Some commie management questions

naf4ever

Dread Lord
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Feb 8, 2003
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Southeast Washington State
I have a few questions about communism commual corruption if anyone can help me out:

First off, let me see if i understand how it works, commual corruption basically takes all the corruption and waste you would normally have under say, monarchy (maybe a little better) and simply averages it out between all the cities,, instead of the normal close cities having little corruption and far ones having a lot right?

Second, does this mean things like courthouses also affect only the overall corruption and not whats going on in the local city under communism? For example if i had a place under monarchy where the courthouse reduced corruption by 10 commerce, under communism would building the same courthouse instead reduce corruption in 10 cities by 1 commerce each instead? (a crude example i know, but is this the jist of it?)

Third, what does the forbidden palace do under communism? Ive been reading people say it affects the optimal number of cities or something like that, but im not quite sure what that means.

Fourth, a question not related to corruption. How much production do you get for forcing labor on citizens? Sacraficing a citizen gets you what 20 production or something? anyone know. And how long do people stay pissed at you for forcing labor on them? I know it makes them unhappy.

Lastly, anyone have any numbers on how much more effective epsionage missions are under communism?

Basically i like attacking civs, stealing tech, and beating down protestors with troops, so im trying to run a prosperous and efficient (well as effecient as possible under communism) empire. So any other tips on communism and managing commual corruption would help. Thanks.
 
Firstly, here's a FAQ on corruption. It might be on this site somewhere so I'll apologise for not linking to that. Unfortunately, it's slightly wrong and only this hideously complicated formula is actually up to date. I've tested it so I might have some idea.
Originally posted by naf4ever
First off, let me see if i understand how it works, commual corruption basically takes all the corruption and waste you would normally have under say, monarchy (maybe a little better) and simply averages it out between all the cities,, instead of the normal close cities having little corruption and far ones having a lot right?
Essentially (I suppose qualitatively) yes. Mostly.
Originally posted by naf4ever
the optimal number of cities or something like that, but im not quite sure what that means.
Basically corruption has two components, one based on distance, the other on the number of cities. They add to give the total corruption. In a normal goverment, the distance component is indeed based on distance from the palace or FP and the cities component depends on the number of cities closer to either the palace or the FP than the city in question. In Communism, the distance taken for the distance component is fixed and the cities component is a smaller multiple of the total number of cities.
The "optimal number of cities" is the number the number of cities is divided by. So if you increase it, you decrease the cities component by the same multiple.

All of that is theoretically useful. Trust me. But I don't know that you need to know it.
Originally posted by naf4ever
Second, does this mean things like courthouses also affect only the overall corruption and not whats going on in the local city under communism?
No. This is not explained very well. It affects just 1 city. A courthouse affects both components of corruption in a city just like it would in any other goverment. If a courthouse doesn't reduce corruption in a city in Communism by an about an eighth of the total commerce(before marketplaces etc.), sue me.
Originally posted by naf4ever
Third, what does the forbidden palace do under communism? Ive been reading people say it affects the optimal number of cities or something like that, but im not quite sure what that means.
It does. This reduces the cities component of corruption by up to a seventh. In practice, if you've not got it, build it.
Originally posted by naf4ever

Fourth, a question not related to corruption. How much production do you get for forcing labor on citizens? Sacraficing a citizen gets you what 20 production or something? anyone know. And how long do people stay pissed at you for forcing labor on them? I know it makes them unhappy.
Yes, 20 production. 20 turns. Just like with cash, make sure you already have some production towards what you're rushing or you'll have to pay double.
Bear in mind that drafting a conscript infantry has the same cost (1 pop+ 20 turns unhappiness) and can be disbanded for 22 production. This can be done in any form of goverment. When you get mech inf that's 27 shields. This is going to be more efficient than pop-rushing so if you can, draft&disband instead.

Originally posted by naf4ever
Lastly, anyone have any numbers on how much more effective epsionage missions are under communism?
No. Sorry. Shouldn't be hard to test though. You think we get this stuff from Firaxis?
Originally posted by naf4ever
So any other tips on communism and managing commual corruption would help. Thanks.
Build marketplaces and courthouses everywhere if neccessary using pop rushing/draft+disband. Build police stations in all your important cities. Do as much of this as possible before you switch.

As I said in the other thread, Communsim is only really good if you're going to aquire a lot of territory quickly. If you know the final shape of you're empire. try and get leaders from tanks to move you're palace/FP into the best position and then switch out. Then another goverment will normally give you less corruption. If you don't get enough leaders, it's possible to use the palace as a prebuild for the FP. If you're wondering how to move the FP, the trick is to abandon the city that it's in the turn before you build it elsewhere. Painful but it works for me.
That should be it.
 
l mostly agree with you No Me, but if you hurry a production then the first pop you "sacrifice" will give you 40 shields instead of 20... Also if you dont have any shields before you hurry the unit/improvment it will cost the double...
 
Originally posted by [GoD]Toxic
but if you hurry a production then the first pop you "sacrifice" will give you 40 shields instead of 20...

I think this was changed in a patch. If you still do, you can consider yourself lucky. I don't.
 
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