Hello fellow SMAC fans! I'm currently working on developing a SMAC roguelike/rpg. Inspired by DF/SMAC/GURPS/DnD and other systems, I'm trying to build a fun RPG which will take place on the world of Chiron!
I'm coming to you for help, though. I have a map of planet, but it is barren. Are there any canonical maps which you can provide? Ones which are late-game/threshold-of-transcendence and yet have every faction thriving to some extent. Creating a map on my own wouldn't be too difficult, yet having one to work off of would save me a lot of time. I want a nice balanced map so that a player can choose any faction they please.
Further requirements:
Gaians have taken Sparta Command
Spartans own a coastal base
University has conquered some of Gaia's bases
Gaians own some of monsoon jungle
Sparta has lost Assassin's Redoubt to planet-life
Hive population at least *looks* like they have Ascetic Virtues
Spartan population at least *looks* like they have The Clone Vats
Gaian terraforming at least *looks* like they have The Weather Paradigm
Miriam, while still present, has obviously been under constant enemy incursions (I imagine this won't be hard . Also, preferably they'd share a hostile border with The University, although this is not canonical.)
A decent amount of seabases.
Also, if possible:
The Hive has many bases (I plan to cut his territory and denote some of it to the Free Drones)
Zakharov has a moderate amount of bases, possibly including a few on a peninsula (I plan on turning a peninsula into a Cybernetic Consciousness enclave)
Spartans have a knot of sea bases (the coastal bases for Maritime Control Center not included, this knot is, you guesses it, for the Pirates)
An island with Morganites (Data Angel enclave)
No bases around the ruins and fungus still prolific there, I'll probably manually place the cult in that area.
I'm not including the Progenitors out of a personal dislike of the inclusion of the aliens. But the game relies heavily on XML and they should be easy to slap in if you feel like it.
I can do this myself, but it would help me save some time.
If anyone wants in, let me know. I also could use help in getting sprites for tiling (if you've ever played DF I plan on using a tileset in a similar fashion). Any other programmers are welcome to help, this is my first big programming project and I'm only in the initial stages of development. I'll share my work any time you'd like. I'm programming in Python with extensive us of ElementTree and Pygame.
I make no promises but I'm committed.
Thanks for any help!
I'm coming to you for help, though. I have a map of planet, but it is barren. Are there any canonical maps which you can provide? Ones which are late-game/threshold-of-transcendence and yet have every faction thriving to some extent. Creating a map on my own wouldn't be too difficult, yet having one to work off of would save me a lot of time. I want a nice balanced map so that a player can choose any faction they please.
Further requirements:
Gaians have taken Sparta Command
Spartans own a coastal base
University has conquered some of Gaia's bases
Gaians own some of monsoon jungle
Sparta has lost Assassin's Redoubt to planet-life
Hive population at least *looks* like they have Ascetic Virtues
Spartan population at least *looks* like they have The Clone Vats
Gaian terraforming at least *looks* like they have The Weather Paradigm
Miriam, while still present, has obviously been under constant enemy incursions (I imagine this won't be hard . Also, preferably they'd share a hostile border with The University, although this is not canonical.)
A decent amount of seabases.
Also, if possible:
The Hive has many bases (I plan to cut his territory and denote some of it to the Free Drones)
Zakharov has a moderate amount of bases, possibly including a few on a peninsula (I plan on turning a peninsula into a Cybernetic Consciousness enclave)
Spartans have a knot of sea bases (the coastal bases for Maritime Control Center not included, this knot is, you guesses it, for the Pirates)
An island with Morganites (Data Angel enclave)
No bases around the ruins and fungus still prolific there, I'll probably manually place the cult in that area.
I'm not including the Progenitors out of a personal dislike of the inclusion of the aliens. But the game relies heavily on XML and they should be easy to slap in if you feel like it.
I can do this myself, but it would help me save some time.
If anyone wants in, let me know. I also could use help in getting sprites for tiling (if you've ever played DF I plan on using a tileset in a similar fashion). Any other programmers are welcome to help, this is my first big programming project and I'm only in the initial stages of development. I'll share my work any time you'd like. I'm programming in Python with extensive us of ElementTree and Pygame.
I make no promises but I'm committed.
Thanks for any help!