Any chance any of these patches will ever reduce the chance of nuclear meltdowns?
Any chance any of these patches will ever reduce the chance of nuclear meltdowns?
Sorry, Solver, do you know if you happen to have changed Stealth Bombers in 3.17? My stealth bombers don't seem to be causing collateral damage. Is that intentional?
Doubtful, but you don't need a patch for that. Just open up XML/Buildings/CIV4BuildingInfos.xml, scroll down to the BUILDINGCLASS_NUCLEAR_PLANT entry, and change <iNukeExplosionRand> from 2000 to something bigger. (The chance is 1/that number). If you want to completely remove the possibility of meltdown, just change it do 0.
Or you could say my mod changes a bunch of stuff many users may indeed want. It's all in the eye of the beholder.Yeah, but his mod changes a bunch of stuff many users may not want. Try the better AI mod, it doesn't change the gameplay like Wolf's mod does. Although, I still say wait for an update to the unofficial patch, if you don't want to mess around with mods changing the gameplay.
If you do want to change the game, then go ahead and install a mod.
No, it doesn't actually divide by zero. Zero is interpreted as a special value to signal that there is no chance. Logically, think of it like this:Divide by zero? Oh God.
If (DEFINE == 0)
chance = 0
else
chance = 1/DEFINE
Or you could say my mod changes a bunch of stuff many users may indeed want. It's all in the eye of the beholder.
are there any exe unistaller for Solver patch which can restore original 3.17 files and delete one extra xml? just an application to do make full unistall process