SM4 - The Great War

D'oh! Well, you still don't want a bunch of AA units bearing down on you. BTW, I bet one of those cities was popped from a hut.
 
this will be very tough. A deity civ with so many cities. How ar we going to fight them? We simply need 4 cities and an army to stop them. Maybe we should go for horses...it's not as if we would waste the GA anyway in this sort of situation and HBR is some ways anyway
 
We got very tough start even with all those wines :eek:
Going for horses with only few cities is not really good now, defensive war for getting leaders in walled towns probably will be better. With all their cities and deity units, archer rush is too late I think :rolleyes:
Are they coming only to Grand River? There are hills NE from us where we may find iron, also it will drag their attention and let them suicide there.
 
Oops, my bad.

I'll get it at home.
 
My internet has been down since thursday I'll catch up and post some thoughts.
 
RL issues took all my time this evening, so I only got a quick glance at the save. Not wanting to mess things up, here is what I see and what I plan to do (Japan permitting).

Current Empire

Masonry 10 turns; 52 gold -2 gpt 0.7.3

At war with Japan.

Niagara Falls (5) grows in 3, rArcher in 2.
Grand Rivers (4) grows in 2, vArcher in 2.

Need Masonry to build Walls. :eek:

Plans

Worker finishes the mine, then roads, then mines the BG 1W of Niagara Falls, then roads that tile.

Niagara Falls, completes rArcher, follows with an rSpear, then rArcher?

Grand River, completes vArcher, followed by vSpear, then vArcher?

We wait for Japan to attack, while we build up to kill Japanese units when they get close to our cities.
 
I'll have to second that it looks like we have a pretty rough start after all. Japan is one of the 2-3 civs I really didn't want to have as our first neighbor. This could be ugly until we get MW's.:crazyeye:
 
Seems that's your only options at this point Commando, and hope Japans stack isn't totally outrageous :eek:
 
[IBT 2150 BC]
Hit Enter.

Japan comes calling.

Guy in white turns yellow and runs away.

Niagara Falls vArcher -> vSpear, 4 turns.

1 2110 BC

Fortify Archers and await the onlsaught. Three Japanese units are visible, 2 rWarriors and 1 rSpear. Both warriors are together, the spear is alone.
Worker builds road.
[IBT]
Grand River vArcher -> vSpear, 5 turns.

2 2070 BC

Two rWarriors are due east of Niagara Falls, which has only one defender.
Wake our Warrior and move into city.
Send vArcher from Grand River to Niagara Falls, but he stops after crossing the river.

At 90% science we learn Masonry in 6, not 7 turns, and still only run at -2 gpt.
That will be OK this turn, but Niagara Falls grows and will become cranky next turn.
[IBT]
We lose our Archer in Niagara Falls to an rWarrior attacking across a riiver (0 of 1).
And Niagara Falls shuts down with the loss of the Archer (and reducing the luxury rate, my bad).

3 2030 BC

Increase the happy slider to 20% and all is well.
Move vArcher into Niagara Falls and fortify.
Fortify rWarrior.
Three Warriors 1E of Niagara Falls (1 cWarrior, 1 rWarrior and 1 vWarrior).
Two east of Niagara Falls are five rWarriors.
[IBT]
vArcher kills a Warrior and promotes (1 of 2).
rWarrior kills a Warrior (2 of 3).
Our people love us and want to decorate our cave. We keep the cave, but have them put in a fancy walkway.
Barbarian Horsey appears on the mountain NW of our capital.

4 1990 BC

Road is done, but Barb Horse is a problem.
Five warriors due east of Niagra Falls, which is protected by an rWarrior and eArcher 2/5.
Move Worker to be due South of Niagara Falls, hoping that some Warriors will notice it and move to try to capture it.
Wake eArcher in Grand River, and move across the river, weakening Grand River and, like the Worker, hope to draw some Warrior attention.

The World 1990 BC
1990BC_TheWorldTrimmed.jpg


[IBT]
Our warrior kills two, promotes to veteran, is killed by the third and a fourth Japanese warrior kills the weakened eArcher (3 of 6).

Bad News
1990BC_NiagaraFallsTrimmed.jpg


5 1950 BC

Move eArcher back into Grand River.
Masonry is now 10 turns away.
Move our worker SE. Hope to be able to circle around to Grand River.
Whip a vSpear in Grand River. Next turn is too late.

The World 1950 BC
1950BC_TheWorldTrimmed.jpg


[IBT]
Barb Horse dies to a Japanese warrior.

Grand River vSpear -> vSpear, 7 turns.

Bablylon builds the Oracle in Babylon.

6 1910 BC

Fortify eArcher. No nearby, safe targets, just an rSpear across the river.
Worker moves SE again, away from Japanese warrior.

The World 1910 BC
1910BC_TheWorldTrimmed.jpg


[IBT]
Five warriors gather around Grand River, all on our side of the river.

7 1870 BC

Worker moves northeast.
Japan will make peace for 30 of our 30 gold.
All of those warriors are regular.
We'll count their corpses.

The World 1870 BC
1870BC_TheWorldTrimmed.jpg



[IBT]
No attacks! Units move around but ignore us.

8 1830 BC

Seven Japanese units around Grand River. Five rWarriors, 1 cWarrior and 1 rSpear.
And even with six warriors, two of them are across the river.

Worker NE.

The World 1830 BC
1830BC_TheWorldTrimmed.jpg


[IBT]
The warriors head south, I think trying to capture our worker. Unless there is a barbarian encampment in the fog.

9 1790 BC

Grand River grows to size 5, Masonry in 3 turns.

Worker NE.

The World 1790 BC
1790BC_TheWorldTrimmed.jpg



[IBT]
Our worker was captured.

10 1750 BC

Grand River decreases to size 4. Masonry now in 4 turns.

The World 1750 BC
1750BC_TheWorldTrimmed.jpg



[IBT]

And the save is >>HERE<<.
 
Normally I don't do screen shots of the world each turn, but here each turn could have been the last turn, so I did.

And in 1870 BC, I thought the world was going to end. Five warriors were crowded around our second and last city, with only three defenders inside. It was looking a bit grim. Maybe, just maybe, asking about peace kept Japan from attacking. Doubtful, I will admit.

Looking back, I should have moved the worker east instead of northeast in 1790. That would have put the worker inside Japanese territory for a turn or so, but we might have been able to keep the worker. Well, keep it for a few more turns, anyway.

Now What?
Do we want to change how we play this game? If we continue at war with Japan, it looks like we'll be part of the history books.

Or we could modify our rules a bit. Allow one twenty turn peace treaty with Japan, and then we declare war again and proceed as we had planned.

Or, we could just roll a new start and begin SM4a or have a new thread for SM5.

Smart, I'll follow your lead, whatever you decide to do.
 
this game was suppsed to be on a huge map, thus you don't expect to meet the first opponent that fast...reroll the game
 
CommandoBob said:
Do we want to change how we play this game? If we continue at war with Japan, it looks like we'll be part of the history books.
Or, we could just roll a new start and begin SM4a or have a new thread for SM5.
Yes, with loss of capital and big deity civ around us on huge map - winning is impossible... New thread isn't needed, also we already have second start on page 2, lets try it.
Who want to play first 20 turns?
 
I'll give it a try tonight and post the save. After reading commando Bob's post, the only thing I can think of is that maybe if you could've whipped that spear in niagra falls to have when they sent their stack across the river that may have made a huge difference instead of having all warriors.
 
4000BC – Settle Salamanca, MM laborer to work the wheat instead of forest, start warrior, research 100% at BW

3950BC – Irrigate wheat, warrior in 4, growth in 6, BW in 49

3900BC – zzzzz

3850BC – zzzz, warrior in 2, growth in 4, BW in 47

3800BC – zzzz

3750BC – worker finishes irrigating, begins road. Fortify warrior, start on second warrior complete in 5, growth in 1.

3700BC – Salamanca grows, warrior in 2, growth in 7 after switching laborer to second wheat. BW in 44.

3650BC – zzzzz

3600BC – Second warrior done, start on 3rd warrior to send with settler. Worker finishes road move worker to second wheat. Warrior in 4, growth in 3. BW in 34.

3550BC – start roading the second wheat to get commerce for BW. Warrior in 3 growth in 2. Warrior will complete in 2 with the jump in pop.

3500BC – Borders Expand, looks OK. Change laborer back to second wheat since it changed to forest on the expansion. No interest popping that goody hut at this point.

3450BC – Third warrior complete, growth in 7, warrior in 2, BW in 26

3400BC – Worker completes road, starts irrigation. BW drops to 21

3350BC – 4th warrior complete, Contact with France. Growth in 5, settler in 6. BW in 18(not sure how it went down 3 turns) at -1 gpt. France has BW and Masonry, won’t trade either for our 10 gold. Declare war.

3300BC – French warrior fortifies where the goody hut was, probably waiting for reinforcements, this is going to be interesting. Keep science at 100% at -1 gpt in 17 instead of 90% and 20. We’re going to need spearmen asap. Growth in 4 settler in 5.

3250BC – no changes, growth in 3, settler in 4.

3200BC – worker finishes irrigation, growth in 1, settler in 3. Move worker to start road to second city on top of hill. Hopefully this can be a good leader factory. move two warriors out of Niagra Falls to cover the worker

3150BC – Salamanca grows to size 4, worker starts road along river. Growth in 7, settler in 2. Fortify both warriors on worker. Luxuries to 10%, science down to 80%. BW in 16, 0 gpt, 6 gold.

3100BC – no changes

3050BC – two French warriors come into view on top of the hill next to where I was going to put the second city (1 regular, 1 vet). Fortify settler in Niagra Falls till the road is done next turn. Growth in 4, warrior in 3. BW in 17 at -1 gpt, 0% luxury.

3000BC – 5 rwarriors come onto the hill. Not twenty turns into the game we have 8 french warriors within our capital borders. I moved the worker down to start a road down to the furs and the other spot I think we should settle. There is a settler in Niagra Falls, maybe start it down towards the fur city instead of the hill.

I was going to build a granary before the settler or 3rd and 4th warrior, I’m glad I didn’t. I wanted to build a settler instead of the 4th warrior but it was one turn before growth so we're over the unit limit now, we need to get that second city founded.

How do I put the screen shots directly into the text? I just attached them at the end since I couldn't figure out how to do it.
 

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3350BC &#8211; 4th warrior complete, Contact with France. Growth in 5, settler in 6. BW in 18(not sure how it went down 3 turns) at -1 gpt. France has BW and Masonry, won&#8217;t trade either for our 10 gold. Declare war.
Wow. This early contact is just insane.
 
How do I put the screen shots directly into the text? I just attached them at the end since I couldn't figure out how to do it.
I use Photobucket to host my pictures. It is a free signup.

(Nitty gritty details - feel free to ignore)
After I get my images like I want them on the PC (resized, text and dots and whatnot added) I upload them to Photobucket. Photobucket generates the IMAGE tags we use here on the forum to indicate images. I just copy and paste their generated tags into my post (well, actually, into Notepad first and then I copy Notepad into the post).

Photobucket and ImageShack were/are forum recommended places to host images. Don't know why I selected Photobucket; maybe 'cos I worked at Radio Shack at one time and didn't like the name association. Anyway, you can have subdirectories of images at Photobucket, which I use to keep my images separated by SG/thread.
 
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