GenericKen
Not at all suspicious
- Joined
- Sep 2, 2005
- Messages
- 202
Hiya.
I gave up playing civ4 about 6 months ago when getting into WoW (quit), and then a proper job. At the time, I would just whomp Monarch, and I really didn't see the appeal of playing with stupid handicaps by exploiting weaknesses in AI.
Multiplayer was fun for a bit, but there's no way to ever actually see a game to its conclusion, since gamse are usually over long before anyone manages to win. Plus, it was too much of a twitch game, timing your movements to within a quarter second of the turn timer so that you can move your cats twice to wipe out the enemy stack. No fun.
I continued to read the GotM reports, though, as I always found them entertaining. Gradually, I've built up a bloodlust for the 300k score domination victory in the 1400s (as opposed to the 1800s with bombers and crap after strategic politicing).
Apparently, I suck at this.
I always seem to be completely incapable of snowballing opponents in a cascade effect. Too often, my economy starts collapsing or I fall too far behind on tech for my tastes (or I want to pop borders, or I want to start infrastructure) and I'm forced to shift away from military. At which point I find myself exactly 1 unit short of taking the capital or something.
So I suppose that leads me to my primary question: How the heck do you build GPP cities? All the strategy guides say to plop it down as maybe your second city on some high food spot, but when the city's limited to 3 pop because of happiness, how the heck do you build the library? Do you slingshot oracle for caste system? Do you build up a bunch of unhappy population and then whip them away (lowering your happiness limit to 2)? If you build it on some high food high hammers spot, shouldn't that city be pumping units instead of GPP and wonders?
Other quips I have:
I had never personally gotten into the habit of leveraging GPs or religion, and I never feel sure exatly when to invest and when to withdraw from the investment into them. Some games, I'm just tempted to beeline to free religion to save myself the turn of religious anarchy. But in those games, I don't control 33% of the landmass by 1000AD.
Also never really got comfortable with culture boundaries. Impossibly difficult to expand w/ some leaders, absurdly easy with others. Don't much like the 9 tile city, and the 30 hammer investment into an oblisk is significantly less trivial than I thought at first (it's a whole axeman).
One thing I never got used to, even from Civ 1, was constantly checking the other leaders for new techs and trade opportunities. While civ4 is nicer, it still feels like an absurd amount of micromanagement to hit f4 every turn and try and remember if a tech is new or not. Are there any mods out there that pop up useful alerts each turn? Like maybe new tradeable tech, new tradable resource, population about to overgrow happiness/health/improved tiles, city working unimproved/non-forest/non-coastal tiles? I always thought that the alert system Civ4 was packing was pretty lacking.
I gave up playing civ4 about 6 months ago when getting into WoW (quit), and then a proper job. At the time, I would just whomp Monarch, and I really didn't see the appeal of playing with stupid handicaps by exploiting weaknesses in AI.
Multiplayer was fun for a bit, but there's no way to ever actually see a game to its conclusion, since gamse are usually over long before anyone manages to win. Plus, it was too much of a twitch game, timing your movements to within a quarter second of the turn timer so that you can move your cats twice to wipe out the enemy stack. No fun.
I continued to read the GotM reports, though, as I always found them entertaining. Gradually, I've built up a bloodlust for the 300k score domination victory in the 1400s (as opposed to the 1800s with bombers and crap after strategic politicing).
Apparently, I suck at this.
I always seem to be completely incapable of snowballing opponents in a cascade effect. Too often, my economy starts collapsing or I fall too far behind on tech for my tastes (or I want to pop borders, or I want to start infrastructure) and I'm forced to shift away from military. At which point I find myself exactly 1 unit short of taking the capital or something.
So I suppose that leads me to my primary question: How the heck do you build GPP cities? All the strategy guides say to plop it down as maybe your second city on some high food spot, but when the city's limited to 3 pop because of happiness, how the heck do you build the library? Do you slingshot oracle for caste system? Do you build up a bunch of unhappy population and then whip them away (lowering your happiness limit to 2)? If you build it on some high food high hammers spot, shouldn't that city be pumping units instead of GPP and wonders?
Other quips I have:
I had never personally gotten into the habit of leveraging GPs or religion, and I never feel sure exatly when to invest and when to withdraw from the investment into them. Some games, I'm just tempted to beeline to free religion to save myself the turn of religious anarchy. But in those games, I don't control 33% of the landmass by 1000AD.
Also never really got comfortable with culture boundaries. Impossibly difficult to expand w/ some leaders, absurdly easy with others. Don't much like the 9 tile city, and the 30 hammer investment into an oblisk is significantly less trivial than I thought at first (it's a whole axeman).
One thing I never got used to, even from Civ 1, was constantly checking the other leaders for new techs and trade opportunities. While civ4 is nicer, it still feels like an absurd amount of micromanagement to hit f4 every turn and try and remember if a tech is new or not. Are there any mods out there that pop up useful alerts each turn? Like maybe new tradeable tech, new tradable resource, population about to overgrow happiness/health/improved tiles, city working unimproved/non-forest/non-coastal tiles? I always thought that the alert system Civ4 was packing was pretty lacking.