I can already tell you that you won't have to worry about points 1 to 3, because we're not planning unit customization, nor do administrators and generals have skills or equipment (at least not in the release version of the game. Who knows what might come later...) Combat will still have an option to automate it, though playing manually is a bit more hands-on than in Legend due to having direct control instead of an "orders phase - execution phase" separation of the turn. I find the combat system to be clearer than it was in Legend (and much clearer than it was in ES2... As much as I agree with the goals of that system, I personally have many gripes with the execution and explanation.) However, I have to disappoint you on point 6: No, we will not be dropping the FIDS color coding of (mostly) single-purpose buildings, because said color coding of the artwork is an accessibility feature. New players should be able to easily tell what a building is for (in general) without having to read an entire tooltip worth of information. Some of the Emblematic Quarters offer more "split benefits," though, like the Babylonian Astronomy House providing food from Researchers. As far as I recall, we have several city styles in the Contemporary Era, but not a unique one for each Culture.