I'm really sorry, fellas. I'm not "dead" (even though my nick is Grave).
I haven't had much time for working on this lately. With remodeling my house, playing with my car, planting a small orchard in my back yard, building myself a new computer from scratch and working long nights at work... I really didn't have time to spend trying to code the SDK.
Not only that, but I was starting to really get burned out working on it. I kept running into problem after problem with the SDK files, mainly because I was integrating Blake's AI into the code, which if you've ever tried merging any code with Blake's AI... it's a nightmare.
So I put the project down for a few weeks so I didn't get fed up with it. This project isn't abandoned, it isn't dead, and it's not vaporware. It was just on hold because I was really busy with various real-world things, and I was getting kind of burnt out with compiling code.
But I'm going to start working on it a little tonight. It would really help me out if there were any experienced C++ guys to help me overcome certain hurdles quicker that what my current experience level allows me.
Trust me, I really want to get this thing finished. I invested too much time since October just to throw it away.
So just to let you know, I'm still here. Sorry if it's not coming out as quickly as I'd of hoped. I'll try not to throw those "teasers" out there hinting that it will be done soon. All I'll say now is that I am working on it, and it'll get done when it gets done. I think when I finally have it up and running... the wait will be worth it.
(I hope anyway)
Grave