Craig_Sutter
Deity
Haven't looked at G/K files...
Are there new things we can do, modwise, that we could not do before. For example, are there tools to set Civilization attitudes to each other similar to Civ IV or work-arounds via other additions that could be used as at start modifiers (for example, religious intolerance, or something in espionage that could be used to modify at start attitudes).
As well, can beliefs, pantheons, holy cities, etc. be set up at start via the world builder?
Is the worldbuilder set to add some of these items (religious citizens for example)? And can we do things like preferred religions, etc.
What other changes from a modders point of view, are there to xml, for example, that we should be aware of?
Thanks.
Are there new things we can do, modwise, that we could not do before. For example, are there tools to set Civilization attitudes to each other similar to Civ IV or work-arounds via other additions that could be used as at start modifiers (for example, religious intolerance, or something in espionage that could be used to modify at start attitudes).
As well, can beliefs, pantheons, holy cities, etc. be set up at start via the world builder?
Is the worldbuilder set to add some of these items (religious citizens for example)? And can we do things like preferred religions, etc.
What other changes from a modders point of view, are there to xml, for example, that we should be aware of?
Thanks.