#CITIZEN_UNHAPPY_REASONS
"I am unhappy for no reason whatsoever. This is most likely a bug..."
"It's just way too crowded."
"All we are sayin' is give peace a chance!"
"Stop the aggression against our mother country!"
"All the propaganda surrounding your regime is confusing."
"No More Draft! Hell, No, We Won't Go!!"
"We cannot forget the cruel oppression you have bore down upon us."
"Some improvements in this city are annoying"
"Some improvements in another city are annoying"
This shouldn't happen in standard epic games; there is no building with negative happiness in the unmodded game AFAIK.Are you playing one of the Conquests(not sure, but some might have such improvements), a scenario or a mod?
In the Precolombian America scenario, there are building with negative happiness, the "sacrificial altars" (I don't know if this is the correct name, in the french version I own, it's called "Autel sacrificiel"), and maybe another one.
Thanks! I should have given more detail, but I didn't know the extent to which the scenarios can change the rules. I was playing Byzantium in the Middle Ages scenario and I wondered if it had to do with building improvements from rival flavors' tech trees. Can things that generate enough happy and content faces eventually overcome the unhappy faces created by the Sheriff's Office?
Easily. At foremost, get enough Luxuries.
Byzantium shoud have 4 native ones; Alexandria has Ivory, and there's a source of Spices in the East. Sweden occasionally has Furs to offer, but 5 luxuries + 3 MP + a Church (you're REL after all) will suffice.
I get that sometimes in a tweaked version of the game I play...I have a "Mercenary Guild" small wonder that generates a Mercenary (3/3/1 with -1 HP) every eight turns. It's a nice way to balance it.
I have The Practice Of Slavery (SW) which produces Slavemasters, but puts -1 Happy Faces in all cities. Requires the gov Despotism but once you change your gov citizens are still unhappy about "some improvements in another city" so I'd guess that even after the SW goes away, the effects remain.
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