fact...

The Frog.
Hey Froggie my old man was also a tank commander riding with Patton's army group ( I think I told you). I always imagined myself, if there was a general war like in the old days following in the old man's footsteps (tank treads). Just imagine what at M1A2 Abrahms or a LeClerc could have done during WWII. One of them could have taken out a whole battalion of Tigers/Panthers. :lol: Well enough of the science fiction. You are right concerning Roman infantry having to buy own equipment during Republican times. But after the Marian Reforms I think the Roman State paid for equipping its Legions. Someone correct me if I am wrong. Yes a modern Army is one of the biggest money holes that you will find on the planet. That is why the Soviets to a certain extent often emphasized quantity over quality.
 
How about a way to free the slaves and make them give some kind of population or troops in bonus?
After emancipation (which I think was a wonder or a tech in Civilization: Call to Power, and would fit nicely as a national wonder), there should be some kind of bonus to your civ and also a penalty to civs without (-happiness, higher chance of slave revolts, chance of slaves defecting to civs with emancipation, ect.)
Hmm... should probably submit this in slavery, tech and wonder section...:)
 
I like the idea for possible conscripts out of slaves-
along with theidea of slaves going to another civ because of emancipation- how about lessoning the chance of revolts-but you also make a chance for a worker slave to escape! and appear in another civs territitory as their new 'free' worker.
 
It is a good idea, to be able to conscript slaves. Perhaps a simple turn into warrior ability (cost 1 gold). Then the civ can choose whether to upgrade them to real units or not.
 
Los Tirano said:
It is a good idea, to be able to conscript slaves. Perhaps a simple turn into warrior ability (cost 1 gold). Then the civ can choose whether to upgrade them to real units or not.
Excellent idea! Many runaway slaves and free men joined the Union Army during the American Civil War and gave an excellent account of themselves. Nothing motivates like being able to blow away your former "masters". :lol:
 
I just realised something. If we make slave conscription possible. Then in the new warlords version with the Turks, if you get up to jannissaries, go on a slave run, bring the slaves back, conscript them, and upgrade them to janissaries we will be perfectly copying history and how the jannissaries were created, from christian slaves. wow.
 
Los Tirano said:
I just realised something. If we make slave conscription possible. Then in the new warlords version with the Turks, if you get up to jannissaries, go on a slave run, bring the slaves back, conscript them, and upgrade them to janissaries we will be perfectly copying history and how the jannissaries were created, from christian slaves. wow.
Yes you are right. Can anyone say Bosnia. :rolleyes: Yet another piece of fallout from the break up of the Ottoman and Austro-Hungarian Empires.
 
Los Tirano said:
I just realised something. If we make slave conscription possible. Then in the new warlords version with the Turks, if you get up to jannissaries, go on a slave run, bring the slaves back, conscript them, and upgrade them to janissaries we will be perfectly copying history and how the jannissaries were created, from christian slaves. wow.

Yes. Right. But how do to this ?
 
Hi everyone, im sick and tired of slave revolts, how do i remove them from the game? they happen to much to be realistic and im tired of my cities being taken by barbs and then taken by the other civs because i expand before i build my army. it is unrealistic for slaves from another civ to come and take my cities, please help! :sad:
 
Build more army...
Build Great Wall...
Do go slavery...
Start playing on emperor/diety levels. Maintanace will kick your behind so kuch you will learn not to expand too fast.

Dont know how to remove it exept using No Barbarians setting in custom game menu. But necer checked it it affects slavery.

And building army is best solution. You can get loads of generals this way + xp +slaves.
 
[JAPS]BookRev said:
Hi everyone, im sick and tired of slave revolts, how do i remove them from the game? they happen to much to be realistic and im tired of my cities being taken by barbs and then taken by the other civs because i expand before i build my army. it is unrealistic for slaves from another civ to come and take my cities, please help! :sad:

Anaztazioch gave already some good tips. Stop going slavery Civic if you cannot handle Slave revolts. Its easy. :)
 
ah sorry didnt explain properly, the slaves r coming from other civs i never use slaves because its unethical.. thing about this is i usualy go the diplomacy route early in the game till i have all my land improved, i guess i have to be more aggressive now. thanks for the tips tho.
 
[JAPS]BookRev said:
ah sorry didnt explain properly, the slaves r coming from other civs i never use slaves because its unethical.. thing about this is i usualy go the diplomacy route early in the game till i have all my land improved, i guess i have to be more aggressive now. thanks for the tips tho.


You need a stronger Army in this mod, and only if its there to defend. The reason is that the science is a bit slower, so that you have more time to build properly the units for defense or attack.
 
i will try these tips next game, for now i am cheating when i need to take my city back from the evil slaves from another civ, keep up the good work on this mod, havn't played vanilla civ for a long time now :) my only complaint is slave revolt happen to much and they r always swordsman when i only have warriors :mad:
 
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