Any plans to tackle the stealth destroyers as escorts dealie?
http://forums.civfanatics.com/showthread.php?t=236379
http://forums.civfanatics.com/showthread.php?t=236379
Have you or are you going to fix the bug that spawns the same civ as you as a colony?
If the AI is spending less on espionage how will it ever 'steal' tech? To steal tech one must actually concentrate EPs on one player and probably invest a little more than usual.
I'm glad the AI will now destroy towns. It may be a little too powerful, but at least the AI will engage in that activity.
Does the issue about the City Governor turned off (messing up with your choices about city production and specialists) have any chance to be fixed in your patch? If no, does it have any chance to be fixed in the next official patch?but I am only going to change those design decisions that are obviously screwed up and have an easy resolution.
We're talking up to 280 lost commerce from a single espionage mission. Given that even pillaging at war is more difficult, it's certainly unfair, and Towns should revert to Villages when destroyed through EP.
Does the issue about the City Governor turned off (messing up with your choices about city production and specialists) have any chance to be fixed in your patch? If no, does it have any chance to be fixed in the next official patch?
Thanks.
I am glad you came to this conclusion. Hoping to see this integrated into the next unofficial and official patches!
I've removed Bhruic's code from the latest update and replaced it with Blake's latest code. So now it's a question of whether that works![]()