Social Policy Elimination Thread

Then let's set the match point for this terrible policy, someone finish it off.

Tradition - Opener - 20
Tradition - Finisher - 21
Tradition - Aristocracy - 17
Tradition - Landed Elite - 20
Tradition - Legalism - 21
Tradition - Monarchy - 21
Tradition - Oligarchy - 20
Liberty - Opener - 17
Liberty - Finisher - 20
Liberty - Citizenship - 20
Liberty - Collective Rule - 20
Liberty - Meritocracy - 20
Liberty - Representation - 20
Liberty - Republic - 20
Honor - Opener - 23 I always play with raging barbarians, on higher difficulties it's almost impossible to stay alive without this
Honor - Finisher - 20
Honor - Discipline - 20
Honor - Military Caste - 17
Honor - Military Tradition - 20
Honor - Professional Army - 21
Honor - Warrior Code - 20
Piety - Opener - 16
Piety - Finisher - 20
Piety - Mandate of Heaven - 20
Piety - Organized Religion - 20
Piety - Reformation - 17
Piety - Religious Tolerance - 20
Piety - Theocracy - 17
Patronage - Opener - 20
Patronage - Finisher - 20
Patronage - Consulates - 21
Patronage - Cultural Diplomacy - 20
Patronage - Merchant Confederacy - 16
Patronage - Philanthropy - 20
Patronage - Scholasticism - 21
Aesthetics - Opener - 20
Aesthetics - Finisher - 20
Aesthetics - Artistic Genius - 20
Aesthetics - Cultural Centers - 20
Aesthetics - Cultural Exchange - 22
Aesthetics - Fine Arts - 20
Aesthetics - Flourishing of the Arts - 20
Commerce - Opener - 17
Commerce - Finisher - 20
Commerce - Entrepreneurship - 20
Commerce - Mercantilism - 21
Commerce - Mercenary Army - 14
Commerce - Protectionism - 21
Commerce - Wagon Trains - 17
Exploration - Opener - 20
Exploration - Finisher - 16
Exploration - Maritime Infrastructure - 21 -
Exploration - Merchant Navy - 20
Exploration - Naval Tradition - 20
Exploration - Navigation School - 2
Exploration - Treasure Fleets - 20
Rationalism - Opener - 21
Rationalism - Finisher - 20
Rationalism - Free Thought - 20
Rationalism - Humanism - 21
Rationalism - Scientific Revolution - 20
Rationalism - Secularism - 23
Rationalism - Sovereignty - 17
 
The fun's only just started! Let's see how many more valid elimination threads we can get through. :crazyeye:

I'm waiting for the "Elimination Thread Elimination Thread" pitting best UU thread vs. overall civ thread vs. leaderhead thread, etc. That will truly be the sign of the apocalypse.
 
Tradition - Opener - 20
Tradition - Finisher - 21
Tradition - Aristocracy - 17
Tradition - Landed Elite - 20
Tradition - Legalism - 21
Tradition - Monarchy - 21
Tradition - Oligarchy - 20
Liberty - Opener - 17
Liberty - Finisher - 20
Liberty - Citizenship - 20
Liberty - Collective Rule - 20
Liberty - Meritocracy - 20
Liberty - Representation - 20
Liberty - Republic - 20
Honor - Opener - 23
Honor - Finisher - 20
Honor - Discipline - 20
Honor - Military Caste - 17
Honor - Military Tradition - 20
Honor - Professional Army - 21
Honor - Warrior Code - 20
Piety - Opener - 16
Piety - Finisher - 20
Piety - Mandate of Heaven - 20
Piety - Organized Religion - 20
Piety - Reformation - 17
Piety - Religious Tolerance - 17 I'm a bit troubled that this hasn't been downvoted yet. Man, that desert folklore works great in my grasslands capital, Arabia! I'm so glad I got this policy! I'd say this is almost useless 8 times out of 10, and below average the other two times.
Piety - Theocracy - 17
Patronage - Opener - 20
Patronage - Finisher - 20
Patronage - Consulates - 21
Patronage - Cultural Diplomacy - 20
Patronage - Merchant Confederacy - 16
Patronage - Philanthropy - 20
Patronage - Scholasticism - 21
Aesthetics - Opener - 20
Aesthetics - Finisher - 20
Aesthetics - Artistic Genius - 20
Aesthetics - Cultural Centers - 20
Aesthetics - Cultural Exchange - 22
Aesthetics - Fine Arts - 20
Aesthetics - Flourishing of the Arts - 20
Commerce - Opener - 17
Commerce - Finisher - 20
Commerce - Entrepreneurship - 20
Commerce - Mercantilism - 21
Commerce - Mercenary Army - 14
Commerce - Protectionism - 21
Commerce - Wagon Trains - 17
Exploration - Opener - 21 Not the best policy, but also underrated in my opinion. It always provides a nice boost in the speed I can explore the world. I don't usually regret taking it when I do. Also unlocks a nice wonder.
Exploration - Finisher - 16
Exploration - Maritime Infrastructure - 21 -
Exploration - Merchant Navy - 20
Exploration - Naval Tradition - 20
Exploration - Navigation School - 2
Exploration - Treasure Fleets - 20
Rationalism - Opener - 21
Rationalism - Finisher - 20
Rationalism - Free Thought - 20
Rationalism - Humanism - 21
Rationalism - Scientific Revolution - 20
Rationalism - Secularism - 23
Rationalism - Sovereignty - 17
 
I'm waiting for the "Elimination Thread Elimination Thread" pitting best UU thread vs. overall civ thread vs. leaderhead thread, etc. That will truly be the sign of the apocalypse.

That's already happened, they get taken down by the moderators. In fact, I know there was one for GnK and guess there was one for vanilla too, so I suppose you could start an 'Elimination Thread Elimination Thread Elimination Thread' if you wanted :). I'd be voting for the GnK 'Elimination Thread Elimination Thread' :p.
 
Tradition - Opener - 20
Tradition - Finisher - 21
Tradition - Aristocracy - 17
Tradition - Landed Elite - 20
Tradition - Legalism - 21
Tradition - Monarchy - 21
Tradition - Oligarchy - 20
Liberty - Opener - 17
Liberty - Finisher - 20
Liberty - Citizenship - 20
Liberty - Collective Rule - 20
Liberty - Meritocracy - 20
Liberty - Representation - 20
Liberty - Republic - 20
Honor - Opener - 23
Honor - Finisher - 20
Honor - Discipline - 20
Honor - Military Caste - 17
Honor - Military Tradition - 20
Honor - Professional Army - 21
Honor - Warrior Code - 20
Piety - Opener - 16
Piety - Finisher - 20
Piety - Mandate of Heaven - 20
Piety - Organized Religion - 20
Piety - Reformation - 17
Piety - Religious Tolerance - 17
Piety - Theocracy - 17
Patronage - Opener - 20
Patronage - Finisher - 20
Patronage - Consulates - 21
Patronage - Cultural Diplomacy - 20
Patronage - Merchant Confederacy - 16
Patronage - Philanthropy - 20
Patronage - Scholasticism - 21
Aesthetics - Opener - 20
Aesthetics - Finisher - 20
Aesthetics - Artistic Genius - 20
Aesthetics - Cultural Centers - 20
Aesthetics - Cultural Exchange - 22
Aesthetics - Fine Arts - 20
Aesthetics - Flourishing of the Arts - 20
Commerce - Opener - 17
Commerce - Finisher - 20
Commerce - Entrepreneurship - 20
Commerce - Mercantilism - 21
Commerce - Mercenary Army - 14
Commerce - Protectionism - 21
Commerce - Wagon Trains - 17
Exploration - Opener - 21
Exploration - Finisher - 13 Buy great admirals with faith? What a waste, Navigation School will provide more than enough admirals. Hidden antiquity sites? Cool, but not great. This finisher is far worse than Rationalism or Aesthetics.
Exploration - Maritime Infrastructure - 21 -
Exploration - Merchant Navy - 20
Exploration - Naval Tradition - 20
Exploration - Navigation School - 2
Exploration - Treasure Fleets - 20
Rationalism - Opener - 21
Rationalism - Finisher - 20
Rationalism - Free Thought - 20
Rationalism - Humanism - 21
Rationalism - Scientific Revolution - 20
Rationalism - Secularism - 24 This adds so much science.
Rationalism - Sovereignty - 17
 
Tradition - Opener - 20
Tradition - Finisher - 21
Tradition - Aristocracy - 17
Tradition - Landed Elite - 20
Tradition - Legalism - 21
Tradition - Monarchy - 22 Extra happiness and gold at the perfect time! I love this policy.
Tradition - Oligarchy - 20
Liberty - Opener - 17
Liberty - Finisher - 20
Liberty - Citizenship - 20
Liberty - Collective Rule - 20
Liberty - Meritocracy - 20
Liberty - Representation - 20
Liberty - Republic - 20
Honor - Opener - 23
Honor - Finisher - 20
Honor - Discipline - 20
Honor - Military Caste - 17
Honor - Military Tradition - 20
Honor - Professional Army - 21
Honor - Warrior Code - 20
Piety - Opener - 16
Piety - Finisher - 20
Piety - Mandate of Heaven - 20
Piety - Organized Religion - 20
Piety - Reformation - 17
Piety - Religious Tolerance - 17
Piety - Theocracy - 17
Patronage - Opener - 20
Patronage - Finisher - 20
Patronage - Consulates - 21
Patronage - Cultural Diplomacy - 20
Patronage - Merchant Confederacy - 16
Patronage - Philanthropy - 20
Patronage - Scholasticism - 21
Aesthetics - Opener - 20
Aesthetics - Finisher - 20
Aesthetics - Artistic Genius - 20
Aesthetics - Cultural Centers - 20
Aesthetics - Cultural Exchange - 22
Aesthetics - Fine Arts - 20
Aesthetics - Flourishing of the Arts - 20
Commerce - Opener - 17
Commerce - Finisher - 20
Commerce - Entrepreneurship - 17 Extra GMs are a penalty, not a bonus. They slow down your acquisition of useful Great People. Only Venice would ever want this policy.
Commerce - Mercantilism - 21
Commerce - Mercenary Army - 14
Commerce - Protectionism - 21
Commerce - Wagon Trains - 17
Exploration - Opener - 21
Exploration - Finisher - 13
Exploration - Maritime Infrastructure - 21
Exploration - Merchant Navy - 20
Exploration - Naval Tradition - 20
Exploration - Navigation School - 2
Exploration - Treasure Fleets - 20
Rationalism - Opener - 21
Rationalism - Finisher - 20
Rationalism - Free Thought - 20
Rationalism - Humanism - 21
Rationalism - Scientific Revolution - 20
Rationalism - Secularism - 24
Rationalism - Sovereignty - 17
 
Tradition - Opener - 20 + 1 = 21
Tradition - Finisher - 21
Tradition - Aristocracy - 17
Tradition - Landed Elite - 20
Tradition - Legalism - 21
Tradition - Monarchy - 22
Tradition - Oligarchy - 20
Liberty - Opener - 17
Liberty - Finisher - 20
Liberty - Citizenship - 20
Liberty - Collective Rule - 20
Liberty - Meritocracy - 20
Liberty - Representation - 20
Liberty - Republic - 20
Honor - Opener - 23
Honor - Finisher - 20
Honor - Discipline - 20
Honor - Military Caste - 17
Honor - Military Tradition - 20
Honor - Professional Army - 21
Honor - Warrior Code - 20
Piety - Opener - 16
Piety - Finisher - 20
Piety - Mandate of Heaven - 20
Piety - Organized Religion - 20
Piety - Reformation - 17
Piety - Religious Tolerance - 17
Piety - Theocracy - 17
Patronage - Opener - 20
Patronage - Finisher - 20
Patronage - Consulates - 21
Patronage - Cultural Diplomacy - 20
Patronage - Merchant Confederacy - 16
Patronage - Philanthropy - 20
Patronage - Scholasticism - 21
Aesthetics - Opener - 20
Aesthetics - Finisher - 20
Aesthetics - Artistic Genius - 20
Aesthetics - Cultural Centers - 20
Aesthetics - Cultural Exchange - 22
Aesthetics - Fine Arts - 20
Aesthetics - Flourishing of the Arts - 20
Commerce - Opener - 17
Commerce - Finisher - 20
Commerce - Entrepreneurship - 17
Commerce - Mercantilism - 21
Commerce - Mercenary Army - 14
Commerce - Protectionism - 21
Commerce - Wagon Trains - 17
Exploration - Opener - 21
Exploration - Finisher - 13
Exploration - Maritime Infrastructure - 21
Exploration - Merchant Navy - 20
Exploration - Naval Tradition - 20
Exploration - Navigation School - 2 - 3 = -1
Exploration - Treasure Fleets - 20
Rationalism - Opener - 21
Rationalism - Finisher - 20
Rationalism - Free Thought - 20
Rationalism - Humanism - 21
Rationalism - Scientific Revolution - 20
Rationalism - Secularism - 24
Rationalism - Sovereignty - 17


I think a lot of people are gonna overlook the tradition opener because well, it's the opener, but that +3 culture per turn and expansion buff is incredible. I could quite happily take just that from tradition and go down liberty if I had to.

And I'll just kill off Navigation School now. Sure, the Great Admiral can be quite useful for exploring the world, but by the point you get Navigation School I'd say most of the world should already be explored, and apart from that, the Great Admiral has no real use.
 
Tradition - Opener - 20 + 1 = 21
Tradition - Finisher - 21
Tradition - Aristocracy - 17
Tradition - Landed Elite - 20
Tradition - Legalism - 21
Tradition - Monarchy - 22
Tradition - Oligarchy - 20
Liberty - Opener - 17
Liberty - Finisher - 20
Liberty - Citizenship - 20
Liberty - Collective Rule - 21 - Probably my favorite in liberty tree. Getting free settler will allow you to get nice city spot faster and can allow you to do some other things, instead of wasting time/money on settler. 50% faster settler production is icing on the cake.
Liberty - Meritocracy - 20
Liberty - Representation - 20
Liberty - Republic - 20
Honor - Opener - 23
Honor - Finisher - 20
Honor - Discipline - 20
Honor - Military Caste - 17
Honor - Military Tradition - 20
Honor - Professional Army - 21
Honor - Warrior Code - 20
Piety - Opener - 16
Piety - Finisher - 20
Piety - Mandate of Heaven - 20
Piety - Organized Religion - 20
Piety - Reformation - 17
Piety - Religious Tolerance - 17
Piety - Theocracy - 17
Patronage - Opener - 20
Patronage - Finisher - 20
Patronage - Consulates - 21
Patronage - Cultural Diplomacy - 20
Patronage - Merchant Confederacy - 16
Patronage - Philanthropy - 20
Patronage - Scholasticism - 21
Aesthetics - Opener - 20
Aesthetics - Finisher - 20
Aesthetics - Artistic Genius - 20
Aesthetics - Cultural Centers - 20
Aesthetics - Cultural Exchange - 22
Aesthetics - Fine Arts - 20
Aesthetics - Flourishing of the Arts - 20
Commerce - Opener - 17
Commerce - Finisher - 20
Commerce - Entrepreneurship - 14 - Merchants aren't really that useful. If Merchants, Engineers and Scientist would be separated, this could be good policy, but 25% faster merchant speed seems like a joke, since usually you would want all the GS and maybe GE you can get. Only time i get merchants is when i'm playing Venice or puppet in gold focuses produces one. Double gold from missions is doesn't help that either.
Commerce - Mercantilism - 21
Commerce - Mercenary Army - 14
Commerce - Protectionism - 21
Commerce - Wagon Trains - 17
Exploration - Opener - 21
Exploration - Finisher - 13
Exploration - Maritime Infrastructure - 21
Exploration - Merchant Navy - 20
Exploration - Naval Tradition - 20
Exploration - Treasure Fleets - 20
Rationalism - Opener - 21
Rationalism - Finisher - 20
Rationalism - Free Thought - 20
Rationalism - Humanism - 21
Rationalism - Scientific Revolution - 20
Rationalism - Secularism - 24
Rationalism - Sovereignty - 17
 
Tradition - Opener - 21
Tradition - Finisher - 21
Tradition - Aristocracy - 17
Tradition - Landed Elite - 20
Tradition - Legalism - 21
Tradition - Monarchy - 22
Tradition - Oligarchy - 20
Liberty - Opener - 17
Liberty - Finisher - 20
Liberty - Citizenship - 20
Liberty - Collective Rule - 22 - Free settlers.
Liberty - Meritocracy - 20
Liberty - Representation - 20
Liberty - Republic - 20
Honor - Opener - 23
Honor - Finisher - 20
Honor - Discipline - 20
Honor - Military Caste - 17
Honor - Military Tradition - 20
Honor - Professional Army - 21
Honor - Warrior Code - 20
Piety - Opener - 13 - Meh.
Piety - Finisher - 20
Piety - Mandate of Heaven - 20
Piety - Organized Religion - 20
Piety - Reformation - 17
Piety - Religious Tolerance - 17
Piety - Theocracy - 17
Patronage - Opener - 20
Patronage - Finisher - 20
Patronage - Consulates - 21
Patronage - Cultural Diplomacy - 20
Patronage - Merchant Confederacy - 16
Patronage - Philanthropy - 20
Patronage - Scholasticism - 21
Aesthetics - Opener - 20
Aesthetics - Finisher - 20
Aesthetics - Artistic Genius - 20
Aesthetics - Cultural Centers - 20
Aesthetics - Cultural Exchange - 22
Aesthetics - Fine Arts - 20
Aesthetics - Flourishing of the Arts - 20
Commerce - Opener - 17
Commerce - Finisher - 20
Commerce - Entrepreneurship - 14
Commerce - Mercantilism - 21
Commerce - Mercenary Army - 14
Commerce - Protectionism - 21
Commerce - Wagon Trains - 17
Exploration - Opener - 21
Exploration - Finisher - 13
Exploration - Maritime Infrastructure - 21
Exploration - Merchant Navy - 20
Exploration - Naval Tradition - 20
Exploration - Treasure Fleets - 20
Rationalism - Opener - 21
Rationalism - Finisher - 20
Rationalism - Free Thought - 20
Rationalism - Humanism - 21
Rationalism - Scientific Revolution - 20
Rationalism - Secularism - 24
Rationalism - Sovereignty - 17
 
Tradition - Opener - 21
Tradition - Finisher - 21
Tradition - Aristocracy - 17
Tradition - Landed Elite - 20
Tradition - Legalism - 21
Tradition - Monarchy - 22
Tradition - Oligarchy - 20
Liberty - Opener - 17
Liberty - Finisher - 20
Liberty - Citizenship - 20
Liberty - Collective Rule - 22
Liberty - Meritocracy - 20
Liberty - Representation - 20
Liberty - Republic - 20
Honor - Opener - 24 = 23 + 1
Honor - Finisher - 20
Honor - Discipline - 20
Honor - Military Caste - 17
Honor - Military Tradition - 20
Honor - Professional Army - 21
Honor - Warrior Code - 20
Piety - Opener - 10 = 13 - 3
Piety - Finisher - 20
Piety - Mandate of Heaven - 20
Piety - Organized Religion - 20
Piety - Reformation - 17
Piety - Religious Tolerance - 17
Piety - Theocracy - 17
Patronage - Opener - 20
Patronage - Finisher - 20
Patronage - Consulates - 21
Patronage - Cultural Diplomacy - 20
Patronage - Merchant Confederacy - 16
Patronage - Philanthropy - 20
Patronage - Scholasticism - 21
Aesthetics - Opener - 20
Aesthetics - Finisher - 20
Aesthetics - Artistic Genius - 20
Aesthetics - Cultural Centers - 20
Aesthetics - Cultural Exchange - 22
Aesthetics - Fine Arts - 20
Aesthetics - Flourishing of the Arts - 20
Commerce - Opener - 17
Commerce - Finisher - 20
Commerce - Entrepreneurship - 14
Commerce - Mercantilism - 21
Commerce - Mercenary Army - 14
Commerce - Protectionism - 21
Commerce - Wagon Trains - 17
Exploration - Opener - 21
Exploration - Finisher - 13
Exploration - Maritime Infrastructure - 21
Exploration - Merchant Navy - 20
Exploration - Naval Tradition - 20
Exploration - Treasure Fleets - 20
Rationalism - Opener - 21
Rationalism - Finisher - 20
Rationalism - Free Thought - 20
Rationalism - Humanism - 21
Rationalism - Scientific Revolution - 20
Rationalism - Secularism - 24
Rationalism - Sovereignty - 17

The honor tree overall isn't very good, but the opener sure is. Not just for the culture but for all of the gold you will get with it. You will know exactly when they pop up which saves your tiles from being pillaged and lets you beat the AI to them.

Downing the Piety opener not only because it is terrible but because it encourages you to continue shooting yourself in the foot by taking Piety policies. Piety doesn't give you culture or gold at the beginning of the game when you need it and it only gives you a slight increase in faith.
 
Tradition - Opener - 21
Tradition - Finisher - 21
Tradition - Aristocracy - 17
Tradition - Landed Elite - 20
Tradition - Legalism - 21
Tradition - Monarchy - 22
Tradition - Oligarchy - 20
Liberty - Opener - 17
Liberty - Finisher - 20
Liberty - Citizenship - 20
Liberty - Collective Rule - 22
Liberty - Meritocracy - 20
Liberty - Representation - 20
Liberty - Republic - 20
Honor - Opener - 24 = 23 + 1
Honor - Finisher - 20
Honor - Discipline - 20
Honor - Military Caste - 17
Honor - Military Tradition - 20
Honor - Professional Army - 21
Honor - Warrior Code - 20
Piety - Opener - 10 = 13 - 3
Piety - Finisher - 20
Piety - Mandate of Heaven - 20
Piety - Organized Religion - 20
Piety - Reformation - 17
Piety - Religious Tolerance - 17
Piety - Theocracy - 17
Patronage - Opener - 20
Patronage - Finisher - 20
Patronage - Consulates - 21
Patronage - Cultural Diplomacy - 20
Patronage - Merchant Confederacy - 16
Patronage - Philanthropy - 20
Patronage - Scholasticism - 21
Aesthetics - Opener - 20
Aesthetics - Finisher - 20
Aesthetics - Artistic Genius - 20
Aesthetics - Cultural Centers - 20
Aesthetics - Cultural Exchange - 22
Aesthetics - Fine Arts - 20
Aesthetics - Flourishing of the Arts - 20
Commerce - Opener - 17
Commerce - Finisher - 20
Commerce - Entrepreneurship - 14
Commerce - Mercantilism - 21
Commerce - Mercenary Army - 11 - Never found Landsknechts that useful.
Commerce - Protectionism - 21
Commerce - Wagon Trains - 17
Exploration - Opener - 21
Exploration - Finisher - 13
Exploration - Maritime Infrastructure - 21
Exploration - Merchant Navy - 20
Exploration - Naval Tradition - 20
Exploration - Treasure Fleets - 20
Rationalism - Opener - 21
Rationalism - Finisher - 20
Rationalism - Free Thought - 21 - I wanted to vote for Secularism, but that policy will be fine in this thread. Free Thought is my second choice, as I like going wide even though it hurts science. Since I limit the growth of puppet cities, I have plenty of Trading Posts to make this policy work.
Rationalism - Humanism - 21
Rationalism - Scientific Revolution - 20
Rationalism - Secularism - 24
Rationalism - Sovereignty - 17
 
Tradition - Opener - 21
Tradition - Finisher - 21
Tradition - Aristocracy - 17
Tradition - Landed Elite - 20
Tradition - Legalism - 21
Tradition - Monarchy - 22
Tradition - Oligarchy - 20
Liberty - Opener - 17
Liberty - Finisher - 20
Liberty - Citizenship - 20
Liberty - Collective Rule - 22
Liberty - Meritocracy - 20
Liberty - Representation - 20
Liberty - Republic - 20
Honor - Opener - 24
Honor - Finisher - 20
Honor - Discipline - 20
Honor - Military Caste - 17
Honor - Military Tradition - 20
Honor - Professional Army - 21
Honor - Warrior Code - 20
Piety - Opener - 10
Piety - Finisher - 20
Piety - Mandate of Heaven - 20
Piety - Organized Religion - 20
Piety - Reformation - 17
Piety - Religious Tolerance - 17 - 3 = 14 Just horrible. Most of the time you won't even get the chance to use it especially in your capital and when you do the effect would probably not apply on you anyway.
Piety - Theocracy - 17
Patronage - Opener - 20
Patronage - Finisher - 20
Patronage - Consulates - 21
Patronage - Cultural Diplomacy - 20
Patronage - Merchant Confederacy - 16
Patronage - Philanthropy - 20
Patronage - Scholasticism - 21
Aesthetics - Opener - 20
Aesthetics - Finisher - 20
Aesthetics - Artistic Genius - 20
Aesthetics - Cultural Centers - 20
Aesthetics - Cultural Exchange - 22
Aesthetics - Fine Arts - 20
Aesthetics - Flourishing of the Arts - 20
Commerce - Opener - 17
Commerce - Finisher - 20
Commerce - Entrepreneurship - 14
Commerce - Mercantilism - 21
Commerce - Mercenary Army - 11
Commerce - Protectionism - 21
Commerce - Wagon Trains - 17
Exploration - Opener - 21
Exploration - Finisher - 13
Exploration - Maritime Infrastructure - 21
Exploration - Merchant Navy - 20
Exploration - Naval Tradition - 20
Exploration - Treasure Fleets - 20
Rationalism - Opener - 21+1 = 22 Need I say more? The Rationalism opener is almost always a priority.
Rationalism - Finisher - 20
Rationalism - Free Thought - 21
Rationalism - Humanism - 21
Rationalism - Scientific Revolution - 20
Rationalism - Secularism - 24
Rationalism - Sovereignty - 17
 
So we've given up on the +1/-4 system? If that's the case...

Tradition - Opener - 21
Tradition - Finisher - 21
Tradition - Aristocracy - 17
Tradition - Landed Elite - 20
Tradition - Legalism - 21
Tradition - Monarchy - 22
Tradition - Oligarchy - 20
Liberty - Opener - 17
Liberty - Finisher - 20
Liberty - Citizenship - 20
Liberty - Collective Rule - 22
Liberty - Meritocracy - 20
Liberty - Representation - 20
Liberty - Republic - 20
Honor - Opener - 24
Honor - Finisher - 20
Honor - Discipline - 20
Honor - Military Caste - 17
Honor - Military Tradition - 20
Honor - Professional Army - 21
Honor - Warrior Code - 20
Piety - Opener - 7 (10-3) - I want to like the new Piety, I really do, but considering it's still a pretty bad tree and its opener doesn't even provide culture...
Piety - Finisher - 20
Piety - Mandate of Heaven - 20
Piety - Organized Religion - 20
Piety - Reformation - 17
Piety - Religious Tolerance - 14
Piety - Theocracy - 17
Patronage - Opener - 20
Patronage - Finisher - 20
Patronage - Consulates - 21
Patronage - Cultural Diplomacy - 20
Patronage - Merchant Confederacy - 16
Patronage - Philanthropy - 20
Patronage - Scholasticism - 21
Aesthetics - Opener - 20
Aesthetics - Finisher - 20
Aesthetics - Artistic Genius - 20
Aesthetics - Cultural Centers - 20
Aesthetics - Cultural Exchange - 22
Aesthetics - Fine Arts - 20
Aesthetics - Flourishing of the Arts - 20
Commerce - Opener - 17
Commerce - Finisher - 20
Commerce - Entrepreneurship - 14
Commerce - Mercantilism - 21
Commerce - Mercenary Army - 11
Commerce - Protectionism - 21
Commerce - Wagon Trains - 17
Exploration - Opener - 21
Exploration - Finisher - 13
Exploration - Maritime Infrastructure - 21
Exploration - Merchant Navy - 20
Exploration - Naval Tradition - 20
Exploration - Treasure Fleets - 20
Rationalism - Opener - 23 (22+1) - +10% Science while the empire is happy is a good bonus in and of itself, and when you consider that it also unlocks the Porcelain Tower and all of those delicious Rationalism policies to come, I had to give this one my upvote.
Rationalism - Finisher - 20
Rationalism - Free Thought - 21
Rationalism - Humanism - 21
Rationalism - Scientific Revolution - 20
Rationalism - Secularism - 24
Rationalism - Sovereignty - 17
 
Tradition - Opener - 21
Tradition - Finisher - 21
Tradition - Aristocracy - 17
Tradition - Landed Elite - 20
Tradition - Legalism - 21
Tradition - Monarchy - 22
Tradition - Oligarchy - 20
Liberty - Opener - 17
Liberty - Finisher - 20
Liberty - Citizenship - 20
Liberty - Collective Rule - 22
Liberty - Meritocracy - 20
Liberty - Representation - 20
Liberty - Republic - 20
Honor - Opener - 24
Honor - Finisher - 20
Honor - Discipline - 20
Honor - Military Caste - 17
Honor - Military Tradition - 20
Honor - Professional Army - 21
Honor - Warrior Code - 20
Piety - Opener - 7
Piety - Finisher - 20
Piety - Mandate of Heaven - 20
Piety - Organized Religion - 20
Piety - Reformation - 17
Piety - Religious Tolerance - 14
Piety - Theocracy - 17
Patronage - Opener - 20
Patronage - Finisher - 20
Patronage - Consulates - 21
Patronage - Cultural Diplomacy - 20
Patronage - Merchant Confederacy - 16
Patronage - Philanthropy - 20
Patronage - Scholasticism - 21
Aesthetics - Opener - 20
Aesthetics - Finisher - 20
Aesthetics - Artistic Genius - 20
Aesthetics - Cultural Centers - 20
Aesthetics - Cultural Exchange - 22
Aesthetics - Fine Arts - 20
Aesthetics - Flourishing of the Arts - 20+1=21, nice boost for a cultural victory
Commerce - Opener - 17
Commerce - Finisher - 20
Commerce - Entrepreneurship - 14
Commerce - Mercantilism - 21
Commerce - Mercenary Army - 11
Commerce - Protectionism - 21
Commerce - Wagon Trains - 17
Exploration - Opener - 21
Exploration - Finisher - 13-3=10, I don't ever buy Great Admirals with faith, hidden sites is decent but that's pretty much it
Exploration - Maritime Infrastructure - 21
Exploration - Merchant Navy - 20
Exploration - Naval Tradition - 20
Exploration - Treasure Fleets - 20
Rationalism - Opener - 23
Rationalism - Finisher - 20
Rationalism - Free Thought - 21
Rationalism - Humanism - 21
Rationalism - Scientific Revolution - 20
Rationalism - Secularism - 24
Rationalism - Sovereignty - 17
 
Tradition - Opener - 21
Tradition - Finisher - 21
Tradition - Aristocracy - 17
Tradition - Landed Elite - 20
Tradition - Legalism - 21
Tradition - Monarchy - 22
Tradition - Oligarchy - 20
Liberty - Opener - 17
Liberty - Finisher - 20
Liberty - Citizenship - 20
Liberty - Collective Rule - 22
Liberty - Meritocracy - 20
Liberty - Representation - 20
Liberty - Republic - 20
Honor - Opener - 24
Honor - Finisher - 17 The gold from killing enemies is nice but dull. Purchasing GG's, however, might be useful with citadel spamming if your fpt is decent.
Honor - Discipline - 20
Honor - Military Caste - 17
Honor - Military Tradition - 20
Honor - Professional Army - 21
Honor - Warrior Code - 20
Piety - Opener - 7
Piety - Finisher - 20
Piety - Mandate of Heaven - 20
Piety - Organized Religion - 20
Piety - Reformation - 17
Piety - Religious Tolerance - 14
Piety - Theocracy - 17
Patronage - Opener - 20
Patronage - Finisher - 20
Patronage - Consulates - 21
Patronage - Cultural Diplomacy - 20
Patronage - Merchant Confederacy - 16
Patronage - Philanthropy - 20
Patronage - Scholasticism - 21
Aesthetics - Opener - 20
Aesthetics - Finisher - 20
Aesthetics - Artistic Genius - 20
Aesthetics - Cultural Centers - 20
Aesthetics - Cultural Exchange - 22
Aesthetics - Fine Arts - 20
Aesthetics - Flourishing of the Arts -21
Commerce - Opener - 17
Commerce - Finisher - 20
Commerce - Entrepreneurship - 14
Commerce - Mercantilism - 21
Commerce - Mercenary Army - 11
Commerce - Protectionism - 21
Commerce - Wagon Trains - 17
Exploration - Opener - 21
Exploration - Finisher - 10
Exploration - Maritime Infrastructure - 21
Exploration - Merchant Navy - 20
Exploration - Naval Tradition - 20
Exploration - Treasure Fleets - 20
Rationalism - Opener - 23
Rationalism - Finisher - 21 free tech + faith purchasing of GS' is a great combo to finish off rationalism. The finisher used to be OP too, giving 2 free techs.
Rationalism - Free Thought - 21
Rationalism - Humanism - 21
Rationalism - Scientific Revolution - 20
Rationalism - Secularism - 24
Rationalism - Sovereignty - 17
 
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