Solver's unofficial BtS 3.17 patch

Your units aren't supposed to receive Flanking from Harbormaster -- they're supposed to receive Navigation 1.
Well, whatever it was, all I know is it didn't happen and it was... annoying to say the least. And yes, this was 3.13.

Wodan
 
Well, whatever it was, all I know is it didn't happen and it was... annoying to say the least. And yes, this was 3.13.

Wodan

The problem I have found Wodan, is when you get one of those events that improve a given Unit - you don't get the promotion when the unit upgrades. Only when you build the unit. Personally I think that's a bug ;)
 
Balderstorm, I am also not yet decided on the initial assignment if iCollateralStrength. Returning the *collateralDamage() may be a good idea there, more feedback on that is certainly welcome.

Giving non-native units 50% of their strength as iCollateralStrength isn't clean, though, it does, as it turns out, make such units more powerful than they were in 3.13 - certainly not the intention. Collateral protection, though, is actually supposed to work the way it does with these changes, I think. Another tweak to the initial iCollateralStrength may be a good idea, giving the reduction back.

Let's wait a bit, I want to do it well in the end...
 
The problem I have found Wodan, is when you get one of those events that improve a given Unit - you don't get the promotion when the unit upgrades. Only when you build the unit. Personally I think that's a bug ;)
So you're saying it worked correctly and all my new build units would have the promotion, whereas the gazillion units I already had were SOL?

I guess I could buy that. Offhand I can't recall building any more naval units in that game, so I wouldn't know if that was the case. Regardless, that would certainly be counter-intuitive. Another situation of poor text xml descriptions I suppose.

Wodan
 
The problem I have found Wodan, is when you get one of those events that improve a given Unit - you don't get the promotion when the unit upgrades. Only when you build the unit. Personally I think that's a bug ;)

It would really imbalance the game if every unit the "event unit" could upgrade to got the bonus.
 
It would really imbalance the game if every unit the "event unit" could upgrade to got the bonus.
Frankly I would think it would go the other way around.

Say I have 12 current naval units.
Option 1: all 12 get the benefit.
Option 2: all the units I build the rest of the game get the benefit.
(Option 3: both)

Seeing as how #2 could be as many units as I want, seems to me that would be imbalancing, if anything.

But, after all, we're only talking about a promotion. Hardly imbalancing in either case.

Wodan
 
@ CivCorpse, hardly. I got the +Shock for Axemen event. None of my warriors that upgraded got the promotion. All my units that I built did. Is the warrior that upgraded to an axeman somehow inferior to one that was never a warrior? I don't think so.
 
Solver, please fix "modern roads" bug, if it is possible. There were some people reporting, that old-style ancient roads graphics appears instead of modern roads graphics in industrial age.
 
The problem I have found Wodan, is when you get one of those events that improve a given Unit - you don't get the promotion when the unit upgrades. Only when you build the unit. Personally I think that's a bug ;)

That's not a bug. It's working as intended. I think the in-game rationale is that the new design/technology only becomes available, so pre-existing units will not receive the benefit.

And, of course, units that already HAVE the freebie promotion wouldn't receive anything anyway.

This is a bug.
 
That's not a bug. It's working as intended. I think the in-game rationale is that the new design/technology only becomes available, so pre-existing units will not receive the benefit.
Gotcha. In this case I would recommend tweaking the description, because that's not at all intuitive.

Wodan
 
One more change in 0.17 that I forgot to list:

  • AI will no longer settle Great People in cities that are in danger of being captured
 
I don't think this is it, but I'll ask anyway: the CVgamecoreDLL.dll in this patch should not affect the playing of the sound bytes when a tech is researched, right? All of a sudden, I am not hearing Spock anouncing new tech I have researched!
 
Definitely not. I'm not even sure if that is possible to affect from the dll at all...
 
That's what I thought. Time to go -a- hunting!
 
Like I said before in Bh thread, I think that is a bad idea. Now if you make Theo AI reluctant in settling the missionary unless they are alone out of the AP (to avoid a vs heatens war ) or if it is in a hammer deprived enviroment ( AP hammers ) , that is a entirely diferent issue.....
 
I actually thought Bh's fix was fine (although I would have barred human and non-human players from gifting missionaries equally...and would have applied the ban to corporate execs, too.) I really didn't see the rationale for permitting it for anyone -- these units are limited so that the individual spreading the religion has to bear an opportunity cost (however small) to spread that religion. I am in favor of slowing down the players' ability to spam a religion quickly.
 
Frankly I would think it would go the other way around.

Say I have 12 current naval units.
Option 1: all 12 get the benefit.
Option 2: all the units I build the rest of the game get the benefit.
(Option 3: both)

Seeing as how #2 could be as many units as I want, seems to me that would be imbalancing, if anything.

But, after all, we're only talking about a promotion. Hardly imbalancing in either case.

Wodan

Hi

I am not sure what happened. But every event I have seen like that gives both. Like my first 3.17 game I got harbor master event too. I choose the free combat 1 option and afterwards every naval unit I had that didnt already get combat 1, got it and every naval unit I built after got it.

That's how its always worked. Like the shock event for axemen then every axe you have already gets shock if they didnt already have it and every axeman you build after gets it. The only time upgrades affect it is like events for a spcecific unit. Like in the axemen getting shock event. All your old axes will get it and all new axes you build will get it. BUT say you have some warriors if you upgrade those warriors to axes they wont get the free free shock promotion.

My thinking is it works like that since it works kinda same principle or mechanic that traits like agressive and protective work. Like say your an agressive leader so all melee and gunpowder you build get free combat 1. But say you upgrade an archer to a gunpowder unit like a rifle. They dont automatically get free combat 1 on upgrade either.

Kaytie
 
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