- All sorted now
<.< Probably me doing something stupid, but...
I've been playing FfH2 and FF for a while, and only recently decided to try them with the ErebusContinent mapscript (seeing as it was made in response to FfH2? Or am I barking up the wrong tree?) and with Full of Resources (seeing as in the thread it said it worked with FfH2). However, when I load up a game with either of these maps, I just get pure grassland, rivers, and the occasional lake - with added forest, hills, etc around starting locations, but otherwise pure grassland. Full of Resources works perfectly fine in vanilla BtS, while Erebus Continents crashes it (made only for FfH2 and FF, I'm guessing).
I've looked in the .py files (got them put in the BtS publicmaps folder - that the right place for them?
) and checked the bit where it recognises if there's FfH or FF in it. With Full of Resources, it says:
So I'm guessing it should be working... Wasn't able to find anything like that in the ErebusContinents file - then again, I'm python-illiterate.
I've attached the debug txt files for full of resources, in case that helps. I'm running BtS with patch 3.19 (I think. The latest one, anyway), and both in Fall from Heaven 2 (unsure of version) and Fall Further (Fall further 51 is the specific name of the shortcut...) I'm having this problem.
<.< Probably me doing something stupid, but...
I've been playing FfH2 and FF for a while, and only recently decided to try them with the ErebusContinent mapscript (seeing as it was made in response to FfH2? Or am I barking up the wrong tree?) and with Full of Resources (seeing as in the thread it said it worked with FfH2). However, when I load up a game with either of these maps, I just get pure grassland, rivers, and the occasional lake - with added forest, hills, etc around starting locations, but otherwise pure grassland. Full of Resources works perfectly fine in vanilla BtS, while Erebus Continents crashes it (made only for FfH2 and FF, I'm guessing).
I've looked in the .py files (got them put in the BtS publicmaps folder - that the right place for them?

Code:
is_BtS_FFH2 = False
if BtS and "Fall from Heaven 2" in modName : is_BtS_FFH2 = True
is_BtS_FF = False
if BtS and "Fall Further" in modName : is_BtS_FF = True
So I'm guessing it should be working... Wasn't able to find anything like that in the ErebusContinents file - then again, I'm python-illiterate.
I've attached the debug txt files for full of resources, in case that helps. I'm running BtS with patch 3.19 (I think. The latest one, anyway), and both in Fall from Heaven 2 (unsure of version) and Fall Further (Fall further 51 is the specific name of the shortcut...) I'm having this problem.