NP300
Prince
Gen said:Edit: It can be verified by statistical combat tests though.
If what you say is true then the combat calculator on this site is in error because it gives ships the fortification bonus.
Gen said:Edit: It can be verified by statistical combat tests though.
Chauliodus said:Its called gameplay over realism, by your train of thought Aegis cruiser should be able to be invincible against battleships because they launch AS missiles against enemies dozens of miles away.
toh6wy said:Battleships could definitely have a chance against AEGIS Cruisers. Their big guns can fire pretty darn far... if the AEGIS Cruiser wasn't prepared, or was incompetent, or overwhelmed, or already damaged, then it could definitely be taken out. But there isn't even a way that an ironclad could hit a submarine (at least in a way that could defeat one more often than once in a blue moon). I don't think it's necessary at all for gameplay purposes to allow ironclads to destroy submarines at least 40 or so percent of the time. No, it should hardly ever happen, and I sincerely doubt it would unbalance anything.
derekroth said:Love submarine topics. I am in the navy and am a crew member of a fast attack summarine. I think these ideas are pretty good.
My thoughts on some things. I think the biggest difference between diesel and nuke subs should be that nuke subs have a much improved movement value. A nukes biggest advantage over a diesel is the ability to move fast while submerged. They are not quieter, and really not anymore effective than a diesel on the attack. But they can haul ass underwanter, while a submerged diesel is very slow.
Also, I really like your idea of differentiating between fast attacks and boomers. But I think that a fast attack should be able to carry one cruise missile. For example, many US and British fast attacks have tomahawk capabilities, as for other nations I am not sure.
I like the idea of boomers getting a combination of cuise missiles and tactical nukes up to a total of four also. But I don't think they should be slow. They just shouldn't have a good conventional attack value becasue they are not used in this fassion.
Ben E Gas said:That would really suck if they removed the fortify command for ships. I'd hate to have to keep hitting the space bar. Maybe they could rename it "Anchor". or "Red Alert".