We have now heard good reasons why Expansionist is probably underestimated.
The runner-up was SEAFARING - how about that trait?
Does 1 extra sea movement really help in the beginning?
Does increased commerce on cities near the shore work like a "half-commercial" trait?
Or is it simply good/bad because many seafaring nations get powerful or weak ships? How well does it on archipelago, continent or pangea maps?
I intentionally left out my ideas about this trait, just feel free to discuss its merits.
The runner-up was SEAFARING - how about that trait?
Does 1 extra sea movement really help in the beginning?
Does increased commerce on cities near the shore work like a "half-commercial" trait?
Or is it simply good/bad because many seafaring nations get powerful or weak ships? How well does it on archipelago, continent or pangea maps?
I intentionally left out my ideas about this trait, just feel free to discuss its merits.
