Slowing Down Exploration

grallon

Warlord
Joined
Feb 5, 2003
Messages
110
I found this method of slowing down exploration in the early stages of the game.


Edit the following file: /Assets/XML/UNITS/Civ4UnitInfos


<TerrainImpassables>
<TerrainImpassable>
<TerrainType>TERRAIN_DESERT</TerrainType>
<bTerrainImpassable>1</bTerrainImpassable>
</TerrainImpassable>
</TerrainImpassables>
<FeatureImpassables>
<FeatureImpassable>
<FeatureType>FEATURE_JUNGLE</FeatureType>
<bFeatureImpassable>1</bFeatureImpassable>
</FeatureImpassable>
</FeatureImpassables>
The value "1" forbids my scouts & warrirors and possibly settlers (haven't tested it) to cross either deserts and/or jungles.

However the terrain/feature will become passable with a road on it.

An efficient way of slowing down early exploration/expension.



G.
 
because it is a per unit value he didn't change for workers. alternatively you could get an archer or chariot under his changes, and also begin exploring, but I imagine he considers that a sufficient hurdle to leap.
 
Back
Top Bottom