SM4 - The Great War

I'll give it a try tonight and post the save. After reading commando Bob's post, the only thing I can think of is that maybe if you could've whipped that spear in niagra falls to have when they sent their stack across the river that may have made a huge difference instead of having all warriors.
Good point.

I don't often use whipping, and so I didn't think about until after the attack on Niagara Falls.
 
Oh, again early contact... France isn't so bad - it's not militaristic civ and they have no techs that lets them start with archers or spears. But will we be able to survive on this kind of start? :eek:

BW in 18(not sure how it went down 3 turns) at -1 gpt. France has BW and Masonry, won’t trade either for our 10 gold.
It's because they have this tech too and now it will not be a monopoly tech. In this case tech value is decreased.

Also, at the start food worth much more then commerce or shields, so it's better to irrigate food bonuces before roading them :)
 
lurker's comment: Adz, why was the city sometimes called Salamanca and sometimes called Niagara Falls? ;) Yes, contact that soon is freaky. Someone should run the summary replay of the first game to see how close exactly Japan was. If this one also fails, do it again!
 
Are we going to continue this game on current start? If so, Cyllus is UP
Else I'll roll new start and play first 30 turns to see if it worth playing.
 
Preturn: ok there are EIGHT French warriors approaching… 7 regular, 1 vet. May as well roll now Smart... :scared:

1 – 2950 B.C. – France is willing to negotiate… obviously they don’t understand what our variance is, idiots. Worker starts road toward new city location.

IBT Vet French warrior attacks, wins, and promotes to Elite, regular attacks and loses. 3 Incan warriors come into view! Doesn’t help for alliance but we’ll see what he has for techs.
Hurray Incas :cheers:
Smart_2_Inca_into_view_.JPG


2 – 2900 B.C. – We get some magnificent stairs added to our Palace… That should help! :twitch:
Smart_1_Palace_.JPG

Inca knows BW/Masonry/CB. Trade alpha for BW/Masonry and 10gs.
Salmanca Warrior>warrior for now.
Science to WC in 29
Attack French stack, takes 2 of ours to kill their Elite, no promotion. Up lux slider in case we are left with 1 MP.

IBT OK are you listening? Stack of 6 regulars attack, plus 1 more regular from across the river… We fully survive :spear: and now have 2 warrior Elites and 1 Regular.
French Free Picture
Smart_3_French_free_zone_.JPG


3 – 2850 B.C. – Switch Salmanca to barracks.

IBT nothing

4 – 2800 B.C. – road finishes, start irrigation. Move Settler and Elite Warrior to new home.

IBT Zulu warrior comes into the picture.

5 – 2750 B.C. – Build Niagara Falls, start Warrior. (learn that it’s spelled Niagara and not Niagra, fantastic). Trade Masonry and Alpha to Zulu for WC, CB, and 35g. Inca has nothing for us to trade WC for.
Debate Writing or Math. IW and the Wheel could be a waste of time if we have no horses or iron. So do we want cats or alliances… I reluctantly go with writing in 50 no matter how you cut it.

IBT nothing

6 – 2710 B.C . - nothing

IBT 3 French regular warriors come into view.

7 – 2670 B.C. - Salmanca grows, up lux slider. Irrigation for Niagra finished move worker to furs across river. Still see no need to whip, we may even get another Settler out of here eventually :drool:

IBT French move in closer

8 – 2590 B.C. – Salmanca Barracks>Arhcer, Niagara Warrior>Barracks. Bring Elite Warrior from Niagara to Salmanca. Sure am glad that even on Diety the AI seem stupid when it comes to battle.
Kill one of the regulars with elite leaving one still in the forest. start road on furs, due in 6.

IBT 2 more French warriors come into view, 1 reg and 1 elite.

9 – 2550 leave 2 warriors alone in the forest since one fortified the turn before.

IBT 1 reg war attacks and loses to our elite.

10 – nothing. Vet Archer due in 1.

Our Glorious Civilization
Smart_4_final_pic_.JPG


We have way too much money but nothing to spend it on
Smart_5_We_re_rich_.JPG


The Inca and Zulu roll through the corners of our view in stacks of 5 warriors, then return promoted. I hoped someone was warring with France but it's probably just barbs :( Zulu won't part with the Wheel for our cash, Inca doesn't know it yet. Another city or 2 on these rivers and we may be able to go on the offensive if France doesn't start a dogpile by then :vomit:

The Save
http://forums.civfanatics.com/uploads/106808/Smarts_War_Cyllus_2510_BC.SAV
 
Good turnset, nice result :goodjob:
Got it.

Btw, it's better to chop forest first, and only then road it, because by roading forest worker will waste 2 more turns :)
 
Pre-turn: we have so much gold and we are doing lone-scientist research? :eek: Set up science to 90%, with next city research time will be dropped.
MM in Salamanca - one irrigated tile wasn't used...
Switched archer to spear - we need some defence against those warriors.

IBT: Salamanca Spear -> Archer

Turn 1 - 2470 BC: Nothing...

IBT: Spear wins against elite warrior, 1 hp left. Our elite warrior defeats regular warrior.

Turn 2 - 2430 BC: Salamanca has grown and as I said Writing was dropped to 37 turns.

Turn 3 - 2390 BC: Forgot to launch CA2, riot in Salamanca :blush:
Lux slider to 20%.

Turn 4 - 2350 BC: Lux is connected, lux slider goes back to 10%
If I will chop that forest now, it would be wasted, because barraks will be ready in 4 turns anyway. Moved worker to plains for irrigation.

IBT: Salamanca Archer -> Settler

Turn 5 - 2310 BC: Sent reg warrior to explore hills, maybe there we will settle our third city.

IBT: There are big stacks of Incan warriors around us and France doesn't send units anymore, looks like they are at war with somebody else too.

Turn 6 - 2270 BC: Warrior has found red borders near that hill.

Turn 7 - 2230 BC: Nothing...

IBT: French warrior attacked our warrior on hill, we won and warrior was promoted to veteran.
Niagara Falls Barracs -> Archer

Turn 8 - 2190 BC: Moved warrior and now I see Tours - french town with one citizen. I hope it will be ours soon :p

IBT: Salamanca Settler -> Granary

Turn 9 - 2150 BC: Killed warrior with an archer. Moved settler and spear in direction to french hills. We can settle N or NE from where the spear stays.
Somebody played 11 turns before me and this is turn 40 in the game, so I'll stop here.


Map:

sm42150bc8tg.jpg



Roster:

Smart - just played
ThERat - UP
TimBentley - on deck
CommandoBob
adz106
Cyllus


Save: http://forums.civfanatics.com/uploads/72619/SM4_2150BC.SAV
 
ok got it, will play now..playing while having a flu should be even better :lol:
 
save

Pre-Turn
I think we should go after France before building a granary, we can do that later
lux down to 0%, science to 100%

1.2110BC
capital grows and research drops to 27 turns

2.2070BC
found Grand River, starts a wall

3.2030BC
French spear comes closer, but this is no threat really

4.1990BC
we get 2 more archers, go for spear and worker, we need more of those

5.1950BC
Zulu have writing now, it's usually better at this level to do pointy stick research and trade with extra money

6.1910BC
we get a worker, another archer is needed

IT we defeat an archer that attacks our warrior out of Lyons

7.1870BC
duh, Inca also have writing now

8.1830BC
decide to attack Lyons, defeat 2 spears and autoraze the city to weaken the French
lose an archer against a reg spear on flat

IT we defeat an archer with ours that promotes elite
Incas start Zeus, so there is some ivory around

9.1790AD
pull back our archers

10.1750AD
get another archer, start settler
warrior covers furs...we have another 10 turns for writing..IMHO we should do min research and go for trades
we should go for iron, as we have plenty of hills around

next player watch out, there are some archers north of Grand River (which can't be seen now)

smart1750.jpg
 
lurker's comment: Don't forget to put in another road on the plains south of the river (1SW of the worker). You don't want to have a river crossing slowing down your movement. Other than that, good use of territory to put the hurt on Joan. :thumbsup:
 
lurker's comment: Tim's absolutely correct. A southern riverside road still entails a river crossing going from Salamance to Grand River. I didn't take the time to see that. I was mostly considering keeping the worker out of harm's way. Go north.

Oh, and kill Joan, too. :hammer:
 
lurker's comment: Hey were the Brown dudes in Cyllus's set the Inca? And who were the "red" border in Smart's set?
 
Then why did you say Red, and not Pink?
 
The Incan were green I thought, could have been brown I guess (I use the colorblind settings usually, some of these coors are close to each other, maybe it's not turned on). Yeah I should have chopped before roading, no excuse for that. Why did we road the other side of that river? We'll need to get support to Grand River in one turn, although it seems we're almost on the offensive already :devil:
 
Inca are normally Pink, with their secondary color being Purple. However, the French have Pink and you guys have Purple. So they have to pick a new color, starting from the top of the list in the editor and going down. Obviously, White (at the top) is taken by barbs. Going down the list: Red-Orange-Yellow-Green-Light Blue-Blue-Pink-Purple-Brown. You already know, of course, about the Pink and Purple civs. Also, you've seen the Zulu, who are Yellow, unless Egypt/Mongols are in game, in which case they are Black. So what color were the Zulu?
 
So what color were the Zulu?
Yellow.

1750(0): I could do this later, but MM Salamanca for an extra shield (in retrospect, I think the spearman and/or barb messed things up so there were too many shields)

IBT: Zulu start Pyramids
Barb horses from the west, French archers from the north

1725(1): warrior has to cover worker from spearman

IBT: One barb heads to a wheat, the other runs away
Niagara spear->archer

1700(2): warrior kills barb horse
archer doesn't even manage to harm spear
archer kills archer

IBT: archer dies attacking Grand River
Indian warriors walk into view

1675(3): India is up the wheel, IW, myst, and math

IBT: archer dies attacking Grand River
spear pillages road
Salamanca settler->archer
Tiwanaku (Inca) builds colossus

1650(4): India now has 360g and learned writing
lose archer, kill archer by Grand River

IBT: Grand River rax->spear
France, Inca start ToA

1625(5): moving the warrior/worker team to a new tile was a mistake, as an improved tile can be pillaged :sad:

IBT: It was indeed pillaged
4 archers heading towards Grand River
Niagara archer->archer
India starts ToA

1600(6): Found Allegheny in the southwest by deer, spot a cow and coast, start on rax

IBT: Inca demand 22g, I give in
Zimbabwe builds Pyramids
Inca, India start ToA

1575(7): zzz

IBT: spear in Grand River kills 3 archers
Salamanca archer->archer

1550(8): zzz

IBT: another archer dies attacking Grand River
learn writing

1525(9): the fastest unknown tech would be philosophy in 20 turns, that won't help; go for lit at min
kill last archer by Grand River

IBT: Niagara archer->worker (I finally feel secure with our military)
Grand River spear->archer

1500(10): With Salamanca's expanded borders, I see an ivory to the northwest

Notes: Those spearmen are annoying, especially since the RNG was slightly unfavorable. If you move the warrior from the furs back into Niagara so lux can go to 0%, the spears will probably head south again
I see a brown border to the west
 

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