So, is the U.N. developed this time?

I'd like it to be like the thing in Alpha Centauri, you can vote on issues that effect everyone, like pollution reduction and such, worldwide sanctions on civs, etc.
 
The Alpha Centaur model was great, I really can't express that enough. I will be very dissapointed if they don't do something like that with civ 4.
 
Yeah the great thing about the SMAC model was that it showed up in negotiations with other civs. "You vote for this, and I will trade this tech". Never felt like the UN was that much involved between the seperate civs.
 
mmm yea. True that SMAC was a real piece of art. In almost every aspect of the game. The problem with the UN that i see is that it comes waaaay to late in an overall game of Civ. They should implement it in the begining of the game for it to work, like, i dunno, a chief counsil at first and then it evolves into something else until it becames the UN.
The problem with Civ is that it only scratches the surface of everything (for me anyway) specially in terms of diplomacy. Well, i hope the locked alliance can change that a bit ;)
 
Please someone consider this as a moddable possibility. ;)

UN voted sancations etc.
Imagine the council voting to trade embargo you due to your refusal to make peace with poor Aztecs that just got wittled down to 1 city (from 10) Imagine if that trade embargo actually created problems!

Oh is this expecting too much of the "most moddable of the Civs" ?
 
I would like the UN to be gotton rid of since it holds no real political power. Instead I would prefer if teh diplomatic victory can be gotten through makeing enough mutural protection packs. like have to have a mm with 1/3 of all civs
 
I am the Future said:
I would like the UN to be gotton rid of since it holds no real political power. Instead I would prefer if teh diplomatic victory can be gotten through makeing enough mutural protection packs. like have to have a mm with 1/3 of all civs

So, if there's six civs, you only have to MPP with two? Plus, MPPs only mean you're so powerful other guys don't want you to invade.
 
I am the Future said:
I would like the UN to be gotton rid of since it holds no real political power. Instead I would prefer if teh diplomatic victory can be gotten through makeing enough mutural protection packs. like have to have a mm with 1/3 of all civs

The UN should hold Political Power based on the power of the members, the more unified and agreeable the members are, the more it can do.

Thet said diplo Victory does need revamping, in terms of giving a Human player some Reason to vote for another player (I'm thinking possibly a point bonus if you vote for the winner, a point penalty if you vote for the loser)..admittedly its not victory, but it would allow a Human that probably Wasn't going to win, but still wanted to keep playing, a reason for helping someone else win.
 
I agree, way too easy. I do that nearly every game. Sometimes I even do the stupid and agree to them with everyone. Sure, I'll got to war eventually, but my hands are clean.
 
Ulyaoth said:
I'd like it to be like the thing in Alpha Centauri, you can vote on issues that effect everyone, like pollution reduction and such, worldwide sanctions on civs, etc.
UN in SMAC was great, but it appears very quickly in the game, so it is very good and useful. In Civ games there are few turns remaining (50~100) when the UN is built, so these options won't be really so useful, unless there are several turns remaining and the whole game is undefined (when there isn't a dominating nation).

I don't mean it's a bad idea. I think it's a good idea, but it won't be really used when most games finish before UN becomes avaiable.
 
I really hope this can be modded in. And modded in well.

Here's an idea, kept simple:

intro it at the start of the Industrial Age, roughly, and make it similar to the SMAC Planetary Council: It cant do alot, more options come with more tech (or, all additional options are available when the UN is built). This would reflect the rise of global diplomacy with the Conference of Vienna in the late 1700s. No need to wait longer, frankly. No, I'm not talking about a thing to build, or even a specific tech, but that as soon as any Ind Age tech is discovered, its an option to call the Council of "Insert a City Name here".

With limited options.

Now, you could have it where it expands options with tech, or you could leave it limited until the start of the modern age (yes, I know the tech tree in this game isnt divided, but dont be pedantic and start harping on me about it, you know what I'm talking about) or when the UN itself is built. So, its function is sort of divided in two parts, and at least that way you:

1) have it for half the game, rather than just the final 1/4;
2) it undergoes a series of small changes, or one big one (whichever is easier to implement); either way, it progresses.

As for these complex suggestions of "its power should reflect that of its members" etc etc:

Let's KISS (Keep It Simple, ... well,you know)

I think most would be happy with a simple SMAC model. I know I would be. If someone can effectivley implement all the little details that ppl in this thread are going to go on and on and on and on and on about, lovely. But, if there's a modder out there reading this: I'd be happy with a SMAC model, tyvm. :goodjob:
 
I agree I really want to see the UN developed. This would be a major improvement to the late game. There could be trade embargo's on rogue nations or a coalition could be formed against a warmonger. There is so many possibilities. I will be extremely dissapointed if the UN is not improved in a major way.
 
It won't be developed. Just look at what they've done so far: culture bombs on civilization borders and roving packs of lions, tigers, and bears to limit early expansion. Does it sound to you like they're making it more realistic... or even adding nuanced or in-depth anything?
 
Back
Top Bottom