Kalimakhus
Emperor
- Joined
- May 8, 2007
- Messages
- 1,249
Well from what I read in the Apolyton thread Agressive AI is more challenging in a militaristic sense. While normal AI can still be quite challenging especially on higher difficulties. I guess a balanced builder/warrior strategy can beat the Aggressive AI as it loses the tech lead with concentrating on building more units and getting involved in more wars. sveint post proves this to be right.
What I actually hope for is an AI that is challenging on Noble difficulty. i.e. without any unfair bonuses (which by the way are easy to beat with several techniques). It should need quite a lot of work for even to get somewhat near it.
What I actually hope for is an AI that is challenging on Noble difficulty. i.e. without any unfair bonuses (which by the way are easy to beat with several techniques). It should need quite a lot of work for even to get somewhat near it.