Genv [FP];7182239 said:There's no Combo or UU that breaks the game... Name one, And I'll tell you how it can easily be countered.
Two factors you're forgetting Blitz. One, Praets don't get 10% innate city raid like Swords do - I'm looking at the Civilopedia right now. Two, Praets cost 45 hammers, axes cost 35. So, those Praets are a wee bit lower than you're presenting them, and there will be a couple more axemen kicking around based on production costs than there are Praets coming in.
Also, rushing has a lot of qualities which don't factor into the numbers. First, you need iron working and iron - the iron isn't always a given, and the Praets take time. Second, when you actually get these things, travel time factors in - if you strike out with 6 Praets, in the time it takes to get to the target city, buddy will have built more axemen (if he's preparing for a Praet rush) which means you will be fighting even larger numbers. Third, if you pick Boudica of Rome and the opponent is far off from you or, heaven forbid, on another island, then you may have just saddled yourself with traits that don't amount to anything but economic disadvantage for a long time.
I'm not saying this isn't a nasty and very hard to counter situation, but the odds are a bit better than you're making them sound with just number crunching. There are a few pretty major risks picking Boudica of Rome - either all those Praets and no place/too far to go with them, or no Praets at all... Or just that the guy spams so many cheaper axemen that your initial rush gets overwhelmed.
Now, there will be times when you get hit by that Praet wall and you could not possibly have survived it - you have no copper, lower production, whatever - but that's the nature of Civ. You can get screwed by war chariots the same way, you can be in a desert craphole while a Mansa Musa player is in a fertile flood plain/jungle paradise teching you into the ground, you can get locked onto a little island with Tokes while the rest of the world prances around holding hands and teching you into the stone age. Boudica of Rome definitely means you're in for a meat grinder early game, but I really don't believe it's completely unbeatable when you factor in the situations above. And honestly, who picks Gandhi on a 1 v 1 VS Boudica of Rome? You pick Sitting Bull and cram uber protective archers and dog soldiers down his throat. If the map is big enough that you may be out of rush range, then the Boudica player is gambling just as much as you are.
While I agree with everything else AfterShafter says above, I gotta disagree with the idea that there is a counter to Boudica of Rome. If the player is Boudica of Rome and the other conditions for a Praet rush are met (ie a decent production city and possession of Iron), there is no real counter to them. Unless the player decides to play a peaceful game... WTH would you do that for if you're going out of your way to get Agg/Chm praetorians?
Think praetorians (str 8, innate 10% city raid, +45% CRI/II, and +10% Combat I from AGG) = 13.2. A decent production city and you can have a huge army of these before anyone even founds Judaism. The best defense you'll get vs. a Praetorian like that before feudalism is (realistically) a shock promoted axeman (str 4 + 75% melee +10% combat + 25% fortify +25% hill +40% culture) equaling + 170% = 10.8.
So 13.2 vs. 10.8. And that's incredibly situational being on a hill in the capital (40% culture). So you sacrifice 2 or 3 praets and now the rest will take the capital.
Even with a protective nation:
Archer CGI/II/III/Drill I = 3 + 50% city + 50% innate/bonus hill + 75% CGI/II/III + 25% fortify + 40% cultural equals + 240% = 10.2 So there it is again 13.2 vs. 10.2 isn't that hard to overcome
After steamrolling a civ or two pre-construction, you can grab construction and finish off any other enemies on your continent preferably keeping 1 decent techer alive to trade with. Expand like crazy and focus on economy. Then once grabbing rifling (should be post-astronomy), send a large contingent of upgraded CR I/II/III combat I possible I/II praets that are now riflemen over to you intercontinental victims.
I don't really see a counter for that. On really high levels, if a good techer like Gandhi/Mansa Musa is on another continent and haven't been in a war yet, you may have an issue with being behind in tech, but if you play on average levels (noble/prince) there is no stopping Boudica of Rome.
Genv [FP];7182239 said:There's no Combo or UU that breaks the game... Name one, And I'll tell you how it can easily be countered.
OK I am playing as Rome - you are the Celts. We both rush for bronze. (we both get it.) I then begin going for my praets while building up an army of axes. I am playing as Genghis Khan Agg/Imp. Counter me.
1. You won't get CR II in the classical age without battles or a GG settled in a city. You get CR I combat I prats, or combat II prats, or combat/shock prats.
2. Shock axes in cities will definitely cause problems, so aggressive leaders can hold. Axes are cheaper than prats, and can probably swarm them also.
3. Since we're talking unrestricted leaders, any aggressive leader of native america would clobber booty call of rome. Hell, even sitting bull would - dog men are cheap.
If you're talking SP on levels below monarch, the AI can't even handle warriors right, let alone prats or any other halfway decent tactic. In MP, any combination of axes/defensive terrain can make life hell for prats. Once construction comes along, it evens it out even further - axes can easily beat prats if they're damaged even a tiny bit.
Genv [FP];7177038 said:Ind/Phi would still break the game.
Tokugawa is AGG/PRO. While PRO is pretty useless, especially in multiplayer, AGG/PRO gives you the best riflemen in the game just about. If you gave the Japanese one leader with these insanely powerful traits and another with PHI/IND, they'd be the most over-powered civ in the game.
And PHI/IND is completely different from the traits you mentioned above. They compliment one another directly, and there'd be no reason for that leader to do anything else other than spam wonders and farm gp's.
The trick about praets you are only allowed to use soft counters on them for a long time. (Where as the sword and other sword UUs get countered by axes.) Their first hard counter does not show up until crossbows. A crossbow kills a praet pretty much. but your only hope in the ancient era is an axe which can kill one if you level him good and right. Or elephants which are slightly stronger than an axe.Prats are good, sure, but far from invincible.
The AI never builds enough axeman to counter a massive and purposeful praetorian rush.