CloudedSun
Chieftain
- Joined
- Jul 30, 2007
- Messages
- 59
Hooray for Solver! Just installed this patch, and life is a lot more pleasant running a free market economy with corporations now.
Just downloaded it, and renamed the original dll to CvGameCoreDLL1.dll, and replaced it with your dll, the game loaded ok, map ok, tried to build first town with settler and POOF crash to desktop!!
Tried it by itself same results, crash!
No. The game was changed so that it no longer recognizes dll files put in CustomAssets, so that won't work anymore.
Well, does 'Missionaries' include Executives?
If so, then shouldn't the transport ships also include AI for Spies and Missionaries (+ Executives?)? Otherwise won't the AI fail to be able to use Spies and Missionaries (+ Executives?) overseas when Caravels are obsolete? I've never seen the AI use Executives to spread its Corporation overseas? Nor Spies for that matter...
Thoughts?
Just downloaded it, and renamed the original dll to CvGameCoreDLL1.dll, and replaced it with your dll, the game loaded ok, map ok, tried to build first town with settler and POOF crash to desktop!!
Tried it by itself same results, crash!
Try moving the old .dll out of that folder. What I did was make a new folder in Assets called "backup" and stuck it in there.
If that doesn't work, have you changed anything else in your Civ4/BtS installation?
i tried that also, and no i never change anything in the original Civ4 stuff.
I think its the dll that he just put out on 3 Aug, thats not working correctly??
Well I installed that one yesterday, and it works fine.
Is it crashing every time you make a new game then? Does anything work, like scenarios...etc?
bool CvUnitAI::AI_heal(int iDamagePercent, int iMaxPath)
if (plot()->isCity() || (healTurns(plot()) == 1))
if (plot()->isCity() || (healTurns(plot()) == 1) || (AI_getUnitAIType() == UNITAI_EXPLORE))