Menocchio
Warlord
Playing as Augustus and Rome/Abbasids/Meiji, I kept zealously to a "one City challenge" which made for a fun game. Augustus' ability is perfect early on—I was able to consistently pour Legions out of Rome in one turn each, but I resolved to play more towards science than domination. It ended in the Modern age with 20 towns to 1 city, which was ideal for science but suboptimal for keeping up with the endless world wars the AI kept dragging me into. Needing to purchase your armies dragged on my economy until near the end, but I was so vastly ahead in science—I finished the entire tech tree, including masteries, before I'd done half of the main civic tree—that I sent Yurius Gagarinus to orbit before things got too out-of-control.
Augustus' +2 production per town might fall off as the game goes on, but not to be slept on is the similar Abbasid tradition that gives +4 science per town. There's a lot to chew on with the city/town dichotomy; it offers a lot of subtle complexity to the game that I think people will be figuring out for a good long time yet.
Augustus' +2 production per town might fall off as the game goes on, but not to be slept on is the similar Abbasid tradition that gives +4 science per town. There's a lot to chew on with the city/town dichotomy; it offers a lot of subtle complexity to the game that I think people will be figuring out for a good long time yet.