Drivingrevilo
Warlord
- Joined
- Apr 18, 2020
- Messages
- 213
Yup, but it's still a limitation. That means it hardly qualifies as 'broken' or 'absurd'.
It is not broken, far from it. You cannot choose your neighbours being in GA at your will, nor can you engineer it. I don't think typing in bold red letters helps your cause.Mapuche's blanket +10 against civilizations in a golden age is extremely broken.
It's not limited to being usable by specific units, or against specific units. It doesn't matter what age Mapuche is in. It doesn't matter if it's an early or late era. It's not limited by the type of war or whose territory it is. There's just nothing that limits or counters it, and honestly in a golden age isn't going to be worth having Mapuche as a neighbor much of the time. Given all that, +10 is just...absurd.
I have to question how this got past the dev's balance team. And I suspect the answer is, there just isn't much of a standard in terms of balance.
There are many interesting combat abilities that can be given to a civ. Giving a civ a sweeping combat bonus is one of the worst things to do with a civ. This stacks the deck too much.
The red text doesn't have to help the cause beyond drawing attention to a statement that will be self-evident to the reasonable. I'm content to let others appear insightful by providing a compelling counter-argument or appear obtuse by disputing prima facie evidence.I don't think typing in bold red letters helps your cause.
How does that act as any kind of balance? It creates lopsided feast-or-famine situations, sure, but "lopsided" and "balanced" aren't synonyms. A civ doesn't need to engineer a situation that isn't uncommon, certainly not when there's an entire era to press the advantage, and the other civ will have an entire era to watch units of equal strength be crushed. +10 is pretty overwhelming.You cannot choose your neighbours being in GA at your will, nor can you engineer it.
It does when the bonus is that large. +10 is basically a unit from future eras.Yup, but it's still a limitation. That means it hardly qualifies as 'broken' or 'absurd'.
That's the entire point of Mapuche: they are really powerful against golden age civs. If you guy the +10, you pretty much cut at the premise of the civ.
Re: "Extremely limited"....Are you suggesting that golden ages are particularly rare? Or that having to use an ability opportunistically constitutes an extreme limitation, even if the opportunity isn't rare?Given its extremely limited, luck-dependent nature, I just don't see how it is broken.
Question with the intention of defusing the situation: Does Mapuche's Golden age bonus apply to heroics as well?
It is limited to 1/3 of the ages, which your opponents are not guaranteed to hit. If I am going to be limited as to when I can take advantage of the major feature of my Civ, the bonus had better be worth it.
Yes, so in actually it's not 1/3 of the ages, but technically half of them. Heroic ages aren't too common, but I likewise argue that golden ages aren't uncommon, and Mapuche can get their money's worth without the bonus needing to be so hefty. And if their rivals aren't getting golden ages, it is again a win/win for the Mapuche.Question with the intention of defusing the situation: Does Mapuche's Golden age bonus apply to heroics as well?
It's absolutely not luck dependent, unless your opponent is gonna avoid golden ages all game then you will be getting the bonus. Why do you people think the ability only works if the opponent enters a golden age in the classical era and not later?Given its extremely limited, luck-dependent nature, I just don't see how it is broken.
-snip-
Yes, so in actually it's not 1/3 of the ages, but technically half of them. Heroic ages aren't too common, but I likewise argue that golden ages aren't uncommon.
-snip-
As for defusing, appreciate the thought but don't worry about it too much. People can have discussions, even heated ones, without turning toxic. Heck, I'd like to proven wrong, but I don't think it's possible here. It's only possible for some people to be okay with a civ being able to overwhelm it's neighbors as long as they can only do it opportunistically.
Fair enough. It so happens, I'm playing a Mapuche game right now, started it before I saw this line of thought.Your response of "it isn't broken, far from it" does not move the needle any more than selecting a font color.
Re: "Extremely limited"....Are you suggesting that golden ages are particularly rare? Or that having to use an ability opportunistically constitutes an extreme limitation, even if the opportunity isn't rare?
Then you just wait, and eventually your time will come.
Are you sure you've observed this on a very consistent basis, to justify the 'broken' claim, and it was not one, two or three cases that left very vivid impression in your memory? Other cases just being forgotten?If you haven't been in a situation where you've observed it (from either side), then the "limitation" that you have to wait for the opponent to trigger perhaps does sound like something subsntantive...on a paper level.
For those who have to endure the +10 directed against them, an era is certainly a long time.The wait may be long, though.
I don't know how well you made use of the ability in that one game, but I also don't think it needs to take twenty games to know something broken is happening. Inconsistently broken is still broken. It's back to the issue of lopsidedness being conflated with balance, which is apparently a tough conceptual nut to crack.Are you sure you've observed this on a very consistent basis, to justify the 'broken' claim, and it was not one, two or three cases that left very vivid impression in your memory? Other cases just being forgotten?
From my above example I see no justification to claim Mapuche's +10 cs against golden age civs 'extremely broken'. Situationally strong, I'd say. I admit, that's just but one game, very insufficient to make a generalization.