This just slows down the game without any addition to depth or fun (for most of us).
Just be glad you are not the AI, having to wait 5-10 minutes between turns.Yes some people do appreciate it. I'm not against it or I wouldn't be playing this game, it's just it can get really tediouos managing units plus the long loading times. If the loading times were faster between turns, I probably wouldn't have made this post.
The point is, there is micro-management without benefit and micro-management with benefit.
The first makes a game tedious, the second can add fun to a game, if you're a micro-manager by heart.
Moving units from the western borders to the eastern borders (within you own country) typically falls into the first category. You have to spend some time to manage them, make sure none is stuck in a city, your general is not blocking a worker or a GE on the march (or vice versa) and so on. This just slows down the game without any addition to depth or fun (for most of us).
Controlling your workers by hand or manually adjusting your labourforce within a city screen means that you gain something by doing so.
Micromanagement is not in and of itself bad. Tedious micromanagement from which you derive little benefit is not particularly good, but the allowance to micromanage aspects of the game is an important one. What is needed is automation that is a viable alternative to micromanagement (without actually making the micromanagement obsolete).
we get people on this board moaning theres too much micro
we get people on this board moaning theres too little micro
its a joke.
the point of these games is in the detail, in the micro.
Man, and I quit Starcraft 2 due to the micro. Every aspect of that game is micro. We're on two different wavelengths entirely.When I don't want to micro-manage I play starcraft2. That game is more fun to watch stuff move. CiV is math. Recognize.
I like the whole logistics aspect 1 UPT brings, you can't just move your whole army in formation from one border to another, they have to go in convoys over your roads, clogging evreything up and then you have to deploy them in some meaningful formation. In Civ IV you could just throw all your units into a SOD and move with no problem, here your oponent can count on that your army will take some time to come etc.
And if I play on Deity and it's still tedious to move my army through the backwater of my country? It's still boring and annoying as hell and the importance of it is ridiculously small because usually the best course of action is just to stay on the roads in file.The way I see it... if it's tedium to move your army from one place to another, there isn't enough reason to do so with alacrity... so bump up your level next game... let the AI throw more troops at you... and you won't be BORED moving your troops... you'll be panicked!![]()
And if I play on Deity and it's still tedious to move my army through the backwater of my country? It's still boring and annoying as hell and the importance of it is ridiculously small because usually the best course of action is just to stay on the roads in file.
And if I play on Deity and it's still tedious to move my army through the backwater of my country? It's still boring and annoying as hell and the importance of it is ridiculously small because usually the best course of action is just to stay on the roads in file.
I hate the word realistic.Which is oddly enough, very realistic.
Tedious micro due to bad automated pathfinding kind of kills that. It's also ridiculously unrealistic, that which order I choose to move my guys in when all of them are moving that turn, dramatically effects how far they move. In reality they'd be moving simultaneously so they'd still get in each others way or get out of each others way as the case may be.
Also all the elements you mentioned are tactical elements that have no place in a grand strategy game (which civilization really ought to be). If I wanted to play with full tactics I'd play Total War.
I hate the word realistic.
If you make a game that's fun and challenging, it doesn't matter how it's put together. Put a bunch of story-driven (in Civ's case historical-driven) words behind it, and players will find their own immersion and realism. History has no influence on gameplay mechanics even in a history game. Imagination trumps everything.
I'm not saying the micro management is bad, I play rts games so it doesn't bother me. I'm saying with this poorly optimized game turns taking forever and sluggish movement of the camera, it makes it really frustrating. If the game was smooth as butter, I don't think I'd have a problem.