Some errors with modding Rhye's mod.

ge0h0und

Chieftain
Joined
Jan 18, 2009
Messages
11
I'm trying to swap out the Khmer empire with a Vietnamese empire mod I saw in the these boards. I think I got most of it down, however I'm still receiving a couple errors with the files below. I really have no idea what to do with them.. I was hoping someone could help me out with this. I've been trying on and off the past few days and it's driving me crazy. :lol:

When I try to modify those lines I end up with even more errors.. I'll upload the files(.rar format, they don't seem to accept .xml uploads) if anyone was curious to see the coding. Fixing them or guiding me with the issue would be great.

As for the last error I'm clueless on it. I haven't even touched that file, and I don't see it in the folder shown on the error message. When I try to delete the <FreeTechs/> line on the CIV4civinfo file that error does go away, but I don't think that really fixes the problem since I run into gameplay issues. :x

Can someone please help me? :3

Edit - errr.. That should be "errors" in the title.. and uploaded newer coding files since i forgot one.

Edit 2 - Okay I fixed the first error. Seemed like a simple bad tag that I fixed. I could use some help with the 2nd and 3rd one though. :(
 

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  • Civilizations.rar
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Well... I managed to get by all the errors by redoing everything. All I'm having trouble with now is the Vietcong units. They show up as red blobs.. :lol:

There's a piece of coding that makes me question something..

<KFM>Art/Units/Infantry/Infantry.kfm</KFM>

I don't seem to see any Infantry.kfm file anywhere. Would that lead to the lack of ingame visuals for the unit? Whoever is reading my posts. >.>;
 
Editing Rhye's is a female dog, man. You'll have to define a spawn date, leaders, techs, city names, create a settler map, etc, etc, etc...just look at the attempt to make the Byzantine Empire playable.

But, to answer your questions: For the second one, it looks to me like you misplaced the forward slash (should be before words), and for the third..hm..no idea. :(
 
Editing Rhye's is a female dog, man. You'll have to define a spawn date, leaders, techs, city names, create a settler map, etc, etc, etc...just look at the attempt to make the Byzantine Empire playable.

But, to answer your questions: For the second one, it looks to me like you misplaced the forward slash (should be before words), and for the third..hm..no idea. :(

lol yeah it's been a real pain cause I can't follow the tutorials exactly. Things are in different spots. But they've been really helpful to at least aid me in knowing where to modify certain parts. I managed to swap most of what I wanted, but it's just these stupid units that don't want to show up properly ingame.
 
I don't seem to see any Infantry.kfm file anywhere. Would that lead to the lack of ingame visuals for the unit? Whoever is reading my posts. >.>;

Some of the files are packed.
If you want to see them, you have to unpack the .fpk-files from Vanilla with Pakbuild.
 
The infantry .kfm is just the animation, so that is not the error. You are likely pointing the units art file into the wrong place. I've seen this error before, and i fixed it by redoing the Art Define.
 
The infantry .kfm is just the animation, so that is not the error. You are likely pointing the units art file into the wrong place. I've seen this error before, and i fixed it by redoing the Art Define.

Thanks. I redid everything(for like the hundredth time), and I finally got it to work. :D

Thanks for the advice everyone. :)
 
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