Addition to rules (cant add them under basic rules in this thread becouse it would become 20145 characters long :s
Mercenaries: From time to time bands of Mercenary bands will approach certain rulers, bands of mercenaries will be cheaper to hire than recruiting an equal amount of soldiers and are generally more skilled in combat, however they will be more expensive to maintain and will be faster to desert their employers.
Pirates: As colonies and riches starts to get shipped back to the old world criminals will try to profit from this flow or riches in the form of Piracy. Pirates will plague your trade routes and colonies unless they are properly defended with a strong military presence.
Privateers: If a government of a country provides a letter of marque and reprisal to a shipowner (often pirates) that shipowner is allowed to arm his ship and attack other ships sailing under a particular flag and that shipowner becomes a privateer. To the target country, a privateer looks very much like a pirate, and indeed that is the intention. The only difference is that pirates are considered outlaws by all nations, while privateers have Immunity from the country that commissioned them. However privateers are only entitled a share of the seized cargo, the rest goes to the government as payment for the grievance, making Privateering a slightly less dangerous but less profitable profession than Piracy
Note: In the First Update all the playable nations will purchuase their armies so i will not allow wars, during the first update the ammount of units you purchuase will only be determined by the gold you spend on it, after the Industry will determine the maximum number (as explained in rules)
Mercenaries: From time to time bands of Mercenary bands will approach certain rulers, bands of mercenaries will be cheaper to hire than recruiting an equal amount of soldiers and are generally more skilled in combat, however they will be more expensive to maintain and will be faster to desert their employers.
Pirates: As colonies and riches starts to get shipped back to the old world criminals will try to profit from this flow or riches in the form of Piracy. Pirates will plague your trade routes and colonies unless they are properly defended with a strong military presence.
Privateers: If a government of a country provides a letter of marque and reprisal to a shipowner (often pirates) that shipowner is allowed to arm his ship and attack other ships sailing under a particular flag and that shipowner becomes a privateer. To the target country, a privateer looks very much like a pirate, and indeed that is the intention. The only difference is that pirates are considered outlaws by all nations, while privateers have Immunity from the country that commissioned them. However privateers are only entitled a share of the seized cargo, the rest goes to the government as payment for the grievance, making Privateering a slightly less dangerous but less profitable profession than Piracy
Note: In the First Update all the playable nations will purchuase their armies so i will not allow wars, during the first update the ammount of units you purchuase will only be determined by the gold you spend on it, after the Industry will determine the maximum number (as explained in rules)