DieselBiscuit
Shoggoth tickler
I you're using SmartMap (or a derivative) for generating your maps for FFH you will probably have noticed the relative lack of wheat and sugar. Here's two simple fixes for this:
NOTE: Before you do any modifications to your files you should back them up! This is an issue of good programmers habits. Yes, you can always reinstall but it really is a waste of time.
Wheat:
Sugar:
Ok, that was all. I hope I've contributed to solving more than just my own sugar and wheat deficiency
NOTE: Before you do any modifications to your files you should back them up! This is an issue of good programmers habits. Yes, you can always reinstall but it really is a waste of time.
Wheat:
In vanilla Civ wheat spawns on plains tiles. In FFH it is set to spawn on grassland. Enter the xml\terrain-folder and open the file CivIVBonusInfos.xml. On line 1105 you will see the text
<TerrainType>TERRAIN_GRASS</TerrainType>
Rewrite this to
<TerrainType>TERRAIN_PLAINS</TerrainType>
, save and the wheat part should be taken care of. I've found that this creates rather much wheat at the moment, perhaps due to lack of other health resources set to spawn on plains.
<TerrainType>TERRAIN_GRASS</TerrainType>
Rewrite this to
<TerrainType>TERRAIN_PLAINS</TerrainType>
, save and the wheat part should be taken care of. I've found that this creates rather much wheat at the moment, perhaps due to lack of other health resources set to spawn on plains.
Sugar:
To effectively get at least a couple of sugar per continent you should enter the SmartMap.py file located in your PublicMaps folder. In my version (2.0) you simply have to add sugar to the list of resources that are important early on in line 50.
Original line:
resourcesImportantEarly = ('BONUS_STONE', 'BONUS_MARBLE', 'BONUS_COPPER', 'BONUS_IRON', 'BONUS_HORSE')
Modified line:
resourcesImportantEarly = ('BONUS_STONE', 'BONUS_MARBLE', 'BONUS_COPPER', 'BONUS_IRON', 'BONUS_HORSE', 'BONUS_SUGAR')
The effect of this is a modest increase of sugar on your maps from nearly zero (got 1 sugar in about 25 maps) to a modest 5-6 on a regular map.
Original line:
resourcesImportantEarly = ('BONUS_STONE', 'BONUS_MARBLE', 'BONUS_COPPER', 'BONUS_IRON', 'BONUS_HORSE')
Modified line:
resourcesImportantEarly = ('BONUS_STONE', 'BONUS_MARBLE', 'BONUS_COPPER', 'BONUS_IRON', 'BONUS_HORSE', 'BONUS_SUGAR')
The effect of this is a modest increase of sugar on your maps from nearly zero (got 1 sugar in about 25 maps) to a modest 5-6 on a regular map.
Ok, that was all. I hope I've contributed to solving more than just my own sugar and wheat deficiency
