[IBT 2150 BC]
Hit Enter.
Japan comes calling.
Guy in white turns yellow and runs away.
Niagara Falls vArcher -> vSpear, 4 turns.
1 2110 BC
Fortify Archers and await the onlsaught. Three Japanese units are visible, 2 rWarriors and 1 rSpear. Both warriors are together, the spear is alone.
Worker builds road.
[IBT]
Grand River vArcher -> vSpear, 5 turns.
2 2070 BC
Two rWarriors are due east of Niagara Falls, which has only one defender.
Wake our Warrior and move into city.
Send vArcher from Grand River to Niagara Falls, but he stops after crossing the river.
At 90% science we learn Masonry in 6, not 7 turns, and still only run at -2 gpt.
That will be OK this turn, but Niagara Falls grows and will become cranky next turn.
[IBT]
We lose our Archer in Niagara Falls to an rWarrior attacking across a riiver (0 of 1).
And Niagara Falls shuts down with the loss of the Archer (and reducing the luxury rate, my bad).
3 2030 BC
Increase the happy slider to 20% and all is well.
Move vArcher into Niagara Falls and fortify.
Fortify rWarrior.
Three Warriors 1E of Niagara Falls (1 cWarrior, 1 rWarrior and 1 vWarrior).
Two east of Niagara Falls are five rWarriors.
[IBT]
vArcher kills a Warrior and promotes (1 of 2).
rWarrior kills a Warrior (2 of 3).
Our people love us and want to decorate our cave. We keep the cave, but have them put in a fancy walkway.
Barbarian Horsey appears on the mountain NW of our capital.
4 1990 BC
Road is done, but Barb Horse is a problem.
Five warriors due east of Niagra Falls, which is protected by an rWarrior and eArcher 2/5.
Move Worker to be due South of Niagara Falls, hoping that some Warriors will notice it and move to try to capture it.
Wake eArcher in Grand River, and move across the river, weakening Grand River and, like the Worker, hope to draw some Warrior attention.
The World 1990 BC
[IBT]
Our warrior kills two, promotes to veteran, is killed by the third and a fourth Japanese warrior kills the weakened eArcher (3 of 6).
Bad News
5 1950 BC
Move eArcher back into Grand River.
Masonry is now 10 turns away.
Move our worker SE. Hope to be able to circle around to Grand River.
Whip a vSpear in Grand River. Next turn is too late.
The World 1950 BC
[IBT]
Barb Horse dies to a Japanese warrior.
Grand River vSpear -> vSpear, 7 turns.
Bablylon builds the Oracle in Babylon.
6 1910 BC
Fortify eArcher. No nearby, safe targets, just an rSpear across the river.
Worker moves SE again, away from Japanese warrior.
The World 1910 BC
[IBT]
Five warriors gather around Grand River, all on our side of the river.
7 1870 BC
Worker moves northeast.
Japan will make peace for 30 of our 30 gold.
All of those warriors are regular.
We'll count their corpses.
The World 1870 BC
[IBT]
No attacks! Units move around but ignore us.
8 1830 BC
Seven Japanese units around Grand River. Five rWarriors, 1 cWarrior and 1 rSpear.
And even with six warriors, two of them are across the river.
Worker NE.
The World 1830 BC
[IBT]
The warriors head south, I think trying to capture our worker. Unless there is a barbarian encampment in the fog.
9 1790 BC
Grand River grows to size 5, Masonry in 3 turns.
Worker NE.
The World 1790 BC
[IBT]
Our worker was captured.
10 1750 BC
Grand River decreases to size 4. Masonry now in 4 turns.
The World 1750 BC
[IBT]
And the save is
>>HERE<<.