Smartest Thing You Have Ever Seen the AI Do

brxbrx - I am not trying to defend the tactical AI, which we all know is just ridiculously dumb. But the premise of this thread is that the AI is capable of making smart moves at the strategic level, even if it usually manages to waste its advantage through tactical foolishness.

They can't win the battle, but damnit, they'll win the war. ;)


Now, if it were the American Revolution, they'd actually win... but we're not foolish like the brits, lol
 
The smartest thing that I see it consistently do is make good use of the FOW. Also a couple times I saw it do a seudo-attack in one spot only to unleash a larger force on a different spot of the front line after I moved my troops.
 
brxbrx - I am not trying to defend the tactical AI, which we all know is just ridiculously dumb. But the premise of this thread is that the AI is capable of making smart moves at the strategic level, even if it usually manages to waste its advantage through tactical foolishness.

Yeah, I actually respect the strategic AI, and know that it will attempt to punish me if I foolishly leave it openings. Its the implementation of such punishment that fails it.

Perhaps like a well-designed ambush by an experienced paintballer, whose gun then goes *click* and doesn't shoot.
 
Perhaps like a well-designed ambush by an experienced paintballer, whose gun then goes *click* and doesn't shoot.

More like a paintball ambush where the paintballer, seeing you in his sights, tries to throw the gun at you, misses, then just stands there waiting for you to shoot back.
 
Playing on Archipelago maps before (my) discovery of Navigation.

France in particular seem to use their spare workers as a kind of blockade, I can't go into the deep blue sea, and my Settler has been trapped.

This seems to happen on a regular basis, they keep me trapped until they have sent their own Settler to (my) perfect City spot! After which they allow me right of passage again.
 
Playing on Archipelago maps before (my) discovery of Navigation.

France in particular seem to use their spare workers as a kind of blockade, I can't go into the deep blue sea, and my Settler has been trapped.

This seems to happen on a regular basis, they keep me trapped until they have sent their own Settler to (my) perfect City spot! After which they allow me right of passage again.

I've seen this myself, in various forms, sometimes they can use military or civilian units to stop you getting somewhere, and IMO the AI is specifically doing it, it's not just an artifact of randomness.

In my current game Ghengis (my team-mate) blocked my units from attacking a city, so that his own units could take it, I shrugged and moved on to my next target.

Also in this current game, Hiawatha is such a sneaky git, Over the early period of the game, he allied himself with various city states (small pangea, so 12 CS in total). He did this slowly (probably due to cash constraints), so I never noticed.... until he and his CS army wardecced me and my team mate. Cue mad spending spree in the capital to try and protect it from the ravening CS units just over the border. He's definitely going to die for this.
 
I don't know this is a real tough one. I'm just irratated at the fact there's no AI personality types. Grrr. Like industrious or expanisve. Oh how wish they weren't all warmongering @ssholes.
 
Ok I have another one: Am playing a tiny pangaea with 10 AI civs and no CSs in order to test out the Four Horseman strategy. I start positioning my army around Inca's borders in preparation for DoW. I notice that Ghandi has a fairly large force just sitting in Inca's territory kind of blocking my ability to maneuver. Inca is right next to me but India is way over on the other side of the map so I am like what are all these troops doing here? So the turn before I declare, all of a sudden Inca and Ghandi both DoW on me at the same time and their combined armies hit me pretty hard. Ghandi pops up with a diplo message that basically says "Now my plan has come to fruition and you will die."

So: as far as I can tell Inca and India made an agreement to attack me in ten turns and Ghandi moved his forces into Inca territory in order to prepare for their attack. Ghandi then put his forces in my way to prevent me from properly setting up for my attack.
 
Crash the game to desktop when it met me ... admitedly it wasn't really because of the AI being smart, but all the same then it seemed like the best possible move it could have made at the time. ;)
 
CS gave a quest to kill a barb encampment. I had an archer in the area, so I took it out. Damn Aztec scout waited for me to kill the units, then swept in and claimed the encampment before I could move up. Grr.
 
Yeah, I actually respect the strategic AI, and know that it will attempt to punish me if I foolishly leave it openings. Its the implementation of such punishment that fails it.

Perhaps like a well-designed ambush by an experienced paintballer, whose gun then goes *click* and doesn't shoot.

Or in the language of chess: AI knows all about pawn structures, but can't perform a 3 moves mate or material winning combination.
As games at this level are never decided by pawn structures, AIs ability is worthless in the sense of winning, but someone can still learn from it, how to optimally place pawns. :-)

PS.: Chess engines in the late 80's really played like that, making them my favorite opps. Meanwhile they see combinations better and earlier than me, putting me to no chance against them at high level, often because of their better pawn structure in the end game.
We probably shouldn't provoke devs too much, otherwise it could come like this here also. :-(
 
I don't know this is a real tough one. I'm just irratated at the fact there's no AI personality types. Grrr. Like industrious or expanisve. Oh how wish they weren't all warmongering @ssholes.
They aren't at all. There's definitely trends to the AI, it's just a bit more of a range in those trends than Civ4.

http://forums.civfanatics.com/showthread.php?t=409062

You can manipulate the AIs fairly well using this.
 
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