ThunderLizard2
Prince
- Joined
- Oct 6, 2010
- Messages
- 302
No interest in Civ VII after they failed to fix Civ VI.
You know, if I were put in charge of Civ 7 development, I would not know where to begin. It seems an almost impossible task. Where do you take the game so that the result is genuinely Civ 7 and not Civ 6.5? All the things people have aired on this forum have mostly been fixes to Civ 6, not a road map to Civ 7.
Yup. This is absolutely the worst part of that franchise. No mini games for critical gameplay systems please!Please, no. Keep Humankind/Amplitude-style combat out of Civ. Can’t stand it.
Don't panic @pokiehlYup. This is absolutely the worst part of that franchise. No mini games for critical gameplay systems please!
Don't panic @pokiehl
TBH it is a little jarring switching between turn based tactical battles and the real time map.
With expertise in XCOM and Midnight Suns, if anyone can get it right it's Firaxis.
I think what Amplitude did get right was armies. IMO it's the right balance between Civ IV's stacks-o-doom and Civ V/VI's 1UT.
Good Question.You know, if I were put in charge of Civ 7 development, I would not know where to begin. It seems an almost impossible task. Where do you take the game so that the result is genuinely Civ 7 and not Civ 6.5?
I mean, yeah, I guess, but at that same time you could call civ6 Civ 1.6. I'm trying really hard (and failing) to keep from dropping a "no need to reinvent the wheel" joke.You know, if I were put in charge of Civ 7 development, I would not know where to begin. It seems an almost impossible task. Where do you take the game so that the result is genuinely Civ 7 and not Civ 6.5? All the things people have aired on this forum have mostly been fixes to Civ 6, not a road map to Civ 7. What will it look like? Will it be bright like Civ 6 or more subdued like Civ 5? What will the leaders look like? More animations or static art? These issues may not affect gameplay but they are vastly important to how the game is received. What you do NOT want is a game such that reviewers say, "This is just Civ 6 with a haircut."
Honestly? I hate the idea of "more hexes". That doesn't solve the problem, it just creates a temporary solution to something that will become a bigger problem.I could see a rework of how maps are. Still hexes, still 1UPT, but with many MORE hexes, with units just taking a one or a few spaces and things like cities being larger. This would probabably alleviate the issues with 1UPT but regain benefits like military formations, organically expanding cities, etc. Processing power might be an issue.
Well, with more granular hexes the units will have plenty of space to go around each other. Of course you'd have to add in AOC and adjust movement etc. I'm not sold on it either even though it was my thought, but it could work. CIties, farms, all of the the other things we have on the map could then be multiple tiles and maybe different shapes (or just be seven hexes, which is still a hex after al).I second @TheMarshmallowBear re "more hexes" not solving 1UPT Issues, though I still don't like how Civ Maps are getting smaller and smaller
Sell the IP.No interest in Civ VII after they failed to fix Civ VI.
One way to radically revolutionize Civilization VII is to deprioritize multiplayer so as to all for the civilizations to be purposefully imbalanced. It works well for Crusader Kings III and allows players another option for adjusting the difficulty by playing as a smaller, handicapped civ.You know, if I were put in charge of Civ 7 development, I would not know where to begin. It seems an almost impossible task. Where do you take the game so that the result is genuinely Civ 7 and not Civ 6.5? All the things people have aired on this forum have mostly been fixes to Civ 6, not a road map to Civ 7. What will it look like? Will it be bright like Civ 6 or more subdued like Civ 5? What will the leaders look like? More animations or static art? These issues may not affect gameplay but they are vastly important to how the game is received. What you do NOT want is a game such that reviewers say, "This is just Civ 6 with a haircut."
There's different civilizations that used to thrive smaller than larger in civ 5. Civ 6 didn't do that anymore.One way to radically revolutionize Civilization VII is to deprioritize multiplayer so as to all for the civilizations to be purposefully imbalanced. It works well for Crusader Kings III and allows players another option for adjusting the difficulty by playing as a smaller, handicapped civ.
One way to radically revolutionize Civilization VII is to deprioritize multiplayer so as to all for the civilizations to be purposefully imbalanced. It works well for Crusader Kings III and allows players another option for adjusting the difficulty by playing as a smaller, handicapped civ.