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Solver's Unofficial BtS Patch

Discussion in 'Civ4 - General Discussions' started by Solver, Jul 31, 2007.

  1. Solver

    Solver Civ4/5 beta tester

    Joined:
    Mar 22, 2002
    Messages:
    1,260
    Location:
    Latvia, Riga
    You can just set up a mod folder for this, and play with it when not playing HOF games.
     
  2. Brancaleone

    Brancaleone Chieftain

    Joined:
    Oct 30, 2005
    Messages:
    242
    Location:
    Brazil
    I found the location for those like me with Steam BTS. The game files are actually well hidden on C:\Arquivos de programas\Steam\steamapps\common\sid meier's civilization iv beyond the sword\Assets. Nowhere they direct you to this place, so i had to explore like 40 folders to find it. Just put everything there instead of in your .../Program Files\Firaxis\etc and it should work.
     
  3. IronCrown

    IronCrown Black Foe of the World

    Joined:
    Jun 21, 2007
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    674
    Tip for next time: Click Start, then Search, and search for "Assets". Would have presented you the folder within 5 seconds ;)
     
  4. Brancaleone

    Brancaleone Chieftain

    Joined:
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    Location:
    Brazil
    That would have been too easy. I dont play Financial for this reason :rolleyes:
     
  5. Solver

    Solver Civ4/5 beta tester

    Joined:
    Mar 22, 2002
    Messages:
    1,260
    Location:
    Latvia, Riga
    Made an important update regarding two gameplay issues that people have noted.

    * Corporation maintenance is now exempt from inflation, so the costs don't blow up so much.
    * Poison Water and Ferment Unhappiness missions changed for non-Normal speeds. Only the duration scales now, not the effect. So on Marathon, it will be -8 happy for 24 turns, not -24 happy for 24 turns.
     
  6. phungus420

    phungus420 Chieftain

    Joined:
    Mar 1, 2003
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    6,296
    Nice. These two were the game breakers, it's great to have a fix here. Thanks.
     
  7. Teg_Navanis

    Teg_Navanis Chieftain

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    Jan 21, 2006
    Messages:
    737
    Just wanted to say that I love the fact that you guys release quick fixes without fuss, even though they are unofficial. With QA, it will probably take weeks until the first official patch comes out.
     
  8. TheBladeRoden

    TheBladeRoden Deity

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  9. Solver

    Solver Civ4/5 beta tester

    Joined:
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    Location:
    Latvia, Riga
    Thanks for all the good words folks!
     
  10. Thorbal

    Thorbal not enough ram!

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    Lower Saxony, Germany
    Shameless :bump: !

    Thanks, great work :thumbsup: !
     
  11. erebos

    erebos Chieftain

    Joined:
    Jul 26, 2007
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    Germany
    will this be the official way to go for firaxis? i don't want to get used to that if it will not find it's way into an official patch because it's changing corporations from a semi-weapon to a production/culture/science-booster. and i want to develop tactics that i can use even after a patch.

    erebos
     
  12. Solver

    Solver Civ4/5 beta tester

    Joined:
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    Location:
    Latvia, Riga
    The official patch will also change it, yes. I can't promise you that it will be exactly the same, but my fix certainly puts it closer to what it will be in the official patch.
     
  13. porkdiesel

    porkdiesel Chieftain

    Joined:
    Oct 30, 2005
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    44
    Possibly tone down the AI building of 10,000 caravels?

    It wouldn't be so bad if they actually attacked with a stack of them, instead of putzing around the coast doing nothing but giving me XP
     
  14. DrJambo

    DrJambo Crash-test dummy

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    Dec 27, 2001
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    Location:
    Athens of the North (Edinburgh)
    Indeed the AI does love the caravel. They make great privateer fodder, but you're right, it isn't clever...

    Edit: It's probably because the caravel fills so many AI roles. I notice it's the only ship that has an AI for spies and missionaries. Does that mean that once caravels are outdated, the AI won't use Galleons and Transports to deliver spies and missionaries/executives oversea?
     
  15. Lord Shadow

    Lord Shadow General

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    Oct 14, 2005
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    Excellent work! Keep it up! :clap:
     
  16. Solver

    Solver Civ4/5 beta tester

    Joined:
    Mar 22, 2002
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    Location:
    Latvia, Riga
    Minor update...

    * Added possible workaround for a crash bug.
    * Fixed an infinite loop problem with city attackers (thanks Gyathaar)
     
  17. Tristan daCunha

    Tristan daCunha Pacifist Aggressive

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    Jun 23, 2006
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    Thank you, Solver, for all the help you are providing us. :)
     
  18. Moquia

    Moquia Chieftain

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    Nov 20, 2006
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    First I would also like to thank Solver for this patch, but I think there is still a problem with autoexplorers. While its much better than before, they still occasionally get caught in a loop and must be manually moved to get out of it. Anyone else seen this?
     
  19. TheBladeRoden

    TheBladeRoden Deity

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  20. SittingBull

    SittingBull Chieftain

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    Jul 7, 2005
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    13
    HTML:
    If you want a fix to the Military Academy bug, download the next file and
     place it into Assets\Units (again, preferably back up the original).
    I don't exactly have this folder; is it safe to say its actually in Assets\XML\Units?
     

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