[SOLVED]Problems with downloaded mapscripts

Castaras

Chieftain
Joined
Mar 30, 2010
Messages
22
Location
Britain
- All sorted now

<.< Probably me doing something stupid, but...

I've been playing FfH2 and FF for a while, and only recently decided to try them with the ErebusContinent mapscript (seeing as it was made in response to FfH2? Or am I barking up the wrong tree?) and with Full of Resources (seeing as in the thread it said it worked with FfH2). However, when I load up a game with either of these maps, I just get pure grassland, rivers, and the occasional lake - with added forest, hills, etc around starting locations, but otherwise pure grassland. Full of Resources works perfectly fine in vanilla BtS, while Erebus Continents crashes it (made only for FfH2 and FF, I'm guessing).

I've looked in the .py files (got them put in the BtS publicmaps folder - that the right place for them? :confused:) and checked the bit where it recognises if there's FfH or FF in it. With Full of Resources, it says:

Code:
        is_BtS_FFH2 = False
        if BtS and "Fall from Heaven 2" in modName : is_BtS_FFH2 = True

        is_BtS_FF = False
        if BtS and "Fall Further" in modName : is_BtS_FF = True

So I'm guessing it should be working... Wasn't able to find anything like that in the ErebusContinents file - then again, I'm python-illiterate.

I've attached the debug txt files for full of resources, in case that helps. I'm running BtS with patch 3.19 (I think. The latest one, anyway), and both in Fall from Heaven 2 (unsure of version) and Fall Further (Fall further 51 is the specific name of the shortcut...) I'm having this problem.
 

Attachments

"[path to civ]\Beyond the Sword\PublicMaps" is the correct location for ErebusContinents.py, and should also work for Full_of_Resources.py. (This is incorrect; see my next post below.)

I recently had a similar problem with a different mapscript. The cause ended up being file corruption caused by a bad download. I would suggest renaming those mapscripts to .txt and opening them with a text editor (such as notepad). Look for signs of corruption (garbled text with strange characters; it will look very different from the rest of the clean code). If the mapscrips are corrupted then delete them and redownload them. If not, rename them to .py and contact the authors for further assistance.

For ErebusContinents, use this thread: [MapScript] Erebus Continent v2.64

For Full of Resources, use this thread: [Map Script] Full of resources
 
Thanks for the heads up on corruption - while it wasn't the maps themselves that were corrupted, turned out that my version of BtS was in two parts, one in one directory one in the other, for some reason. Reinstalling solved my map problems.
 
I was wrong about where to put these mapscripts. I decided to try them and noticed that I hadn't read the instructions carefully enough.

ErebusContinent.py is supposed to go in "[path to civ]\Beyond the Sword\Mods\Fall from Heaven 2\PrivateMaps".

The installation instructions for Full_of_Resources.py says to put it in "[path to civ]\PublicMaps", for whatever reason.

I'm not sure if those mapscripts will work correctly in other locations.
 
The installation instructions for Full_of_Resources.py says to put it in "[path to civ]\PublicMaps", for whatever reason.

I'm not sure if those mapscripts will work correctly in other locations.

Full of resources works fine in the BTS\public maps folder as well.
 
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