Perhaps I'm a few pages late, but I had to say something on the whole issue of piracy hurting the small company more.
Consider this hypothetical: On the one hand, you have John Madden's Football. It sells millions upon millions of copies a year.
On the other, you have an innovative, fun game by a little known developer. Due to their smaller buget for advertising and such, even with good word-of-mouth, they're probably doing great to get 500,000 copies sold. However, such a success could help springboard them to bigger and better projects in the future.
With a game, as has been pointed out, the majority of the cost of gamemaking is in development. The business model is basically that the first X copies of the game pay for the development. Beyond that number is profit. "X" varies by how much the development costs were, how much the game sells for, how much of every sale goes to manufacturing, shipping, buying shelf space, licensing, etc.
Let's say 25% of games are pirated. EA loses far more sales in terms of numbers, and a greater volume of money, however, their development costs were covered ten million copies ago. The game would still be a finacial success with even higher piracy, although they would have made more money without it.
The smaller game, with it's lower sales volume, now runs the danger of not covering it's development costs. It could be a major factor towards the end for the studio.
Sadly, it is the little guy hurt more by piracy. As someone else said, if there was no piracy, Microsoft would own the world. Instead, they just own a portion

But for a company dealing with smaller numbers, any negative factor is felt more strongly, including piracy.
So far as the semantics between theft and copyright infringment: When I, as a game developer, read in an internet forum that people are pirating my work, it sure as heck feels like they stole from me, no matter what you want to call it. It's money out of my pocket. I feel stolen from, infringed, violated, or whatever other label you'd like to put on it. I feel no sympathy for someone who downloads games out of a sense of entitlement.
The OP, on the other hand, I do feel for. He wants to get it legitimately, but can't for circumstances beyond his control. I hope you find a way to get it online, through friends in other nations, or something.