Squirrelloid
Warlord
- Joined
- Sep 26, 2007
- Messages
- 263
(1) Tokagawa's Industrious/Agricultural/Organized combination is absolutely brutal. I'm seriously an entire era ahead of the computer on Prince difficulty, and ahead on the power curve. And I've been playing peaceful/builder until I get interesting units, which means I probably could have annihilated one or more opponents already if I were feeling more aggressive.
Fix: Really, the combination is a problem because its so ridiculously productive. Change Ind or Agr for something else.
(2) The Great Bazaar is seriously too much, especially since all the other cash buildings provide bonus cash and not percentage multipliers. I'm running 100% science with about 10 cities at a profit. Not right.
Fix: Return market to +25%. Merge Tavern/Inn and make its effect on income small and a percentage multiplier (+10%?). Great Bazaar might be ok then.
Fix: Really, the combination is a problem because its so ridiculously productive. Change Ind or Agr for something else.
(2) The Great Bazaar is seriously too much, especially since all the other cash buildings provide bonus cash and not percentage multipliers. I'm running 100% science with about 10 cities at a profit. Not right.
Fix: Return market to +25%. Merge Tavern/Inn and make its effect on income small and a percentage multiplier (+10%?). Great Bazaar might be ok then.