So, What have You named Your Starships?

I just name ships (before their class, that is) after what they have, or what they look like. For example, I called one of my ships that had huge 'claws' 'Lobster', and an upgraded, faster scout ship 'Zipper'.
 
Just added two more vessel classes to my shipyard, both using the same basic hull:
Roc8954.jpg


- Cargo Hull Colonizer: The Phoenix Class, staying true to the mythical creatures theme, the Phoenix is a perfect image for a ship that builds up new life [out of its own ashes]. (In ancient Egyptian mythology and in myths derived from it, the phoenix is a mythical sacred firebird.
Said to live for 500, 1461 or for 12594 years (depending on the source), the phoenix is a male bird with beautiful gold and red plumage. At the end of its life-cycle the phoenix builds itself a nest of cinnamon twigs that it then ignites; both nest and bird burn fiercely and are reduced to ashes, from which a new, young phoenix arises. The new phoenix embalms the ashes of the old phoenix in an egg made of myrrh and deposits it in Heliopolis ("the city of the sun" in Greek), located in Egypt. The bird was also said to regenerate when hurt or wounded by a foe, thus being almost immortal and invincible — a symbol of fire and divinity.(...) Although descriptions (and life-span) vary, the phoenix became popular in early Christian art and literature as a symbol of the resurrection, of immortality, and of life-after-death.
Originally, the phoenix was identified by the Egyptians as a stork or heron-like bird called a benu, (see Bennu), known from the Book of the Dead and other Egyptian texts as one of the sacred symbols of worship at Heliopolis, closely associated with the rising sun and the Egyptian sun-god Ra.
)

- Cargo Hull Constructor: The Roc Class- another very fitting mirror of a being that is able to lift [and fly away with] even heaviest of weights with ease legendary ease. (A roc or rukh (from Persian رخ rokh) is a mythical white bird of enormous size and strength that is reputed to have been able to lift and eat elephants. The origin of the myth about the roc is unknown, and it is possible that the myth originated from an actual bird, with references to it being known from early as the 8th century from Middle-Eastern authors. There are reported sightings of this bird as recently as the 16th century by an English traveller who visited the Indian Ocean.)
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Footnote: "The roc is hardly different from the Middle-Eastern `anqa "عنقاء" (see phoenix)" Wikipedia - So I'd say this fits those two craft of the same hull type to a T.
 
Custom civ: Drakons
Custom Homeworld: Drakonia
Currency: Draks (drakis) ;)

superscout (reconaissance only)
Transport 1-3
Constructors 1-3
Flybite 1-3 Small hull size
Starhunter Small hull size
Hunter Wolfmark I-II-III Medium Hullsize
Battlehammer I-II-III Large Hullsize
Staruler 1-3 Huge hullsize

Custom Civ:

+30 Growth
+30 Military Production
+30 Improvements/ Social production
+15 Soldiering
+6 Logistics
+6 Loyalty

Industrialist party which adds a further +20 social production and +20 military production.
 
As for Destroyers larger than Cruisers, blame George Lucas. His Imperial Star "Destroyers" (more like Battlecruisers if not outright Battleships...) have done so much harm it's not even funny.
 
I named my best laser based capital ship class the Via Atari. I named a different, all around capital ship class with LOTS of little parts on it the Eukarya. I named my first mass driver based mediumsized capital ship class the Argonne. My high capacity, but well armed transport class was the Argo Combat Transport. My fastest scout class was the Roma (all roads lead to Rome).

And my favorite, an immensely powerful missle based class with high armor in all classes and secondary attacks in laser and railgun attacks, I called it the Sentas Crisca.
 
While Playing as Humans my naming scheme is as follows:

Tiny hulls are Fighters, and I usually name the class after swords. The indvidual ships I orginize into squadrons of only fighter which are named after a color. The ships in the squadrons's Call signs are The Color then a number designation. The first fighter is One, the second is two, etc.

Small hulls are destroyers. They are named after cities on Earth. Dome times I follow a scheme like all the ships of a class are named after cities near the city name of the class, or that start with the first letter of the class.

Medium hulls are frigates. They are named after countries, peoples, and ethnic groups.

Large Hulls are cruisers. They are named after famous people, usualy generals, military theorists, or warriors.

Huge hulls are battleships. The have Inspirational names like "Dauntless", "Invincable", "Victory", and "Honor".
 
So, I finaly implemented my little mod :) it adds a "big" hull* between "medium" and "large hulls". I have also botten rid off the medium fighter I had (really too many small fishes, never use as many, especialy when playing on huge maps).

So the list is now as follows:

Civilian:
-----------------------------
- Freighter (cargo): Atlantis Class
- Merchantman**: Asgard Class
- Constructor (adv.): Gargantua Class
- Constructor (basic): Roc Class
- Colony Ship (improved): Quetzalcoatl Class
- Colony Ship (basic): Phoenix Class
-----------------------------

Military:
-----------------------------
- Transport (cargo): Pegasos Class
- Long Range Recon (cargo): Unicorn Class
-----
- Fighter (tiny): Mantis (Scout), Manticore (Light Fgt.), Mars (Heavy Fgt.)
- Corvette (small): Horus Class
- Frigate (medium): Cerberos Class
- Destroyer (big*): Chimera Class
- Cruiser (large): Fenris Class (I am still not happy with my cruiser designs- changes to follow)
- Battleship (huge): Tarasque Class (BB), Tiamat Class (BC)
-----------------------------

** 50 HP (Huge Hull with trade module, etc)
Note: Amongst other changes, designs such as the small survey craft "Hermes", have shown to be most obsolete with v.1.1: Its is just too small to carry enough sensors efficiently- and in 1.1 the player is usualy too busy racing to colonize new planets rather than early exploration...

The Avalon Class gave way to the much improved concept of the Asgard Class. I also removed one of my fighter models (the middle one) since there was no real need for it- fighters are either cheap planetary defenders or swift attack craft- no need for a middle solution jack-of-all-trades in between for such a small craft. Instead I made a new ship design to cover the role of post-colonization phase exploration : The Unicorn (click)
 
I use very logical names.

Weaponed Ships:
Tiny = T, Small = S, Medium = M, L = Large .... most games end by this point.
Beam = B, Gun = G, Missile = M
Shield = S, Armor = A, Point Defense = P
Speed = S

Non-Weaponed Ships:
Troop Transport = TT, Constructor = Con, Colony = Col, Freighter = F
Speed = S, Range = R, Troops = T

So, a Medium Weaponed ship with 4 points in Beam, 2 points in Armor, and a 4 Spd would be labeled thusly:
M-B4A2-S4 <- Main Name (can't fit as much as the description because the font is bolded)
Med-Bea4Arm2-Spd4 <- Description (can fit more in here since the font isn't bolded)

A Constructor with 7 Spd and 1.0 Range:
Con-S7R1_0 (have to use underscores instead of periods)
Con-Spd7Ran1_0

A Troop Transport with 7 Spd, carrying 2 thousand Troops, and has a 1.0 Range:
TT-S7T2_0kR1_0
TT-Spd7Tro2_0kRan1_0

I don't normally put range in for Weaponed Ships and Non-Weaponed Ships don't normally have weapons or defenses.
 
I name mine generally with an insect theme for smaller vessels and a marine theme for the larger ones. Ticks early on, then bees, wasps, then generally on to Orcas and Leviathans.

My colony, constructors, and transports get N-col, N-con, and N-t, where N is their speed.
 
I use names that I've seen that are actually used in the navy (or so I think they are), such as the Oklahoma, Georgia, Odyssey, Sojourn, etc.

I also use fictitious-navy and alien names that I've seen elsewhere, like "The Truth and Reconciliation", the "Pillar of Autumn", the "In Amber Clad" (all from Halo series), and also "The Enterprise" and etc.

It may not be that original, but it beats some of the names I've come up with.

God's Tear. Named as such because it looked like a giant tear drop.
Satan's Fury. Named as such because it looked like a giant flame.
Hell's Gate. Named as such because of the circular gate design of it (and the red and yellow paint job.)

^^^LAAAAAME.
 
Here is a list of basic classes that I am working on. I am costantly looking for new names, so if you have any to add, let me know.

Galactic Civilization II Ship Class


Battleship - A large capital ship with a very high defense value.

Battlecruiser - A fast large ship with high attack and low defense designed to outgun smaller ships and outrun larger ships.

Bomber - A tiny or small ship armed with mass drivers.

Capital Ship - The general term for a medium + ship. Often has a high attack and defense. Usually expensive, so it is a good idea to protect with cheaper escorts. Must have a lower value than the escorts. (Attack / [Defense + Hit Points])

Colony Ship - Cargo ship that can colonize unclaimed worlds and move population between worlds. Should be designed to either have a high speed or a long range.

Constructor - Cargo ship which builds and improves star bases and claim resources. A more expensive version with a higher speed can be designed to claim resources near rival territory.

Corvette - A small, highly maneuverable ship.

Cruiser - A fast medium ship with medium attack and defense, designed to outmaneuver enemy ships.

Defender - A small ship designed to defend worlds from invasion. Requires heavy defense to survive the initial attack. No engines or life support are necessary, as the ship will rarely leave orbit.

Destroyer - A fast medium + ship with a high attack and a low defense.

Dreadnought - A huge heavily defended capital ship.

Escort - A ship (usually tiny or small) designed to protect capital ships. Designed to be fast, cheap, and with a higher value than the capital ship. (Attack / [Defense + Hit Points])

Freighter - A ship to create trade routes. Should have some engines and some life support.

Fighter - The general term for tiny and small ships.

Frigate - A medium ship armed with missiles.

Heavy Cruiser - A fast medium ship with a higher attack than a normal cruiser.

Interceptor - A tiny or small ship with very high speed designed to perform quick attack missions into enemy lands, or to quickly attack invasion fleets before they can reach your planets. Best used in large fleets.

Orbital Cannon - An Orbital Weapons Platform usually armed with mass drivers, although it can be armed with beam weapons. (When designing, it should look more like a space station than a ship)

Orbital Disruptor - An Orbital Weapons Platform armed with beam weapons. (When designing, it should look more like a space station than a ship)

Orbital Weapons Platform - A medium ship designed to defend worlds from invasion. Requires defense to survive the initial attack. No engines or life support are necessary, as the ship will rarely- if ever- leave orbit. (When designing, it should look more like a space station than a ship)

Orbital Missile Silo - An Orbital Weapons Platform armed with missiles. (When designing, it should look more like a space station than a ship)

Scout - A ship (usually tiny or small) designed to explore and to observe enemy lands. Usually unarmed. If armed, do not expect to be involved in any heavy fighting. Requires both sensors and high speed.

Spy Ship - A hull filled with engines and sensors to keep watch on the enemy. A cargo hull is good for this task because of the large amount of space. Do not worry about weapons or defense. It will blow up if you simply look at it the wrong way.

Transport - An unarmed ship to transport troops. Should be as fast as possible, as well as some sensors to make spotting the enemy more easily.
 
I always play humans or altarian.

I tend to use places as names. The idea being these are colony cities or towns or towns from earth that the colonists feel some connection to (the alegory being cities in the new world being named from "sponsor" cities in the old world).

Frigates, corvettes and such get names of towns or shires up to middle sized cities.

Cruisers tend to get names of larger fully metropolitan areas.

Battleships and dreadnaughts get named after counties or states or nationstates.

(I don't often bother with fighters, but when I do they're often named after insects, animals, or actions)

See the ship design thread for some examples.
 
I generally only build ships once I can make them medium size. If I have to build before then because of the AI I just use generic defenders, battleaxes etc.
Medium=Cruiser
Large=Battlecruiser
Huge= whatever (usually Death, Destroyer, Ripper etc)

1 engine sips are generally called Guardian Cruiser/Batttlecruiser while the faster ones are called Strike Cruiser etc. Often I build a limited production run of a handful of ships that are usually named after the weapon system onboard- Harpoon etc. Limited production normally means the weapons are different as I tend to puit all beam, missile, or impact weapons on the same hull instead of mixing them up. If the AI starts using the right defenses I'll build a bigger ship or put more weapons on the ship to compensate or design a new ship and rush produce a few of them.
 
LOL, you'll all no doubt think this very sad, but I have called the custom race I play with the most the Fiscians.
If you were to archetype them as a race, I guess you would look to Startreck and the Ferengi, however I like to think of the Fiscians as being a little more pround and courages than those space rats!

The ships are titled with financial sounding titles for their class:

Small ships - Bridging Finance or Loan
Medium Ships - Investment
Large Hulls - Hostile Takeover
Massive/Huge - Superannuation

Sad I know, but hey it goes with the theme of the race, and thus far the Metaverse has classified them as being Chaotic Nuetral, making shrewd acts of generosity that benefit their cause in the long term e.t.c...
I can't recall their race bonuses and starting techs from the top of my head, if people really care, I can post these next time I play the game.

Thus far I have found that having a strong financial edge certainly makes victories easier as you have the finances to build what you want, when you want and generally run your civilization at 100% production rate as much as possible.

Ok enough ranting. Thanks for reading my 1st post on this forum...ciao
 
I don't name the ship classes, but I do name the ships

Mostly they are names such as "Imperial War Hawk" or "Imperial Battle Hawk"
 
My naming conventions depend on the style of play I've adopted for that particular game. If I'm playing Humans, I'll usually resort to either US or British naval ship names ("Dreadnaught", "Invincible", "Independence") for capital ships and aircraft names for smaller ships ("Falcon", "Condor", "Hawk").

If I'm playing an evil race (usually custom), I go for more warlike names. My favorites are "Warlord", "Wargod", "Leviathan", "Dreadstar", "Terrornaut", "Reaper", "Predator", "Raptor" etc.

Later in the game after I have sufficient intel to know what my enemies' ships are like, I might have combinations ships with differing weapons/defenses appropriate to a campaign. To tell the difference between a beam ship and a missile ship, I'll affix "B" for beam, "M" for missiles, "G" for guns (mass drivers). So I can have a Dreadstar B and a Dreadstar M both in production depending on my needs.
 
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