I'm fully in support of giving two lv3 spells per sphere (sorcery/summon, just like old times).
I like the idea of Earth III sorcery interacting with hills/peaks. Generalising "move mountain" on page 1, how about a spell that just turns peaks to hills (which is pretty much always beneficial), within a radius (3x3 or fat cross) of the caster. The AI could then use this to level peaks within (but not at the edge of) its borders, when not at or preparing for war - find the closest suitable peak, path next to it, level it.
Alternatively, some sort of "landslide" spell which deals damage to stacks that are adjacent to a peak might be fun.
(Also, is there anywhere outside of the game where I can view the current spell list and what they do? The wiki is mostly incomplete)
I like the idea of Earth III sorcery interacting with hills/peaks. Generalising "move mountain" on page 1, how about a spell that just turns peaks to hills (which is pretty much always beneficial), within a radius (3x3 or fat cross) of the caster. The AI could then use this to level peaks within (but not at the edge of) its borders, when not at or preparing for war - find the closest suitable peak, path next to it, level it.
Alternatively, some sort of "landslide" spell which deals damage to stacks that are adjacent to a peak might be fun.
(Also, is there anywhere outside of the game where I can view the current spell list and what they do? The wiki is mostly incomplete)