Pathetic Leader
Chieftain
- Joined
- Jul 13, 2004
- Messages
- 28
I don't like the idea of instant movement, yet I understand how it fits in with the game to some extent.
As roads have a movement cost of 1/3, give Rail roads a movement cost of 1/6. example a unit can move 1 space on land, 3 on road and 6 on RR.
This then allows for the modern upgrade of the RR to the MTS (mass transit system). However, I believe this should still have a movement limit, say 1/9 or 1/12 to reflect its speed, but not infinite to reflect its limitations.
With such an invention we could have a new modern wonder... The MagLev.
Also, around the industrial age we could discover "Tunneling" This could allow a specialist unit to build tunnels under expanses of water. The tunnel would be visable on the map as a greyish outline and any units inside it would be faded. Shipping cannot attack tunnels as they are officially below the sea bed.
To build a tunnel unit in water, first a tunnel unit must be built on land. Once the land square has been built the tunneling "machine"(?) can move into the water square and start to build. To move any further through the water it MUST be adjacent to a previously tunneled square. To prevent cheating, to move onto land that does not have a tunnel square, the water swuare you are moving from MUST have a tunnel in it.
Also, until maybe the invention of floating tunnels, or possibly never, tunnels can only be built in lakes and sea, NOT ocean.
As roads have a movement cost of 1/3, give Rail roads a movement cost of 1/6. example a unit can move 1 space on land, 3 on road and 6 on RR.
This then allows for the modern upgrade of the RR to the MTS (mass transit system). However, I believe this should still have a movement limit, say 1/9 or 1/12 to reflect its speed, but not infinite to reflect its limitations.
With such an invention we could have a new modern wonder... The MagLev.
Also, around the industrial age we could discover "Tunneling" This could allow a specialist unit to build tunnels under expanses of water. The tunnel would be visable on the map as a greyish outline and any units inside it would be faded. Shipping cannot attack tunnels as they are officially below the sea bed.
To build a tunnel unit in water, first a tunnel unit must be built on land. Once the land square has been built the tunneling "machine"(?) can move into the water square and start to build. To move any further through the water it MUST be adjacent to a previously tunneled square. To prevent cheating, to move onto land that does not have a tunnel square, the water swuare you are moving from MUST have a tunnel in it.
Also, until maybe the invention of floating tunnels, or possibly never, tunnels can only be built in lakes and sea, NOT ocean.