I cant really understand all the rave reviews for civ 4 - im entirely dissapointed, I wouldn't considering playing this for long.
Some problems:
- The interface: unusable, awkward, lethargic
- Graphics: everything is way too big, cartoony, poorly rendered and quick moving - it reminds me of a dumpster diver game. The most annoying characteristic of the graphics is definatly the giant size of units and objects on the map - just clutters the screen. Everything besides citys need like a 75% size reduction. Also the graphics don't allow for small land masses, do you guys see long island east of new york in the revolutionary war scenario? It doesn't exist. Pretty funny, considering the biggest battle of the revolutionary war was fought there.
- Gameplay: Where do I begin? I'll just cover the points which made me uninstall the game. The research is way too fast, the unit build times are too slow, the dark/epic mood of civ 3 is destroyed by the game engine, the removal of advisors as being real people who offered advice is unacceptable (as is the truncation or removal of many civ 3 features on the advisor screens), the map is way too small, the game itself is very easy even on the hardest modes (in civ 3 i usually played regent and could sometimes squeak by at monach and it was truly the most challenging game i ever played) - too much to list.
- Civilopedia: Some pretty glaring historical inaccuracies in addition to what everyone has been saying about its poor design and implementation
- Climate: perhaps the worst thing about civ 4 is it completely disregards the time honored and perfect "Climate" of civ 3.
Remember when planning a invasion was a serious consideration that took 25 years? You built a huge fleet of triemes, loaded them with troops and sent them from carthage to greece - it took forever, and now your at a great risk, if your fleet gets intercepted, gets destroyed by nature or your army doesn't do as well as you'd like in greece, you might be met by a reprisal and be destroyed. There was always a feeling of danger, urgency and realism in civ 3 - theres no consequeneces or sense that you can lose in civ 4. There is no strategy, its just massing and attacking. Civ 3 is all about careful empire administration, placing border armies, relocating troops, micromanaging everything, maxing the limits of your economy, confronting new threats, careful and delicate diplomacy - and all these little touches will make you win, in civ 4, just mass, let 10 new researches every minute come to you automatically and dont worry about anything. In civ 3 if your invasion army was lost, you were in deep ****. Everyone has had that experience in civ 3 where you entered a horse culture's first square and was picked apart by horse archers - then you were ****ed, they steamrolled into your territory and you lost half your empire before you managed to regroup in the south and counterattack.
Remember when there was paradigms that lasted for hundreds of years? Although there was no official institution for it - I.e. game mechanic, it felt as if there was paradigms. For example, most civs were experiencing the "Bronze age" which lasted forever, and slowly civs would start creeping into the iron age realistically. Since it took so long to do research in civ 3 you could invade entire nations while your civilization was still in one paradigm. In civ 4, there is no paradigms, everything progresses far too quickly. Its unrealistic and not nearly as satisfying to see your civilization progress.
Anyway what I reccomend for any new guys on the forum is to get civilization 3 with the conquerors expansion and play the following mods from this website:
TAM (the ancient mediterranean)
Rise of Rome
Warhammer
LOTR
I'm sure there is other great ones too, but I prefer ancient/fantasy games.