So...No Germany Update?

Well with Germany, and particularly Bismark, the major historical characteristic is the unification of the various German city states into a unified German nation. He had multiple opportunities to try and conquer other nations but seemed content to simply rule Germany. I think if you want a German civ it can be built around the idea of giving power to a small number of cities. The bonuses could be production based.

I think they could also add in older German tribes and the Holy Roman Empire as unique civs.

Up to a point, Lord Copper. Germany by the 1860s had precious few city states left (4 to be precise). The main players were the large monarchies of Prussia and Austria and the middling monarchies of the south. The question was would an attempt at further unification take place under Austrian presidency or under Prussia. Bismarck as Prussian Chancellor fought three wars of aggression in order to exclude Austria. The duchies of Schleswig and Holstein were taken by arms from the Danish king, their previous ruler. Austria was beaten decisively at Königgrätz, and the French at Sedan. The result was indeed 'unification of the German nation', or at least of part of it, along with some Danes, Frenchmen and Poles as well. But it was a unification by force of Prussian arms, and it was the fact that Prussia had defeated its two most powerful rivals as decisively as it did that allowed Bismarck to defend his new creation for the next twenty years through diplomatic manoeuvering rather than war. Matching the man who forced through the Prussian army budgets in the 1860s in what was effectively a coup against the constitution with a bonus for military unit maintenance does not strike me as particularly inappropriate.
 
I will be surprised if Germany doesn't get any change. It certainly could benefit from BNW's additions. Same as America. Whereas Arabia got a big overhaul. Instead of a trade benefit they went on to put on religious pressure as well.

We still don't know 100% that Germany remains unchanged. It was never confirmed it wasn't. Same as America or the Netherlands. India and Arabia were the only two confirmed.
 
I'd be heavily in favor of both Germany and the Ottomans getting overhauled UAs. There seems to be so much that one could work with, given their rich histories. I've already read plenty of good suggestions.

As it is, though, I have 0 interest trying out either of them.

A sample Ottoman UA: The Sick Man of Europe-cities outside the capital generate only half their normal amount of science and production. Must choose a side and declare war when three or more civilizations have been at war with each other for more than 20 turns. :)
 
I personally really like the ottoman ua as is. It's great to have a fleet of about 20 triremes ready to be gold upgraded as soon as you hit astronomy and navigation
 
I think people are expecting way too much. They changed stuff that needed to be changed due to change in mechanics or made sense due to introduction of tourism. From these topics people want them to change every single existing civ it seems.
 
I think people are expecting way too much. They changed stuff that needed to be changed due to change in mechanics or made sense due to introduction of tourism. From these topics people want them to change every single existing civ it seems.

In fairness, the civs of the initial release had a very limited set of gameplay options to work from. With two expansions having massively increased the UA possibilities, it makes sense to revisit the earliest civs and see whether there's room to rework them and make them better. They've already said they haven't gone through and looked over them all, but it's not beyond the pale to imagine they may have looked at the Zulu UA and the barbarian conversion Reformation belief and concluded that Germany needed some spicing up.
 
In fairness, the civs of the initial release had a very limited set of gameplay options to work from. With two expansions having massively increased the UA possibilities, it makes sense to revisit the earliest civs and see whether there's room to rework them and make them better. They've already said they haven't gone through and looked over them all, but it's not beyond the pale to imagine they may have looked at the Zulu UA and the barbarian conversion Reformation belief and concluded that Germany needed some spicing up.

I agree completely. It would be a shame if they pass on this. Economically, I can understand why they would. But considering they love their game as much as we do, let's hope they try to sustain a consistent level of quality, even throughout the "old stuff".
 
Guys, I've just been reading all these posts about Germany's UA.. But to be honest I can't believe no one is saying anything about Sweden from G&K. If there was ever a more usless UA for a civ this had has to be my choice. When I played Germany I played with raging barbarians and I found them really quite useful in capturing a huge army with Honor selected as a social policy.

As for Sweden, I found nothing useful about their UA.. Nothing! I played a game where every Civ was random, including me and when I saw I got Sweden I was horrified! I could never envisage giving away a precious great person for a quick influence boost that can easily otherwise be achieved through missions or bought outright anyway.. And that bit about gaining a GP boost by being friends with AI's (that they ALSO share!) was pathetic and hardly noticeable.. oh and don't get me started on their UU's.. Germany's ones are greatly superior!

I know this is a Germany thread, but if anyone has comments on this I'd love to hear them!
 
Guys, I've just been reading all these posts about Germany's UA.. But to be honest I can't believe no one is saying anything about Sweden from G&K. If there was ever a more usless UA for a civ this had has to be my choice. When I played Germany I played with raging barbarians and I found them really quite useful in capturing a huge army with Honor selected as a social policy.

As for Sweden, I found nothing useful about their UA.. Nothing! I played a game where every Civ was random, including me and when I saw I got Sweden I was horrified! I could never envisage giving away a precious great person for a quick influence boost that can easily otherwise be achieved through missions or bought outright anyway.. And that bit about gaining a GP boost by being friends with AI's (that they ALSO share!) was pathetic and hardly noticeable.. oh and don't get me started on their UU's.. Germany's ones are greatly superior!

I know this is a Germany thread, but if anyone has comments on this I'd love to hear them!

I do. First, Raging Barbarians doesn't do a thing to boost Furor Teutonicus. It increases the rate at the barbarians spawn, and not the amount of camps in a game.

Second, I actually like Sweden and I think they are one of the greatest civs overall. 90 influence is very, very, very useful. You can go many roads as Sweden and still get a good game going on:

a) Psycho-Adolphus: just get mad and be THE warmongering menace of the world. Go around on a killing spree by land and sea and generate a ton of GGs and GAs. You could do three things with them: use their bonuses only, use their 15% bonuses until you generate another one and then gift them or gift them outright. I find it very good for a Military victory because you can gift them to Mercantile CS for the happiness you'll probably need or to Militaristic CS for some UUs/regular units (they don't seem very powerful until you get 4 of them allied at the same time, holy cow). You will probably not use the 10% bonus to great people in this kind of game, but you can always start the killing spree when you have the Caroleans (which I consider better than the Panzer, to be honest) and meanwhile enjoy your % boost. The amount of GG and GA is actually big and can net you some alliances that could work towards a Diplo Victory (liberating CS through warring and gifting the generals/admirals) or a Military Victory (just continuing the killing spree while getting some bonuses of culture, happiness, food, units and faith, even science with patronage).

b) Missionary Gustavus: you could heavily focus on religion. If you achieve a good level of faith per turn, you can pump out many Great Prophets. For your religion, picking Interfaith Dialogue, Papal Primacy or Pilgrimage might be a good idea, along with the necessary Messiah (25% discount for Great Prophets). By doing this, you'll get cheaper and better Great Prophets. With pilgrimage, you have the faith to buy them, with Interfaith, you earn science for spreading, with Primacy, you earn influence once you spread. Whichever you choose: spread only 3 of the 4 times and gift the almost dead GProphet to a city state of your choice. Getting the next one won't take too long, and you can continue the cycle. Also, the faith from Pilgrimage might be used for GPersons at the end of the game, which means Alliances (or not). You'll also probably get friends here, so remember that your % bonus is CUMULATIVE, the AI's is not. If you have 4 friends, it is 40% bonus, and each of them will only get 10%.

c) Good Guy Lion of the North: play a small and peaceful game. Heavily increase your GP output with DOFs: staying small means more friends = more % gp modifier. By doing this, it isn't hard to get something around 60%-80% bonus (depends on the map). Alongside with Garden, Freedom Opener, Leaning Tower of Pisa and National Epic, this means 160-180%. You could generate good GP or not: use your Scientists and Engineers for yourself, decide what you'll do with Artists or Merchants. This usually means a big amount of GP that can get you CS alliances or their bonuses. The thing is: you don't have to gift every single GP, you gift the ones you want to give. Sometimes it is much more usefull to ally with a cultural CS rather than starting a Golden Age, for example. You can ally this strategy with the Holy Gustavus one and still get a nice game. Remember: defending your territory might also get you GA/GG = more alliances.

Long story short: Nobel Prize gives you another alternative to GP that would be wasted on lesser bonuses. I'm not talking about Scientists or Engineers. You could spend money on a CS, but why waste a 1000 :c5gold: when you can gift a useless 1-spread Great Prophet? The AI also gets the % modifier, but you get much more, as yours is cumulative. I agree that the Hakkapeliita is quite meh, but the Carolean is not, it is awesome! Come on, March! Anyway, you could create an empire based on GP generating (wonders wonders), a heavily military one (GG and GAs, Honor!) and a religious one (massive prophet generation) and get many alternatives for your bonuses. Ever had an evil Alexander against you on a Diplo Victory? Save some people and plop plop.

Regarding Germany: Landsknecht are very very good, only thing is they cost a whole bunch of money to upgrade. The UA is bad, on the other hand, and this isn't the case where a weak UA would be justified by amazingly awesome UUs. Panzer is ok, but comes quite late.
 
Haha! Sure did! That post was epic :) Thanks for the insights tho, made for an interesting read
 
Haha! Sure did! That post was epic :) Thanks for the insights tho, made for an interesting read

You're welcome! I'm sorry if it was too long, I got excited because Sweden is one of my favorites ::blush:

:D
 
Got an idea for Germany inspired by the Pathfinder ability:

Upon capturing a barb camp, you can choose between a few options. Once an option is chosen, it can't be chosen again until all options have been used. Like this:

You've received x gold from the encampment
- Convince the barbarians to join your civilization as a new unit
- Convince the barbarians to train your unit (+XP for the unit that cleared the camp, not subject to the 30XP cap)
- Retrieve additional gold from the camp
- Demand that the barbarians reveal the locations of ancient ruins (reveals nearest huts)
 
Got an idea for Germany inspired by the Pathfinder ability:

Upon capturing a barb camp, you can choose between a few options. Once an option is chosen, it can't be chosen again until all options have been used. Like this:

You've received x gold from the encampment
- Convince the barbarians to join your civilization as a new unit
- Convince the barbarians to train your unit (+XP for the unit that cleared the camp, not subject to the 30XP cap)
- Retrieve additional gold from the camp
- Demand that the barbarians reveal the locations of ancient ruins (reveals nearest huts)

Can there also be an option to drink from the skulls of the slain barbarians for a culture boost?

I like your idea :goodjob:
 
Got an idea for Germany inspired by the Pathfinder ability:

Upon capturing a barb camp, you can choose between a few options. Once an option is chosen, it can't be chosen again until all options have been used. Like this:

You've received x gold from the encampment
- Convince the barbarians to join your civilization as a new unit
- Convince the barbarians to train your unit (+XP for the unit that cleared the camp, not subject to the 30XP cap)
- Retrieve additional gold from the camp
- Demand that the barbarians reveal the locations of ancient ruins (reveals nearest huts)

Very cool ideas. This would make Germany far more interesting to play.
 
Sweden get more GPeople to play with: Great Musician, and Great Writer.

edit: Also Germany gets an indirect bonus with new barbarian units (see the thread " Venice and The Shoshone: First Gameplay and Impressions").
 
I suppose it remains to be seen, but how often do you suspect a barbarian horseman or tomahawk will just be waiting in the camp instead of out pillaging
 
Well, IIRC both the German and Ottoman UA did not actually have a maintenance reduction in Vanilla; it was added because they have UAs that allow to gain military units.

The Ottoman UA is fine. The German one really needs to be, IMO, production-focused or diplomacy-focused. Since I've done one for the latter, here's one for the former:

Gain +1 production from each improved non-Luxury non-Strategic Resource (e.g., Wheat). Your workers build improvements 25% faster.

I suppose it remains to be seen, but how often do you suspect a barbarian horseman or tomahawk will just be waiting in the camp instead of out pillaging

Deutsch, a Barbarian Camp conversion is based on the unit in the camp when it's spawned, and doesn't need to be there when you take the camp. At least, the last time I played Germany...
 
And Shaka gets +25% XP, which Bismark doesn't. That's neither here nor there. This issue is that they both share a unit maintenance bonus, which no matter the particulars, no matter how you slice it, is a unit maintenance bonus.

There's no reason two Civs should share that bonus in their UNIQUE ability. Especially since folks have been clammoring for a Germany update for some time now. No update on top of making their UA less unique is a slap to the face, IMHO. (And note that I say that as someone who didn't advocate for a Germany change prior to the Zulu's reveal.)

You are ignoring my point that if your problem is uniqueness then Suleiman and Bismark are even less apart than Shaka and Bismark. That's still unit maintenance bonus and still unit conversion bonus (with some differences).

If you are complaining about lack of diversity, you should have done that since vanilla not because of Shaka.
And apparently since Firaxis never changed that I can only conclude that to them those UA are different enough.
 
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