Deau
Emperor
I also consider settlers building to be far from an exact science.
Map type & difficulty level justify the urge to build them.
Start location and available tiles justify whether you should build them at pop 3,4,5 or 6 (or possibly more on maps like archipelago where you can expand after NC safely).
I typically consider a sweet spot around when I can get 13 HPT but I will often settle for 11 HPT.
So if you start in a deer/forest start, you will likely want to delay later to get a few forest hills chopped off to get higher settler production (as an example).
Similarly, if you start on all plains with some wheat, the granary can convert to as much as 3 hammers so you'd want to delay until granary is out to build settlers.
On the other hand, if you have an all grassland start with 3 hills, waiting to pop 4 will get you no net gain so you might want to start building around pop 3 letting your workers improve tiles in the mean time for faster paced growth afterwards.
Anyway just picturing some examples of adjusting settler building to the start location.
Map type & difficulty level justify the urge to build them.
Start location and available tiles justify whether you should build them at pop 3,4,5 or 6 (or possibly more on maps like archipelago where you can expand after NC safely).
I typically consider a sweet spot around when I can get 13 HPT but I will often settle for 11 HPT.
So if you start in a deer/forest start, you will likely want to delay later to get a few forest hills chopped off to get higher settler production (as an example).
Similarly, if you start on all plains with some wheat, the granary can convert to as much as 3 hammers so you'd want to delay until granary is out to build settlers.
On the other hand, if you have an all grassland start with 3 hills, waiting to pop 4 will get you no net gain so you might want to start building around pop 3 letting your workers improve tiles in the mean time for faster paced growth afterwards.
Anyway just picturing some examples of adjusting settler building to the start location.